View Poll Results: Are you interested by an English version of Samurai Spirits RPG?

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  • Yes sure, keep going!

    85 98.84%
  • No

    1 1.16%
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Thread: Samurai Shodown (Spirit) RPG translation (French to English)

  1. #101
    Fio's Quartermaster
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    Quote Originally Posted by HornheaDD View Post
    I said imperfect. Not incomplete.
    I understood what you were saying.

  2. #102
    Neo Bubble Buster
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    Thank you!!! This is very exciting

  3. #103
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    Quote Originally Posted by Apocalypse View Post
    Thanks. At this stage of the project the most part of the job is the translation so unless you speak French...
    I can help you out bro, just let me know.

  4. #104
    Fio's Quartermaster
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    Quote Originally Posted by CORY_POOOOOOOOON! View Post
    I can help you out bro, just let me know.
    Where's the beer emoticon when you need it? Well, pretend there's one here.

    This one's for you for throwing your hat in the ring to help .

    Can't fuckin' wait to play this!

  5. #105
    Timid Neo Newbie

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    Voted Yes in the Poll and revived my old account to say:

    This is awesome news!
    This game has been on my translation wishlist for ages! Thank You Apocalypse!

  6. #106
    Edo Express Delivery Guy
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    Quote Originally Posted by CORY_POOOOOOOOON! View Post
    I can help you out bro, just let me know.
    PM sent
    Current SNK projects:
    - Samurai Spirits (Shodown) RPG English version for the NGCD:
    http://www.neo-geo.com/forums/showth...nch-to-English)
    - AES to MVS converter (plays AES games on MVS):
    http://www.neo-geo.com/forums/showth...-games-on-MVS)


  7. #107
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    Quote Originally Posted by Hellfromabove View Post
    Where's the beer emoticon when you need it?
    This is a baller forum. Add a gif.

    Spoiler:

  8. #108
    Eager Beaver mastamuzz's Avatar
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    Thank you apocalypse for taking this project, I don't have much to offer help wise but if there is anything I can help with I would gladly do it, hardware I have the 3 models with unibios if anything needs to be tested also an original copy of the game for imaging and patching.

    I can only dream! If this can be completed and with the magical hands of Raz this could become a cart translated game ahhhh day dreaming! I hope he could get interested in such project.

  9. #109
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    Quote Originally Posted by mastamuzz View Post
    If this can be completed and with the magical hands of Raz this could become a cart translated game ahhhh day dreaming! I hope he could get interested in such project.
    let's not get ahead of ourselves... but holy fuck that would be awesome....

  10. #110
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    Quote Originally Posted by xsq View Post
    let's not get ahead of ourselves... but holy fuck that would be awesome....
    As long as we could save on a memory card (or NeoSaveMasta etc) then it would be absolutely awesome; without it it'll be broken. Anybody have an idea of the size of the saves on this game?
    My favourite pigeon had a fatal run-in with a cloud...

  11. #111
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    I also speak French, Je peux t'aider a traduire.
    Quote Originally Posted by Popcorn Sutton View Post
    I love Quebecois because of fuckers like you

  12. #112
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    Quote Originally Posted by mastamuzz View Post
    I can only dream! If this can be completed and with the magical hands of Raz this could become a cart translated game ahhhh day dreaming! I hope he could get interested in such project.
    Funny you say that. I said to fluxcore few weeks ago that if we manage to get a good result I might think of making it a cart.
    My only concern is about music.

    Quote Originally Posted by Azra113 View Post
    I also speak French, Je peux t'aider a traduire.
    PM sent
    Current SNK projects:
    - Samurai Spirits (Shodown) RPG English version for the NGCD:
    http://www.neo-geo.com/forums/showth...nch-to-English)
    - AES to MVS converter (plays AES games on MVS):
    http://www.neo-geo.com/forums/showth...-games-on-MVS)


  13. #113
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    With proper effort, the music can be done!

  14. #114
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    It will need a special cart. A cart with RAM in place or sprites, fix, P2, Z80 and samples. Then a flash storage device where the 68k banks into and get data from to load into each space as needed. Basically a NeoGeo CD system spec on a cart that plugs into the AES. This in my view is the best way and only real way, trying to do what I did with crossed swords 2 would be futile due to the ammount of data on the CD and lack of spec on the MVS/AES. The cart needs to have 0xFE bank looking into the flash data (most data on the CD disc). One bank would need to be RAM also.

