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Thread: Lost Neo Geo Prototype FOUND, REVEALED & RELEASED : "DarkSeed"

  1. #551
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    I'd be ALL over an AES cart for this.....maybe the chances for that will improve once music and so on gets added? I can't do anything like that, sadly, but best of luck to everyone who'd be willing to try! Fingers crossed.

  2. #552
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    Pick up the NeoSD flash cart and you can play this on real hardware.

  3. #553
    Haomaru's Blade Shiner
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    Quote Originally Posted by JMKurtz View Post
    Pick up the NeoSD flash cart and you can play this on real hardware.
    Yehhh

    My wife doesn't let me ...



    Haha

    BTW: just saw an old post with your devkit, will give it a look

    I'll try starting with adding some music, chars sounds
    Already know how to convert those tracks ...

    I have a new CD as well, need to research how neo-pc works to load modified ROMs to it

    Need to check what's the best/faster way to try out modifications if via neo-cd or via mame
    Last edited by dragonpt; 12-02-2016 at 07:48 AM.
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  4. #554
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    The best option for this game is really just to play it on the NeoSD. Taking time to make and release a run of carts just isn't worth it in it's current state, IMO.

    I doubt there was ever music inside this proto, but sound effects were. There is an option to play sounds, but of course nothing comes out.

    Before tacking any sounds, someone should first start with the the power bars, fonts, name sprites, hit/combo counter etc.

  5. #555
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    Quote Originally Posted by NeoTurfMasta View Post
    The best option for this game is really just to play it on the NeoSD. Taking time to make and release a run of carts just isn't worth it in it's current state, IMO.

    I doubt there was ever music inside this proto, but sound effects were. There is an option to play sounds, but of course nothing comes out.

    Before tacking any sounds, someone should first start with the the power bars, fonts, name sprites, hit/combo counter etc.

    Well, but all that is theoretically possible, right? The game could potentially be polished enough to warrant a cart release?
    I'm really not into flash carts, MAME or anything, so I'll just wait and see what happens. Wish I could be of some help.

  6. #556
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    Quote Originally Posted by Samuray View Post
    Well, but all that is theoretically possible, right? The game could potentially be polished enough to warrant a cart release?
    I'm really not into flash carts, MAME or anything, so I'll just wait and see what happens. Wish I could be of some help.
    Updating the graphics is totally possible, but improving/completing the gameplay is probably a pipe dream.

  7. #557
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    Sorry for the archaeology but I've just found this thread and read the whole 23 pages. Every single post.

    Hats off NeoTurfMasta, everything you did regarding this game sets the bar for what a true Neo-Geo aficionado should do in respect to protos.

    (You may know me from twitter, @JonAnderss)

  8. #558
    yeah he did that

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    Definitely amazing!
    NEO GEO AES serial#338685
    NEO GEO CDZ serial#24611

    HATERS GONNA HATE

  9. #559
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    This would be EXCITING!!!
    ALL OTHER TROPICAL STORMS BOW BEFORE EL NIŃO!

  10. #560
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    Hi all

    I've been around the past months, or so, doing some pallette/ bitmap editing on this game.
    ( s1 & fix ,files stuff)

    Regarding sound I still haven't done anything and I still need to research a bit more into this

    Is there any more "material" of the original dump you may have?
    Anything that could help out

    The aim of this is try to improve at least the gfx of this game, I totally think its amazing , and getting this somehow working and a bit more playable, and share with the ng community

    Cheers and thanks
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  11. #561
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    Just a thought, what possible NGH number would this have had? I know that the proto itself had NGH 094 (probably because it reused roms from the development of Voltage Fighter Gowcaizer) but would SNK have ever designated a NGH to this game?

  12. #562
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    Quote Originally Posted by dragonpt View Post

    Is there any more "material" of the original dump you may have?
    That's slightly insulting. Of course not, I don't withhold rom data.

  13. #563
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    Quote Originally Posted by NeoTurfMasta View Post
    That's slightly insulting. Of course not, I don't withhold rom data.
    Yeah man, and why didn't you go back in time and change the batteries of the cards before you bought them? /sarcasm

    Ignore the entitled chodes, you've done god's work.
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  14. #564
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    Quote Originally Posted by NeoTurfMasta View Post
    That's slightly insulting. Of course not, I don't withhold rom data.
    thats not what i meant, sorry

    i meant the original material you dumped, since, the rom i have from mame, was obviously modified ( like s1 part, where you had used from another game, etc)
    there's a lot of files on the mame rom that are not usual in an ng rom
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  15. #565
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    Quote Originally Posted by kidchameleon1 View Post
    Just a thought, what possible NGH number would this have had? I know that the proto itself had NGH 094 (probably because it reused roms from the development of Voltage Fighter Gowcaizer) but would SNK have ever designated a NGH to this game?

    i believe the game since it was in such early stages, never got his own NGH.
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  16. #566
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    Any hints if this Japanese ( i think ..) makes any sense?

    anyone can read this?





    cheers

    this is one of the things i've been around...
    Last edited by dragonpt; 06-21-2019 at 07:36 PM.
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  17. #567
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    Quote Originally Posted by dragonpt View Post
    thats not what i meant, sorry

    i meant the original material you dumped, since, the rom i have from mame, was obviously modified ( like s1 part, where you had used from another game, etc)
    there's a lot of files on the mame rom that are not usual in an ng rom
    There is no "etc", only S1. The graphic and program files were not modified, period. The S1 is a mixture of several other games and was not a part of the original dump.

  18. #568
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    Someone needs to learn some respect and also the edit feature.


    !!

  19. #569
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    Quote Originally Posted by NeoTurfMasta View Post
    There is no "etc", only S1. The graphic and program files were not modified, period. The S1 is a mixture of several other games and was not a part of the original dump.
    I just noticed what happened, I had the memory of the *power bar* in-game, after reviewing YouTube old videos , now I got it (when you first show the proto on that convention)

    You riped that from some other game, fair enough makes sense now

    In my mind that was the original dump, I was thinking that somehow mame devs had either messed some stuff, or forgot to add some rom parts haha

    Cause one of the things I had been around was on recreating characters powerbars,as well as other things

    You miss understood what I mean, I never doubt of your work,..

    Cheers
    Last edited by dragonpt; 06-21-2019 at 09:34 PM.
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  20. #570
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    I guess it is always nice having people interested in messing with the ng roms.. misunderstanding aside, maybe this work will be useful for your other projects or just to learn more about the platform... keep up the good work.
    凄いゲームを連れて。。。売った。

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