Page 61 of 62 FirstFirst ... 1151575859606162 LastLast
Results 1,501 to 1,525 of 1543

Thread: Kraut Buster New NGDEV - 2015

  1. #1501
    Choi's Barber
    kuze's Avatar
    Join Date
    Apr 2013
    Location
    In the year 2248

    Posts
    2,212
    I might be swayed to preorder once they release the new video / update, but I really hope they come through with the "Q4" release date.

  2. #1502
    Rugal's Thug
    Piwi's Avatar
    Join Date
    Oct 2013
    Location
    Salzburg / Austria

    Posts
    91
    Just got mail from NGDEV:


    Kraut Buster Mission Status Report 2017

    Dear customers,

    here is the current state of Kraut Buster for NEOGEO.

    We have a new video ready here: https://youtu.be/TMix_9cesik

    This video uses a simple RGB CRT effect to make it look a little bit like an arcade screen.
    It's recommended to watch it full screen to prevent distortion and to have it run in 60fps.

    We kept the video intentionally short as we don't want to spoiler too much of the game.

    C-MODE:

    It's the first time we show the player character: Jack "Handsome" Rowdy and the "contra" mode (displayed as C-MODE).

    The C-MODE mode changes the gameplay to a faster more action and running and crushing oriented gameplay.
    With less stops, less energy for enemies and less bullet sponges.
    Masks and treasures/collectable/secrets are removed in C-MODE to keep this mode as clutter free as possible.
    The player's knife attack is also disabled to keep the gunning flow.
    To compensate the "simplicity" of this mode we also added a fast kill score system additional to the timed chain system to increase long time appeal of the C-MODE.

    Content of video:

    We are showing small parts of mission 3-1 (train ride), mission 3-2 (train yard), mission 4-2 (boat ride),

    Mission 3-1 you are fighting your way across a military train towards it's locomotive to stop it.
    It has 4 parallax layers. Far away background, background, train, foreground details.
    All train cars have a nice full body hand pixelated driving motion effect applied to them.

    Mission 3-2 is about battling yourself through the ruins of a bombed village, a train wreck and destroying some experimental weapon system in the train yard.
    It also introduces the enemy characters: Vixens of the Dictator "Heiße Helga" and "Herrin Peitsche"
    We are only showing the first 60 seconds of ca. 6 minutes.

    Both missions are also very military. While mission 2 and mission 4 have monsters, robots and tesla enemies.


    Mission 4-2 is about escaping a secret submarine base, the fortified coastal zone and infiltrating the dictator's battle ship.
    We are showing the first 60 seconds of the "fortified coastal zone" part.

    As you can see in the map screen the game has 9 selectable missions.
    Some missions consist of several "rooms" with their own settings and graphic sets. Right now we have about 17 "rooms".
    Each mission ends with a proper and individual end boss. All stages also have mini bosses.

    Overall game status:

    The base game will be finished in December/January.
    We included below information of which nice to have graphic details we want to add to the game and will see if you guys give us the time for it or if you guys want an earlier release.
    We won't do a vote, we will just go with the general impression of the mood we get from you guys.
    If we produce the PCBs in December we can do a release in January. A release in February is advised though.

    The allotted graphic development budget of KB will be used up after December, we will then start the next pixel art game for NEOGEO.

    Shipping is done as always in this order: MVS LE->MVS RE->AES CE->AES RE (order of payment)



    Features that we would like to implement but that need more time:

    Details:

    - Proper story intro / ending / special ending / new fitting music composed
    - 3rd character: Valaria "Bona" Bossa (needs to be drawn from scratch unless we reuse the legs of the guys)
    - Proper character select screen
    - Character customization: skin color / cloth colors
    - Mission select screen (partially implemented as you can see in the video, but we would like to include some fun stuff happening on the map)
    - Animated title screen
    - Adding more destructibles, parallax scrolling and small background animations in the stages
    - Player stage win animation (each character)
    - Experimental: Sliding for players in C-MODE to make it even more fluid/speedy (requires extra frames for each character) / can have large implication on gameplay / not sure if it can happen


