got my package last night; had a couple hours with the game...
-only played on T-mode, hardest difficulty ,1 credit, so I got half way or so through second stage. (not trying to blow through content)
-quality sprite work everywhere, even if some of the humor and character design is a bit derivative. This feels more like wolfenstein meets kid chameleon. Everything is saturated and highly detailed, style feels kinda ADK in execution. (Like Jet/ Perfect era)
-controls like a dream, the MS5 dash is here but much more responsive, and you can even cancel out of it. Mantle up and down over terrain feels great, no collision issues so far. Gameplay feels fast even in T-Mode.
yellow chicks=POWs; help you fight like satellite units for a limited time. Masks act as 1-hit kill buffer and will buff your movement, weapon, and chicks in different ways. Tengu mask is my favorite so far...loving the weirdness.
-score system appears similar to fast striker with a "time to kill" multiplier cooldown. There are also tons of treasures like gems /goblets, etc to collect. You get a tally at the end like gunlord.
-intro / attract demo is epic, they went all out. Same goes for world map and character select. How to play screen also robust. Polish everywhere.
-crippled knife thrower and skiing soldiers are standout enemies so far. Wide range of projectiles to avoid, some pretty beefy. Excellent mid-stage air balloon boss toasts his own guys.
-dips accessible in-game. Customize color palette of hero, tons of visual and gameplay options. You can input lots of characters on scoreboard like blazing star.