BerryTogarts NeoGeo Fighters History Quest

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
That came unexpected - but I actually completed Waku Waku 7 today.
Managed to pick the game up as a steal locally and finished the game on the 2nd playthrough today.

The presentation is beautiful and the characters funny. Coming from KoF 96 there's not that many to choose from, but on the bright side it seems to me that there is not a single character that the devs didn't put some interesting work into.
Being the cheap Ken player that I am I picked up Rai who has many moves that are quite similar to your known street fighter icon.
Being one of the more "modern" games it has a combo counter, super meter, super Combos - all the good stuff.
What makes the gameplay rather unique are fast recovery, smashing the opponent over the whole screen (and bouncing back from that) and other little goodies. It really gives the game a "different" touch while maintaining basic playability.
The controls are very responsive and there were hardly times I had problems executing the moves.
Extra hint: the 7 stands for the magic balls you need to pick up (like in the Dragon Ball Story) to get a wish granted - there is no Waku Waku 1-6 afaik.

What I didn't like:
*) NeoGeo Boss overkill mode - I sliced through the game like butter only to find myself faced with the end Boss who has the classic SNK sheme of "1 hit takes 1/3rd of your life bar" moves - I wasn't that pissed since Mizuki in SS2
*) No switching possible for the winning player in 2p mode
*) Speed - I feel the game could have been a bit faster or use a turbo mode

What I did like:
*) Character Design - the game is totally weird and that has a fun touch
*) Backgrounds are nothing too Special - but they Change the "time of day" after each fight
*) Bonus Kun! Hell yeah you can fight as a sort of punching bag
*) Special "wall smashing" moves and recoveries

The verdict: It is hard to judge where to place the game - but as I prefer games that are easy to get into for my guests in 2p (ideally also offering some depth with experience) and therefore I rate this before KoF96.

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) Samurai Shodown 1
5.) King of Fighters 94
6.) Art of Fighting
7.) King of Fighters 95
 
Last edited:

jeffensminger

Geese's Thug
10 Year Member
Joined
Dec 11, 2011
Posts
287
That came unexpected - but I actually completed Waku Waku 7 today.
Managed to pick the game up as a steal locally and finished the game on the 2nd playthrough today.

The presentation is beautiful and the characters funny. Coming from KoF 96 there's not that many to choose from, but on the bright side it seems to me that there is not a single character that the devs didn't put some interesting work into.
Being the cheap Ken player that I am I picked up Rai who has many moves that are quite similar to your known street fighter icon.
Being one of the more "modern" games it has a combo counter, super meter, super Combos - all the good stuff.
What makes the gameplay rather unique are fast recovery, smashing the opponent over the whole screen (and bouncing back from that) and other little goodies. It really gives the game a "different" touch while maintaining basic playability.
The controls are very responsive and there were hardly times I had problems executing the moves.
Extra hint: the 7 stands for the magic balls you need to pick up (like in the Dragon Ball Story) to get a wish granted - there is no Waku Waku 1-6 afaik.

What I didn't like:
*) NeoGeo Boss overkill mode - I sliced through the game like butter only to find myself faced with the end Boss who has the classic SNK sheme of "1 hit takes 1/3rd of your life bar" moves - I wasn't that pissed since Mizuki in SS2
*) No switching possible for the winning player in 2p mode
*) Speed - I feel the game could have been a bit faster or use a turbo mode

What I did like:
*) Character Design - the game is totally weird and that has a fun touch
*) Backgrounds are nothing too Special - but they Change the "time of day" after each fight
*) Bonus Kun! Hell yeah you can fight as a sort of punching bag
*) Special "wall smashing" moves and recoveries

The verdict: It is hard to judge where to place the game - but as I prefer games that are easy to get into for my guests in 2p (ideally also offering some depth with experience) and therefore I rate this before KoF96.