    We redrew some later backgrounds from scratch to boost quality even further.
    We redrew most explosions.
    Added a fast kill / quickkill score system

    Having the game run in 60 fps was also quite time consuming at times and not an easy feature to archive.
    While we have up to 2x the amount of objects on screen the engine kinda runs up to 4x times as fluid as similar games on NEOGEO (60 fps instead of 30fps).
    A lot of optimizations, trickery and out of the box thinking was required to archive this.

    We wrote a new Z80 sound driver for better handling the limited resources and adding new features such as user adjustable music volume.
    We are not sure but we think it's the first time that it's possible for the user to adjust music volume in a NEOGEO game!?

    All our future NEOGEO games will benefit from those engine upgrades.

    It also looks like KB could become a gigashock game as it is approaching 512MEGS for graphic ROMs. Music is already at 512 MEGs.
    It would be the first pixel art giga shock NEOGEO game ever.

    We added some new hardware features on our custom PCBs, implementing them and using them well will take additional time too:

    AES+MVS:

    - 64KBytes EEPROM: for example to save scores / configs / unlocks / achievements / game progress

    - WLAN for example to do software updates / worldwide online highscore list
    WLAN needs quite some testing both in hardware and software, hopefully it will make it.
    Having WLAN on NEOGEO would be quite cool and could lead to interesting stuff in the future.

    - GFX ROM doubled in size

    MVS:

    - Micro SD-Card (software update) to replace USB update. If WLAN does not work out we maybe add this to AES too.
    Allows software updates without the need of a connection to a windows PC.


    Those hardware costs are covered by us for the existing pre orders.

    Best regards,
    NGDEV

    ******************

    This video was recorded at 59.18 FPS -> speedup to 60 FPS and a simple artificial scan line CRT effect was overlaid in post production (line tripling 3x 224p->672p). The music are MP3s of the in game OST overlaid.
    The videos were recorded on an unoptimized debug built.
    Last edited by Piwi; 10-04-2017 at 02:39 PM.

  3. #1503
    Cheng's Errand Boy
    Flagshiphero's Avatar
    Join Date
    Dec 2009
    Location
    The Netherlands

    Posts
    121
    New info and video are up.

    IT LOOKS GREAT!!!

    If anyone dares to complain to release earlier, instead of adding some good stuff...........FIGHT ME.


  4. #1504
    Calvin & Hobbes

    Rot's Avatar
    Join Date
    Jul 2003
    Location
    InChatKthx

    Posts
    9,045
    Quote Originally Posted by Flagshiphero View Post
    If anyone dares to complain to release earlier, instead of adding some good stuff...........FIGHT ME.
    You wanna be a playa'?

    Gotta take on the best... I'm available for this evenings entertainment...

    xROTx

    PS. There are no happy endings on NG.com... just victims...

  5. #1505
    Cheng's Errand Boy
    Flagshiphero's Avatar
    Join Date
    Dec 2009
    Location
    The Netherlands

    Posts
    121
    Quote Originally Posted by Rot View Post
    You wanna be a playa'?

    Gotta take on the best... I'm available for this evenings entertainment...

    xROTx

    PS. There are no happy endings on NG.com... just victims...

  6. #1506
    Formerly Raz_Hoe.
    RAZO's Avatar
    Join Date
    Dec 2006
    Location
    New Jersey

    Posts
    5,416
    Yea, just saw the video. I think they are doing micro usb updates so I guess it doesn't matter if you request the game to be released earlier or if you want to wait till February. I didn't pre-order this, so I guess it's up to you guys to decide on Facebook or how ever you communicate with ngdev.

  7. #1507
    Calvin & Hobbes

    Rot's Avatar
    Join Date
    Jul 2003
    Location
    InChatKthx

    Posts
    9,045
    Quote Originally Posted by Flagshiphero View Post
    That's not a definite... yes or no...

