Someone uploaded the first level of T-Mode:- https://www.youtube.com/watch?v=n4NFxvDgNUE
Ukyo, did you pay for expedited shipping?
Mine shipped last Wednesday. Trying to get an idea when it will arrive.
View attachment 53160
Anyone get this while playing and if so, why??? I was on level 4-2 when this happened. I am running it off an original Neo Candy 29 with a 4 slot board. Only have KB in slot 1 and all other slots empty. I just turned off the cab. Any help would be appreciated!
boss0083, when is the last time you cleared your memory cache? Try that if it happens again.
as for boss difficulty , gadget you should up the difficulty. On hard even the first boss can get crazy, stage 2-1 boss throws quite a bit at you..screen filling rocks, bombs, and soldiers in addition to the drills. Cant imagine it's the same pattern on easy, very fun on hard, I'm 3/4s through stage 3-1 on 1 credit so far. game continues to impress. weapon lock is a game changer, feels so good.
as for technical quirks, I've seen the soft mem hex screen appear after scores as well. KB cart also doesnt like being paired in multi cart setup...running on mv2f it won't game select. (But most ngdev team carts won't multi game correctly).
Running on unibios 4.0, Raz if you are reading I appreciate the "NGEV" variant title appearing on boot.; looks slick man.
Running on unibios 4.0, Raz if you are reading I appreciate the "NGEV" variant title appearing on boot.; looks slick man.
Would love to see a screenshot if you can. No thanks needed, Its all NGEV. I did not do anything apart from explain to Timm how they could inject their own graphics into the Unibios splash screen if they wanted to.
The only negatives I have so far is that after saving scores it seems to dump you at the cross hatch. After a soft reboot it then boots OK again, but that happens every time a score is saved. EDIT: After a power cycle that stopped happening?!?! The nice thing there though is saves seem to be stored on EEPROM on the cart!!! =D The other thing I noticed was one of those pink "collision boxes" appearing over my character as I slid somewhere whilst dropping and firing. Just for a frame or two and then it mysteriously disappeared. No doubt that can prolly get fixed with an update later.
OK, so I’ve played through Kraut Buster four times so far (twice in T Mode and twice in C Mode). Here are my impressions:
The Good
1) The intro is outstanding. Beautiful art, cool character design, strongly establishes the setting and style.
2) In-game art is mostly excellent. Beautiful backgrounds, lots of great animated sprite art with the characters. The art style on this title “feels” more like a Neo Geo game than any previous NG Dev games. It’s obviously inspired by Metal Slug with small background animations and details, but there’s not as much of those details as Metal Slug. Not quite as much character animation as MS either.
3) The game performs extremely well. Smooth 60fps with absolutely no noticeable slowdown. There is some minor flicker when things get hectic.
4) Character movement is also smooth and fluid and the controls are tight and responsive.
5) The music alternates between being good and excellent. The electric guitar especially sounds bad-ass!
The Bad
1) Not much weapon variety. There are multiple guns, but each is just a minor variation on the standard machine gun.
2) Almost no vehicles. Your character only gets to ride in a mech once for a brief (but fun) section of the game.
3) Masks add little to the game. They may look like Kid Chameleon masks but the effect they have on gameplay is far less than Kid Chamelon.
4) Dull level bosses. Each level boss is just a big vehicle. Big tank, big harrier, big train, etc. The mid-level bosses are actually more interesting in the ways they attack you.
In the end, it’s a great looking game, great sounding game, great playing game, but the lack of weapon, vehicle and boss variety definitely puts it behind the Metal Slug games. Worth playing, but only if you’ve already fully experienced Metal Slugs 1-3.