oliverclaude
General Morden's Aide
- Joined
- Feb 3, 2013
- Posts
- 7,688
??? Please elaborate.
If you can allow yourself to push the deadline forward infinitely, you have more time to deliver better results. That's what Nazca couldn't afford to do. If you further use faster, more efficient, current developing technology along with the dropping prices for increasingly powerful microchips, it's only understandable how the 60fps come to fruition. That's 20 years after Metal Slug was released.
And that's how they pull it off. It has nothing to do with skill, just more time and more efficient tools Nazca didn't have back then -- and let's not forget that they also didn't have a Metal Slug to rip off from, which also saves time. If NGEV had to develop a game like Metal Slug from scratch within the time frame Nazca had and with only those means available back then, a.D. '96, then I'm afraid Kraut Buster would be one level long including the fluidity of 12.5fps and being it a five or a fifty-five programmer team in Hanover wouldn't make a difference.