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) Samurai Shodown 1
5.) King of Fighters 94
6.) Art of Fighting
6.) King of Fighters 95

this is one of my favorites. it has a bright slick design and it's real easy for people to get into it.
 

SNKorSWM

So Many Posts
No Time
For Games.
10 Year Member
Joined
Feb 5, 2010
Posts
15,152
The end boss of Waku Waku 7 is actually pretty easy once you realize that everything it can do is at short range. With long range specialists such as Tesse or Politank Z playing keep-away there is like zero chance it can even touch you.
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Well I realised that I have to keep my distance, but I don't switch characters during a playthrough so I had to air-projectile him with rai and use triangle jumps - but yes I forgot to mention that thank you.
 

dipindods

needs help. stuck in virgina.
Joined
Apr 23, 2012
Posts
552
yo good shit bro i thought i was the only crazy one doing this haha. ive been doing this for about 2 years now. the neo geo games i play have to go in order of game too and for all other fighters if i dont own them all i have to beat the game with every character b4 i switch out the game. for neo geo games ive beat already are...
art of fighting
art of fighting 3
samurai shodow
samurai shodown 2
world heros, fatal fury
fatal fury 2
fatal fury special
kof 94
kof 95
kof 96
kof 97
kabuki klash
last blade
waku waku 7
and i think thats it for neo games. i have alot more to go that i own haha

as for non neo games ive beat with everyone is
tekken 2
tekken 3
marvel super heros
x-men vs street fighter
street fighter zero 2
super street fighter 2 grand master challenge
vampire savior
fist of the north star

all games are played on my arcade 4 slot neo geo big red or one of my blast cabinets. good luck going foward and always enjoy playn :)
 
Last edited:

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Non Neo-Geo related but as I'm still waiting for the next geo fighters to arrive I played through CvS and manged to 1cc it today with EvilRyu.
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
As the USPS fucked up postage of the next carts I ordered 3 months ago (*sigh*) I was stuck with what I have and so I decided to break the "sequence" rule for once to finish the only fighter I own that I didn't complete yet: World Heroes 2 Jet.
A personal favorite of mine and defenitely not tournament material - but just so fun.

The dedication that went into this game regarding stages, flavor and overall impression never fails to amaze me, I completed it in about 1 hour and had to credfeed a bit at the last boss (like always in SNK games).
Usually I play the Ryu/Ken style characters, but this time I chose Olaf (the Viking!) because... well he's a fucking Viking - what's not to love about that character (him having a moveset with Dhalsim Yoga Flame, ground projectile and some sort of e-Honda flying headbutt doesn't hurt either)

What I didn't like:
*) Opponent bounces back after blocking. The opponent seems to "bounce off" a bit far after you block him, I'm not a very big fan of that.

honestly it's hard to tell - I'd additionally say the "fighting game engine is not very sophisticated" and "the balance is lacking" but honestly... I don't care. This is one of the "anyone can play it in 5 minutes and have a great time" fighters.

What I did like:
*) The backgrounds - this game has separate backgrounds for the tournament mode, the ones that are there in vs mode are adorable too. (Fighting monkeys!) While they don't have as much depth as some others there are always one or two things to spot out
*) The quotes: they are hillarious, especially considering that the world heroes resemble famous people of the Ages
*) The style of the last boss: Arnold? Is that you? (his quotes and grunting would suggest so)
*) "Pick up and play" factor - pal coming over - never played it?

