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Thread: Graphics tools to create correct format

  1. #1
    Stakes Winner
    Hine62's Avatar
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    Graphics tools to create correct format

    I need to make graphics for my game, but can't seem to get the correct format. I've searched everywhere including neodev.

    What format are graphics saved in for bmp? Or should I be using png/etc? I can't seem to get the correct format for the tools to work. Gimp seems to have a lot of options. I've also tried VS graphics editor.

    Any help would be great...

  2. #2
    Morden's Lackey
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    It doesn't matter what you use to create the graphics. You need to be able to convert them into a format recognizable by the Neo. Keep palette constraints, tile size and all of that in mind. Here are some tools:

    http://www.ajworld.net/neogeodev/utils.html
    http://www.ajworld.net/neogeodev/neoguide/?p=2

    Also, check out Romhacking.net for anything Neo Geo related. If you need examples of how to handle graphics from the coding side of things, you could look through the homebrew releases. Some might include sources.

    https://wiki.neogeodev.org/index.php...ebrew_software

  3. #3
    Stakes Winner
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    Thanks for the reply Morden. So far I've got a pong style game going using neodev tools from neo thunder. I'm going to look into some of the other tools.

    Any chance you could tell me what the .MAP file was made from? Every graphic has one and I assume it has to do with mapping the sprite/graphics in to the rom for the system to find the correct address where it is located in memory. I've tried Mappy! to create the .MAP files, but it doesn't work correctly.

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