PolluxTroy
Famous & Dangerous.,
- Joined
- Jul 27, 2003
- Posts
- 907
Ask famicommander, he spent thousands of dollars throughout his life on ports of MKII...lol.
Lol...
Ask famicommander, he spent thousands of dollars throughout his life on ports of MKII...lol.
I don't understand why people would play subpar ports nowadays. Even if you're opposed to mame, there are a few collections that feature excellent emulations of MKII, and you can play them on your consoles with you're peripherals.
If there were a physical or DRM free arcade port/emulation of MK II I'd buy it. As far as I know the only arcade perfect (or close to it) versions are on PSN or Steam.I don't understand why people would play subpar ports nowadays. Even if you're opposed to mame, there are a few collections that feature excellent emulations of MKII, and you can play them on your consoles with you're peripherals.
The first is the best IMO, more of an indie game than MKII, which was too commercialised, the violence was toned down from MK, and the too many special moves/fatalities, and they were too difficult to perform (and some fatality moves were specific to certain levels). In MK, you just had one fatality to learn for each character, and it was easy to pull off. For MKII, you had to be a fanatic to know all the moves and pull them all off. And Sub-Zero was so weak as to be useless in MKII, but he was my favourite character in teh first game.I was having an argument with my cousin over which Mortal Kombat is the best.
I think MK Deception is the highest point in the series. The game is balanced and has a good roster.
He says its UMK3 for the run button dial a combos and atmosphere.
Which do you guys prefer.
Nostalgia has to be the main reason for anyone to go for subpar ports. I know snes port of KI is crap compared to the OG, but I still love the port due to childhood memories.
... MKII, which was too commercialised,... and the too many special moves/fatalities, and they were too difficult to perform (and some fatality moves were specific to certain levels). In MK, you just had one fatality to learn for each character, and it was easy to pull off....
I also like MK Trilogy, just for the sheer number of playable characters (including the bosses). Which Trilogy is meant in the poll, N64, PSX, or both?
Just got on the Mortal Kombat X train with XL. Very glad I waited, $60 well spent.
I'm glad they stuck with it through all those mediocre to bad games because X really is good (so is Injustice). I spent a lot of time as a kid trying to convince myself Mortal Kombat Gold didn't suck on Dreamcast, but it totally did.
Sort of like Sonic. Nobody likes Shadow the Hedgehog or Sonic '06, and rightfully so because they suck, but if SEGA had given up on the series we wouldn't have gotten Colors, Generations, or Lost World.
The number of moves/fatilities to learn is one thing I don't like about Trilogy. But the number of characters means it's more fun than MKII to play, even without using fatalities. It also has the strong version of Sub-Zero. They weakened Sub-Zero in MKII, because of how he had dominated in MKI. But Lui Kang also dominated in every 2D Mortal Kombat game, and they didn't do anything to tone him down. To me, Trilogy on PSX didn't have enough from the original games- it was missing the MKI and MKII versions of some of the fighters, and some of the backgrounds, and Sub-Zero's spine rip was censored (as if it had to be on the adult-oriented PSX console).Ummmm... I don't think those 2 statements work. "2 was bad because it had too much, but damn I love me some Trilogy."
When MKII was released on SNES, they promoted it as being uncensored. But the arcade game MKII didn't have the spine rip that MKI had, so they didn't have to censor it as much, anyway.Mortal Kombat 2 by a million miles. I played it on SNES so much it wasn't even funny. Probably the best non-emulated port we ever got. 32X was better in some ways, but I don't know why all of the Sega ports messed with the music.
Yeah, I view Deadly Alliance and Deception kinda like growing pains.
Mortal Kombat vs DC was the platform they needed to test the waters on going back to basics and it fucking worked!
Since when is any fighter on the original Gameboy a good game? The Gameboy can't do fighters, that's probably why it took Capcom so long to release a version of SF2 on it.After careful consideration, I can definitely say that Mortal Kombat 3 for the Gameboy is NOT the best MK game.