Can you or anyone else expand more on this please (or other changes that could improve the 2nd insert). When I designed this insert I took a couple of things into consideration but maybe I was wrong in my logic so I will explain.
First I am assuming with the 2nd insert the MVS/AES release is in 1995 the same as the CD. On top of that I know we will supply the AES version with a snap case and not an old style case. For these reasons the insert I took as inspiration was the World Heroes Perfect AES insert (
http://www.neogeosoft.com/?section=view&game=whp). This was released about two months after the Crossed Swords 2 CD version according to the master list so I saw it as closer than any of the other World Heroes titles.
This is why I placed "SNK Corporation of America" given its on that insert.
Is my logic somewhere flawed or have I missed something given there are people with more knowledge than me in this area.
Raz
In 1992, (towards the end of 1991 & until about early 1993) SNK decided to rename it's USA home cartridge product team as "SNK Home Entertainment". The 3rd party licensees were now coming of age. (companies like Visco with Andro Dunos, Sammy with Viewpoint, & Alpha with Ninja Commando) Alpha Denshi was a part of SNK & mainly an in house 3rd party developer in the beginning of the systems lifespan. The first two official releases by Alpha were released by SNK (Magician Lord & Ninja Combat) and Alpha did not receive full credits for those products on the packaging of the products. Now, SNK began to concentrate on producing higher meg games such as Baseball Stars 2, King of the Monsters 2, Sengoku 2, etc. The SNK Home Entertainment concept did not last for long, and only a handful of home carts have this designation on the packaging as well as on their title screens when in USA HOME mode only.
Crossed Swords 2 is a rather strange animal. It is NGM-054. Ninja Commando is NGM-050 World Heroes is NGM-053. Both are by Alpha as well and from 1992. Obviously Crossed Swords 2 was intended to be released at this same time period, 1992, and so it would have initially looked uniform with these two games. NO SNAP LOCK CASE! That was not until early 1995. Fatal Fury 3 is considered the first snap lock release. However, the CD argument that you make which was around the time of World Heroes Perfect cart release does make sense as well. IF and ONLY IF at that time SNK would have also released CS2 for the cart system as well as the CD system at that time. That too could have been a plan at one point, not sure though judging by how buggy you say the game is. Seems as if the only reason the game was prepped and released was for added hype & attention & incentive for neogeo fans to purchase a CD system.
So logically, CS2 should NOT have a snap case in 1992 & should look like Ninja Commando / World Heroes 1 had it not been canceled.
AND logically CS2, would have had a snap lock case if it would have been released in 1995 when the CD version was released.
But hey, if a snap lock case is what you have, and therefore what you will use because you have extras, then that is that, and it is no big deal.
It's like what happened with Bang Busters. It should NEVER have had a snap lock case. That game was 1994 and they didn't have them until 1995. But that is what NCI used.
And last but not least, look at Zupapa. Again, 1994 game. Should have been a standard case. But TECHNICALLY, released on mvs by snk in 2001. So hypothetically, had SNK released Zupapa on home cart as well in 2001. Then it would have had a snap lock case!. Kind of interesting.