The results on the BT Scoreboard:
While I will pick this up any time for a quick round of fun, I have to cater to the fact that it is in the end not the pinnacle of 2D fighting mechanics wise, I'll still pick it up over SS1, just because I'd play it rather than "another SS game that is imho inferior to SS2"

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) World Heroes 2 Jet
5.) Samurai Shodown 1
6.) King of Fighters 94
7.) Art of Fighting
8.) King of Fighters 95
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
I recently received a bunch of carts, among them the dreaded AOF2. I did start playing that, but decided that I'll finish another fighter in between to keep the spirit up.
Therefore I tried Fatal Fury today and was able to beat it on day 1 of playing it.
First Impression: wow - speech, they actually announce the fighters, nice. The intro isn't too special, but nevertheless nicely done.
I had to adjust from the huge AOF2 sprites back to what I saw - for a NeoGeo games the characters look a bit unpolished (but then again that is if you know the more modern games that came long afterwards).
First shock: 2 plane fighting in Fatal Fury 1 - I thought that shit was introduced at a later time in Real Bout.
I have to admit I'm defenitely not a fan of this mechanic and I never seemed to get the hang of how to switch planes intentionally, who has priority when both switch at the same time, etc.
Fortunately this game didn't need to much adjusting, as I did pick Joe who just Slidekicks everything out of his way.
This "technique" paired with occasional blocks beats almost everyone, including Geese.
The special moves seem to be pretty hard to pull off, but when I landed them (Hurricane Punch e.g.) at least it seemed to do quite a bit of damage.

What I did like:
*) In comparison to Street Fighter II (if I'm not mistaken regarding the release time) in my opinion the fighting style ideas and thought that went into the characters is superiour to Street Fighter. I for example do much prefer the Copoeira style of Richard Meyer to Deejay the Samba guy that slips on the floor and has a variation of the sonic boom.
(Then again one has to admit that the gameplay itself is of course inferior to SFII.)
*) Shameless self advertising: The amount of SNK ads in this game is hillarious, it's on the truck, it's in the theme park, SNK is everywhere
*) Announcment of the fighters at the start of the match
End credits Spoiler:
Spoiler:

*) You kick the boss of the game from a skyscraper - no Mr. nice guy - just fuck you - down you go (I wonder how Joe managed to live through those 7 falls when I had to feed credits)

What I didn't like:
*) The music - I didn't find a single track that I really enjoyed
*) The feel of the special moves (pulling them off) - they neither were very impressive
*) The 2-plane-fighting

The results on the BT Scoreboard:
It's a shame really. The basic ideas are there, quite some thought went into the flavor of the game but it just doesn't feel as well as I'd like it to.
I'd pick it over Art of Fighting 1 as I still think it is more fun than "taunting chess", but apart from that it leaves me longing for the next titles in the series, hoping they'll get the hang of it.

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) World Heroes 2 Jet
5.) Samurai Shodown 1
6.) King of Fighters 94
7.) Fatal Fury 1
8.) Art of Fighting
9.) King of Fighters 95
 

Electric Grave

So Many Posts
No Time
For Games.
15 Year Member
Joined
Jan 29, 2004
Posts
20,259
Nice personal journal, I like it!

Cut the infinite continues rule to no continues and watch yourself grow into a formidable fighter. Youtube videos are a big help against bosses.
 

wyo

King of Spammers
10 Year Member
Joined
May 22, 2013
Posts
10,148
Enjoyed the write up, man. Keep 'em coming! Interested to see how you rank Fatal Fury 2, one of my favorite Neo fighters.
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
I'm afraid that would result in an infinite block at AOF2 - perhaps I'll consider that after "Round 1" :)

Nice personal journal, I like it!

Cut the infinite continues rule to no continues and watch yourself grow into a formidable fighter. Youtube videos are a big help against bosses.
 

Pretty Amy

Loyal Neo-Disciple
10 Year Member
Joined
Sep 15, 2013
Posts
840
AOF2 is the one fighting game I lowered the difficulty setting to beat. I could never get far on the default difficulty back when I first played it.
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Fatal Fury 2 was beaten today by me with Joe Higashi. I like this guy since I "discovered" him for myself in King of Fighters 96 and after experimenting a bit (Andy, Terry), partly with unusual choices for my style (Raiden) I did finally settle for Joe. Like in the first part of the Fatal Fury series, some CPU opponents just can't deal with his sliding attack.
Having played KOF96 recently with some pals I had to find back into the game today, as this game is way slower. I seem to get better at "not panically mashing the hit buttons" in tight situations, but sometimes the old habits get the better of me. The most problems I did have against Cheng Sizan and Axel Hawk (until I discovered the right timing for the jump kicks against him).
Krauser was a joke (at least on normal difficulty it seems) at the point I discovered he's vulnerable to timed sliding attacks, while not doing much chip damage when you block his moves - I settled for the SS2 Mizuki tactic, did some damage to him and then let him chip on my blocks with the occasional slide until the timer ran out.

