I've been looking up and down the thread for a little guidance on the PB4. I know XX has one, could you fill me in with a source, does it produce 240p on CGA? I can't tell by looking at youtube videos and the info here got all kinds of clustered fucked along with swapping SD cards with KOA and what have you, I dunno what is what during them posts.
I did ordered a KOA CGA VGA setup, let's hope for the best as far as 240p goes. I read something along the linesthat the PB4 has a filter all over the games, is it on VGA mode only or is CGA affected as well? All them video reviews are either running on LCDs or the CRT videos are awful.
Any advice would be greatly appreciate it and I'm sure it will help to clear things up a bit from the shitstorm that's been going on with the SD swap and stuff.
Incidentally, XX do you still have more Atlas Adapters?
I just got a PB4. Here's what I have observed.
CGA output is 240p.
Just like my PB2, Capcom games seem to be running at native res. They look nice and sharp with no filtering/scaling effects. On the PB4, the left side of the screen isn't cut off like the PB2. Capcom games look damn near perfect (except for screen tearing).
Everything else is scaled to the same resolution as Capcom games, and this is where the blurry filter comes in. In the PB2, it used sharp, but uneven scaling. It looked like the scaling effect when zoomed out in Samurai Shodown. In PB4, they trade the rough scaling for a little blur (probably bilinear filtering). I prefer the way PB4 handles scaling. It kind of looks like you're playing on a monitor that has seen better days, but it doesn't bug me as much as seeing a permanent Neo Geo zoom effect.
Just like PB2, there is no vsync, so there's screen tearing whenever it scrolls or flashes.
In VGA mode, both the PB2 & PB4 use bilinear filtering for all games.