    Much data would still need altering to get it to work but much easier this way. The loading would be instant given the size of files in question so it would never feel like one is waiting for the game peices to load.
    Last edited by Razoola; 04-27-2016 at 06:51 PM.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
    www.universebios.com. Also on facebook, please like http://www.facebook.com/UniverseBios.

  15. #115
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    Please let this happen.

  16. #116
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    Quote Originally Posted by Razoola View Post
    It will need a special cart. A cart with RAM in place or sprites, fix, P2, Z80 and samples. Then a flash storage device where the 68k banks into and get data from to load into each space as needed. Basically a NeoGeo CD system spec on a cart that plugs into the AES. This in my view is the best way and only real way, trying to do what I did with crossed swords 2 would be futile due to the ammount of data on the CD and lack of spec on the MVS/AES. The cart needs to have 0xFE bank looking into the flash data (most data on the CD disc). One bank would need to be RAM also.

    Much data would still need altering to get it to work but much easier this way. The loading would be instant given the size of files in question so it would never feel like one is waiting for the game peices to load.
    I take it, in a way, SS RPG has tons of 68k code, YM2610 samples and sprites? And it also loads data of custom assortments into the NGCD's RAM? So I guess it'd be like an NES game using CHR-RAM, instead of a ROM chip for the graphics.

    If it's just an issue of tons of data and requiring RAM instead of ROM, you could patch in code so the 68k/Z80 copies whatever SS RPG needs from the large ROM chips into the various RAM chips, or does the 68k/Z80 not have that kind of access on the cartridge buses?

  17. #117
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    Quote Originally Posted by lolifoxgirl View Post
    Please let this happen.
    Would be awesome. This game is the only NGCD exclusive not converted to MVS/ AES yet, right?

  18. #118
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    Quote Originally Posted by Hellfromabove View Post
    This game is the only NGCD exclusive not converted to MVS/ AES yet, right?
    AFAIK:
    - Zintrick is only available without music.
    - Mahjong Final Romance 2 hasn't been translated, also has no music.
    - There's other bits you only get on the NGCD like "ADK World" (mini games), "Neo Geo CD Special" (demos), "King of Fighters '96 Collection" (character profiles, sound samples and interviews in Japanese), Metal Slug 1 CD extras (training mode), Turf Masters additional course etc.

  19. #119
    Calvin & Hobbes

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    I like this thread... hence, I will support it...

    APOC... you need help... let me know man...

    xROTx

  20. #120
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    Quote Originally Posted by Razoola View Post
    It will need a special cart. A cart with RAM in place or sprites, fix, P2, Z80 and samples. Then a flash storage device where the 68k banks into and get data from to load into each space as needed. Basically a NeoGeo CD system spec on a cart that plugs into the AES. This in my view is the best way and only real way, trying to do what I did with crossed swords 2 would be futile due to the ammount of data on the CD and lack of spec on the MVS/AES. The cart needs to have 0xFE bank looking into the flash data (most data on the CD disc). One bank would need to be RAM also.

    Much data would still need altering to get it to work but much easier this way. The loading would be instant given the size of files in question so it would never feel like one is waiting for the game peices to load.
    I love this idea, a cart capable of playing NeoCD files. I'm so down for helping on this.

  21. #121
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    Great news (I hope): the translation team is now composed of CORY_POOOOOOOOON!, Azra113 and me!
    Current SNK projects:
    - Samurai Spirits (Shodown) RPG English version for the NGCD:
    http://www.neo-geo.com/forums/showth...nch-to-English)
    - AES to MVS converter (plays AES games on MVS):
    http://www.neo-geo.com/forums/showth...-games-on-MVS)


  22. #122
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    Nice!! You guys rock!

    It would be so awesome if the hardware guys put together a CD MVS cart for this too!

  23. #123
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    Quote Originally Posted by Apocalypse View Post
    Great news (I hope): the translation team is now composed of CORY_POOOOOOOOON!, Azra113 and me!
    go go power rangers....

  24. #124
    Crossed Swords 2 Bootleg Artist.

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    I would love to see this finally happen one day, and if there is anything I can do to help, I would be happy to do so. Also, if what Razoola says is possible, I would also do whatever I can to help him make the AES carts along with Jeff Kurtz, free of charge of course. Long live the Neo-Geo!

  25. #125
    I am untouchable Liquid Snake's Avatar
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    long live neo geo

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