I backed MN9, Hyper Light Drifter, Obducton, and River City Ransom Underground all around the same time. HLD came out, and it's everything I could have dreamed of. Obduction is a lock and almost done (Cyan has been doing this kind of game for nearly 30 years), but RCRU and MN9...ugh, at least after all the Arc System Works BS, RCRU has been coming with regular updates and builds. MN9 on the other hand...
MN9 was the first game I Kickstarted, and I will be the first to admit it was because of my love for Mega Man. I'm not bitter about the wait, the drama, the Deepsilver/collector's edition nonsense, or anything else for that matter EXCEPT that the game looks like ASS. The engine they used looks archaic (MN9 looks little better than a flash game), the animations are stiff, most of the character designs look lame, and 2.5D looks terrible. If Azure Striker Gunvolt can have sprite graphics and look amazing, why can't this. Right now, ASG reminds me of MMZ beyond the obvious of Inti Creates making both, but it has more of that soul. The MN9 betas/demos were boring, uninspired and downright forgettable.
The most irritating aspect of this is, I felt the passion in the pitch, but the whole thing has felt dialed in. Ah, well, if the money's gone, it's gone. If nothing else, had I not gone to KS for this, I never would have found the HLD campaign; it was worth it for that alone.
Anyways, I still have Bloodstained (thank God the majority had the sense to vote for the cell shaded textures!), Crossing Souls, Starr Mazer, Children of Morta, Paradise Lost and Saber Rider and the Star Sheriffs to look forward to.
Ultimately, if you don't have the disposable income you can afford to lose, don't KS something and whine about it later when it doesn't work out.