I'll wait to play the fucker.... Still looks like shit.
I'll wait to play the fucker.... Still looks like shit.
In other words,make it cheap as possible since they don't wanna use sprites any more.Heck they should have contracted it out to arc systems works to begin with.Graphically it reminds me of a early PS2 release.Unless it improves later on i'm not getting my hopes up.Even the up and coming SFV looks better then KOF14.
PSN:MrNeoGeo
Wii U:Progearspec
I believe it was an article on shoryuken.com (or some other fighting game online website) with an interview to SNK asking why they decided to use sprites instead of other techniques like cell-shading or 3D. That was a lot of years ago, I don't have a link right now.
They said the cost for making high-res sprites was too high and they couldn't make another one after XIII.
I don't mind new direction at all. It makes XII and XIII more meaningful. Those games still exist and play/look amazing. I don't particularly need another game that is essentially XIII. I don't think the footage shown of XIV is enough to judge whether or not this will be good or bad. If I had to guess, it will be along the lines of Maximum Impact. I had some fun with it, but it's not the same as good old 2D KOF (It's definitely interesting and provides some fun). I'm looking forward to this game. It's just exciting to see a new KOF and how they'll translate the characters into 3D (for better or for worse). I really didn't think SNK Playmore was going to make another real game, so this is still pretty neat to me. Definitely need to see more footage.
In your opinions....
If you have KOF XIII, do you still need KOF XII....
Ok, I was fine with them doing 3D but now that I've seen the trailer... It looks like an early PS3 launch title. Lets hope to god that the grafix get better in the future. srsly tho SNK just can't do 3D. Cel shading or bust.
But to be fair, tekken 7 looks pretty bad but the game is still very good.
Last edited by mehguy; 09-17-2015 at 03:50 PM.
I agree with everyone here that the art style isn't great and that I'd rather have them stick to 2d...but I'm honestly excited that there's something new in the series at all. I'll reserve judgement until I can get my hands on it. I guess I'm going to have to buy a PS4 though between this and Street Fighter V.
"All creatures will DIE, and all things will be BROKEN: That is the law of the SAMURAI."
If they can somehow get this out before SFV hits the shelves, they might have a better chance at getting sales. However, if SFV is released first, which seems likely, that'll be the standard its compared to and it will tank.
At least with the 2D graphics they could claim that style as their own and not have to compete with the likes of SF4, MvC3, SxT, etc.
If I recall the article you're speaking of I believe they said for KOF XIII, one frame of character animation took an animator 1 full day to make. So looking at a mugen game I think the average frames for a character is at least around 700. So you're talking if one person was working on one character it would take 2 years to make?
Seems crazy though of course there is more then 1 animator working at a time. If that was true I can understand why the switch, however it still has to look good afterwards.
On top of that, the amount of pixels they had to contend with was four times higher than ye olde Neo-Geo resolution pixels. Basically it took four times the amount of work. That's also not including the backgrounds which were also all hand drawn and featured lots of animated sprites as well. Crazy that they were able to accomplish what they did.
I don't think so. I just like having them all for collection purposes. I feel like the old KOF's stand on their own more than XII and XIII stand on their own (in relation to each other). XIII seems more like an expansion of XII. The old KOF's feel distinct and meaningful from each other.
I just wonder what the budget for this game was. I bet they hired a bunch of slaves just to save money.
You have WAY MORE than 700 frames per character.
Just think about the neutral standing and neutral crouching animation. These are at least 60 frames each since the game runs at 60 frames per second, which means a best case scenario of just 120 frames ONLY for the neutral standing and neutral crouching animation.
700 seems good though for a normal mugen game, but here we're talking about KOF, not your random fan made mugen fighter![]()
God it looks like shit.
Hit detection...It's all about hit detection.
Wow, really? I've been into fighting games since, like, forever and completely missed this 40 fps one! You really never stop learning![]()
SNKP Just needs to release the Xbox One version of the game and I'll buy this crap
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