    The keke... sign should be used appropriately...

    Like this... "if you don't give me a reasonable answer... I am gonna make sure you remember this evening for a LONG time"...

    xROTx

  8. #1508

    Ukyo's Avatar
    Join Date
    Aug 2000
    Location
    Boston, MA

    Posts
    1,027
    delay please; I want a proper character select screen.

    not sure why they put all this effort into C-MODE, but whatever. The mask system makes the game unique, why spend resources designing around it?

    sprites are looking good though.

  9. #1509
    Angel's Love Slave
    GadgetUK's Avatar
    Join Date
    Sep 2013
    Location
    UK

    Posts
    1,060
    Take your time, don't burn the cake! Looking great!!!
    My YouTube channel contains some MVS repairs and stuff:-
    http://www.youtube.com/user/GadgetUK164

  10. #1510
    Calvin & Hobbes

    Rot's Avatar
    Join Date
    Jul 2003
    Location
    InChatKthx

    Posts
    9,045
    Quote Originally Posted by GadgetUK View Post
    Take your time, don't burn the cake! Looking great!!!
    Seeing as FlaggingSmallCawk has pussied out... you wanna take his place... and play?

    Timm won't mind... he has your money... He aint even here anymore...

    ...so free reign....

    xROTx

  11. #1511
    Crazed MVS Addict
    bello's Avatar
    Join Date
    Oct 2009
    Location
    sweden Norrkoping

    Posts
    145
    Looks great but unfortunately we have to wait at least 4-6month for an AES release!

  12. #1512
    Blame madman
    You Know You Want To.
    madman's Avatar
    Join Date
    Jun 2007
    Location
    Boston

    Posts
    5,565
    Looks great, I'm not sure customizing the character is worth it. However, a story and more details/parallax would be worth the time.
    >

  13. #1513
    Member
    Join Date
    May 2007
    Location
    EU

    Posts
    35
    Almost forgot about ordering, but looks to be worth the wait. Great progress

  14. #1514
    Thou Shalt Not
    Question Rot.
    xsq's Avatar
    Join Date
    Jan 2013
    Location
    Muenster, Germany

    Posts
    7,420
    how is no one going bonkers over the WLAN feature? if it can be done, that seems massive to me!

  15. #1515
    Blame madman
    You Know You Want To.
    madman's Avatar
    Join Date
    Jun 2007
    Location
    Boston

    Posts
    5,565
    I don't see the WLAN thing actually happening, if it does it'd be a cool technical achievement but I care more about the gameplay than something like that.
    >

  16. #1516
    Raiden's Valet
    TikTekTak's Avatar
    Join Date
    Dec 2009
    Location
    Austria

    Posts
    586
    I also think the Wlan feature is more of a "could be done in the future sometime" but not in the next few months.

  17. #1517
    Thou Shalt Not
    Question Rot.
    xsq's Avatar
    Join Date
    Jan 2013
    Location
    Muenster, Germany

    Posts
    7,420
    so, just a carrot to dangle in front of the preorder mule? maybe.
    it's not like anyone uses international highscore lists anyway

  18. #1518
    Kuroko's Training Dummy

    Join Date
    Feb 2013
    Location
    France

    Posts
    74
    KB AES will be available again next year, (maybe) jamma version too.

    - Dev - Hacks - Homebrews - Games - Demos -

  19. #1519
    Angel's Love Slave
    LegoSlug's Avatar
    Join Date
    Dec 2012
    Location
    San Francisco, CA

    Posts
    1,074
    Safe to say this will be their best game yet, in terms of content, animation, and quite likely in gameplay. It looks stellar.

  20. #1520
    NEST Puppet
    Salvio007's Avatar
    Join Date
    Oct 2012
    Location
    USA - New Jersey

    Posts
    180
    Really looking forward to this one and it's one of those games they need to go balls to the wall with.
    More time working on it, the better it will be.



