The system described in that interview sounds pretty cool and innovative for the time. Does anyone know any other games with comparable systems?
For the people who worked on them or owned the games, is it/was it standard practice to not talk about unreleased/cancelled games, even in present times? If I were someone who worked on the game, I would have liked to talk about it, even if it did not get released, maybe even share what did get completed if I could. That maybe a pretty naive view, but who knows how many cool games were in development for the neo that we may not be aware of. Just knowing about such games today would be cool.