The presentation of the game is quite nice, still featuring the announcement of fighters names which I like, but apart from the Krauser stage (see below) I found the music to be hardly noticable and rather disappointing. The voices are ok, and Krauser complimenting me on my fighting style when he beats me is a nice extra. The stages are also something I'd note as "ok", but nothing that keeps me longing for more. Honorable exceptions are the boss stages, which are imho all very well done and nice to look at. (Billy in front of the Tower Bridge clockworks, Axel posing for his victory in front of a giant Screen featuring himself with the trucks in the Background, the Matador stage with raging bulls (which hillariously keep running on the stand if you pause) and finally the stage that made me literally laugh out loud seeing an orchestra in Krausers home that plays classic music for the fight (one of the best stages I've ever seen).

I'm still not a fan of the plane fighting, especially when SNK decides to annoy you with opponents jumping front to back and then deciding on 2 stages where you actually COULD need it (Billy and Axel) it is not possible. The movesets are ok and I never had the feeling that a move didn't trigger because the Input was not recognized properly (rather me fiddling it up).
It's a bit sad because with all the flair that made FF1 interesting (SNK self advertising, apart from the bosses it seems to be lacking a bit in this game for me).

All in all the game is well done, nothing I would deem especially exceptional, but something that lets me keep looking forward to all the next iterations of FF, exciting that there will maybe be one that perfectly transports the flair and solid mechanics at the same time.
Wyo will be sad about this (sorry pal) but especially with my knack for WH, this comes behind WH2Jet for me and if you forced me to pick I'd also choose SS1 over it. (The game is nice, but neither are the mechanics so easy to get into "pick up and Play" Action with a pal, neither are the fights against the CPU or the presentation so great to keep me coming back to it)

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) World Heroes 2 Jet
5.) Samurai Shodown 1
6.) Fatal Fury 2
7.) King of Fighters 94
8.) Fatal Fury 1
9.) Art of Fighting
10.) King of Fighters 95
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Well tastes are different and I gave it a try again when you posted it here - but personally I'm not a too big fan of this version :)
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Everyone who spoke to me a bit (or read this thread) knows that World Heroes is one of my favorite series, so I was very curious on how the first game in the iteration plays (I only did some gaming on an emu yet).
Realising the version limits me to 4 credits and has no cheat for unlimited ones, I started to experiment a bit with the characters. Whisp told me that throwing is strong in this game, so I did try some chars to find someone who was especially good at that (I guess the wrestler is, but I couldn't handle him well tbh)
After reaching the 7th or 8th opponent multiple times with different chars, I resented back to picking a Ryu style character (Hanzo) and switched to Arcade for unlimited continues.
Funny enough I did manage to beat the game with 4 or 5 credits then.

So what does this game have that makes you want to play it? To be honest I spoiled myself too much with the sucessors to give an unbiased opinion that reflects a proper rating for the time it was released, but to be honest I think also at this time it was a pretty obvious Street Fighter ripoff that didn't manage to play in the same league.
Yes you have Deathmatch which is rather funny, but most stages are "more of the same" - Don't touch the fire! Don't touch the electric ring! Don't touch the spikes! Hmm.. yeah.
It is easy to get into and the idea to have a time machine to see who is the worlds strongest is intriguing (having all those hillarious characters based on real people), but some of the stuff just doesn't work out.
Why is Jeanne in a circus? Why is Ghengis Khan a fat man, his movements reminding me of those of a monkey? Who is the guy in the back of one stage grabbling at the girl in front of him with his hand behind her back?
The music is average at best, and the stage design is nothing great, with the exception of Fuumas stage where he trains combat monkeys (yeah - everyone needs a combat monkey!)