  21. #1521
    Blame madman
    You Know You Want To.
    madman's Avatar
    Join Date
    Jun 2007
    Location
    Boston

    Posts
    5,565
    Quote Originally Posted by LegoSlug View Post
    Safe to say this will be their best game yet, in terms of content, animation, and quite likely in gameplay. It looks stellar.
    Indeed. It'll be amusing to see all the naysayers posting WTB ads so they can get a copy.
    >

  22. #1522
    Guerilla Warrior
    MCF 76's Avatar
    Join Date
    Jan 2010
    Location
    Doucherville, IN

    Posts
    1,731
    Quote Originally Posted by zouzzz View Post
    KB AES will be available again next year, (maybe) jamma version too.
    Although i sold all my Neo stuff last couple years & canceled my preorder of this game. I honestly would buy a jamma version if they ever released that format. You can't deny the game looks very damn good in recent video.
    "NG.com breaking balls & crushing dreams since '99".

  23. #1523
    Another Striker
    Morden's Avatar
    Join Date
    Jul 2005
    Location
    Neo Geo World

    Posts
    320
    Quote Originally Posted by Piwi View Post
    - Proper story intro / ending / special ending / new fitting music composed
    - 3rd character: Valaria "Bona" Bossa (needs to be drawn from scratch unless we reuse the legs of the guys)
    - Proper character select screen
    - Character customization: skin color / cloth colors
    - Mission select screen (partially implemented as you can see in the video, but we would like to include some fun stuff happening on the map)
    - Animated title screen
    - Adding more destructibles, parallax scrolling and small background animations in the stages
    - Player stage win animation (each character)
    - Experimental: Sliding for players in C-MODE to make it even more fluid/speedy (requires extra frames for each character) / can have large implication on gameplay / not sure if it can happen
    That sure is some list, but it would be a less of a game if it didn't have a proper intro, ending, character select screen and so on, so I guess they should push back the release. I wonder why NGev bother with release dates, knowing how much work they have left? Wouldn't it be better to just release it when it's done, but keep people updated on monthly basis at least, so that they know things are moving forward?

    I for one would appreciate more frequent updates. Plus, it opens up a channel for feedback in early stages. I'm not saying they should let people decide everything in the game, but let's say you put a lot of hours into a sprite or a background, and people simply hate it.

    - 64KBytes EEPROM: for example to save scores / configs / unlocks / achievements / game progress
    - WLAN for example to do software updates / worldwide online highscore list
    WLAN needs quite some testing both in hardware and software, hopefully it will make it.
    Having WLAN on NEOGEO would be quite cool and could lead to interesting stuff in the future.
    - GFX ROM doubled in size
    The WLAN feature sounds so cool! I wish they'd push things even further. Two player game over internet connection using WLAN, perhaps? I really hope that at least high score tables will work upon release.

  24. #1524
    Rugal's Thug
    nornor1's Avatar
    Join Date
    Sep 2016
    Location
    TX

    Posts
    108
    1 Giga Power!! The game looks pretty good. Its probably pushing the neo-geo hardware pretty hard.

  25. #1525
    Formerly Giltygear
    xROTx
    FilthyRear's Avatar
    Join Date
    Jan 2007
    Location
    Parking in handicap spaces, while handicapped people make handicapped faces
    Posts
    6,642
    Quote Originally Posted by nornor1 View Post
    1 Giga Power!! The game looks pretty good. Its probably pushing the neo-geo hardware pretty hard.
    Looks like a rip-off of Metal Slug to me.

    More quality overpriced, unoriginal garbage from the folks at NG DEV!
    Quote Originally Posted by Sylvie View Post
    Xorthen was on my case for a few days via PM (and then some) offering to pay me $20 just to talk on the phone with me for an hour, but he chickened out or something and then decided to be an asshole in public towards me

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •