- Joined
- Oct 2, 2003
- Posts
- 7,576
bullet hell has been played out for a long time. It's not really a genre that can hold it's own without adding more gameplay aspects to the game. Different color bullets and shields is kinda played out.
bullet hell has been played out for a long time. It's not really a genre that can hold it's own without adding more gameplay aspects to the game. Different color bullets and shields is kinda played out.
I'd say my favorite time frame for shmups is mid 90s to early 2000s. Basically, the transition time as shmups slowly evolved into bullet hell as developers experimented with wild new things to do with bullets patterns.
Totally agree. One of the few genres that has huge replay value. I have a ton of the ports for the 360, and they play great. I added an slg3000 and it looks great too.SO there's the Cave whores and the Cave haterz, both awful, both in need of a reality check. If you stop the pompous bullshit for a second, cave games are actually really good, well put together, worth every penny on just ports alone. PCBs, well, that's up to you. In my case I love the games enough to justify owning some of them. The rush like explained before is tremendous, one of the best arcade single player experience. Here's the thing though, you don't need to be some douche PCB whore to enjoy the games, the ports are fairly priced and the number of emulated games are pretty staggering, so there's really no need to hate for the sake of hating expensive games.
OP talked about originality, I couldn't disagree more and put into question this person's logic as it's way off the quadrant. Sounds more like someone just being a sour puss over dumb bullshit. Now if you'd make a RPG hate thread then I'd be far more supportive.
Just a bukkake of pink bullets.
Splitts here would rather play Sol Divide over Donpachi or Dangun Feveron, both extremely toaplan inspired games that can give any not so bullet hell game like psikyo a run for its money. I'm just saying Splitts, you know I love you man!
There is more depth to and replay value to CAVE (or similar) shooter than to [insert random 50 hour RPG].
I learn and (try to) perfect each stage and find new things each run. I'm still finding secret items in Dimahoo; still learning the best level to charge to; to uncover the items. Still learning when to alternate polarization and when it's in my interest not to.
Still learning the best times to release my dragon charge in Dragon Blaze. Still milking and then maximizing Tech Bonuses.
The first 5, 10, 50 times you play Ikaruga it's madness - you think you'll never see Stage 3. Then, you understand the patterns, you understand how to kill the bosses, you understand what you can shoot and get out of your way vs. what is stationary. Soon, your chaining Stage 1 (not the prologue), then your straight chaining stage 2...the game goes from "what the hell am I supposed to do", to an opera, where the game literally feels designed to sway to and fro, picking apart each enemy in order, these 3 here, those 6 here, pause, let em cross over, now these 6 here, then 1, pass, 1, pass, 1, pass, 1 pass, now all of 'em.
tl;dr - Get into ONE game you sorta like the feel or look of; then immerse yourself in it - it will change that game, and all other "bullet-hell" games for you, forever.
I wouldn't go that far. I think they have their place, but the idea of a speed run seems odd to me. IMO the whole point of an RPG is to take your time and explore everything.RPGs...push the limits...lol! Fucken RPGs should be expunged from the video game industry, talk about a shit show genre, hate those mother fuckers to death.
I wouldn't go that far. I think they have their place, but the idea of a speed run seems odd to me. IMO the whole point of an RPG is to take your time and explore everything.