What I did like:
*) Fuumas Stage
*) Game is easy to play and get into
*) Idea of characters from different epochs battling it out

What I didn't like:
*) The final boss is a joke, and while it is a nice respite from the classic NeoGeo credit munchers - it was a bit disappointing to see him just transform into other fighters and.... suck
*) not enough love for detail in making the game, apart from a few nice background sprites here and there
*) Gameplay isn't very balanced or great - throws are heavily overpowered

All in all I hate to do this but... this game is going down to the lower brackets of my list to have a coffee with AOF.

1.) Samurai Shodown 2
2.) Waku Waku 7
3.) King of Fighters 96
4.) World Heroes 2 Jet
5.) Samurai Shodown 1
6.) Fatal Fury 2
7.) King of Fighters 94
8.) Fatal Fury 1
9.) World Heroes
10.) Art of Fighting
11.) King of Fighters 95
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Savage Reign - the first of the 2 part series introduced itself to me with a first round loss. I grabbed "Sho Hayate" (being the puny Ryu fireball spammer I am) and got my ass handed. Weapons flying, planeshifting (something I seriously disliked about the FF series so far) - all rather new.
When getting familiar with the controls however I really started to like the gameplay. I was able to punish planeshifting very well, got used to weapon attacks and throws and after some testing found my favorite character for this game: "Gordon Bowman".
As usual I gave myself infinite continues and worked my way through the stages, trying to find some patterns in the CPU opponents. After doing that for some time I was able to 2cc the game on normal without problems. (see spoiler)

Spoiler:

You can beat almost all regular opponents by either using the command throw along with Jabs, or by keeping your distance and using the f,b,f projectile - the cpu will often jump into that.

Beating King Lion and King even more Lion is hillariously easy by planeshifting, closing the distance to him and throwing - the better KL Version will hit you one or two times but generally you'll win with that pretty fast


I really like the different characters and styles and the stages. The music is nice but not exceptionally memorable.
There is an interesting mechanics depth in the game regarding projectiles, countering projectiles, grabbing and stuff and it didn't get boring for me while offering a quick entry for new players.
The sprites and stages are much more "modern" than in the old games (I played FF2 before that) and while the stages don't seem to have that "well runded real world Scenario" that FF2 had, there's so much to see in those.
Joker and his gang have freaking hippos in the background, the Luna park has acrobats, even some stages can prove to be out for your health with icicles falling from the ceiling, etc.

All in all I had a blast with this game - aiding Gordon on his way to get the money for the much needed Operation of his daughter - hell the guy is so correct he even apologizes for violence after beating the final boss.

What I did like:
*) The character design (Acrobat, Joker, Wrestler with an axe, Fat donut cop, awesome)
*) Stage Action, destroyable objects, interactive environment
*) Controls feel very responsive, specials are smooth to pull off
*) Weapon concept
*) Button Layout - even switching the planes works well in this game, putting fierce on the same button as the jab works well

What I did not like:
*) Ninja repeation - they did so well with the character concepts - did we really Need the classic flame and ice guys in there?
*) Counter throwing - I could not seem to get the hang of it - sometimes they were not countered, sometimes I even countered my opponents counter
*) King Leo is the final boss after King Lion? Are you fucking kidding me? Absolutely awful choice.

All in all I'm a really big fan of this game (I'd even state it as one of the "hidden gems" in NeoGeo as you can pick it up for pretty cheap).
I'm defenitely looking forward to get my hands on the sequel.

Regarding the ranking: While playing I did believe that this could even throw down the current king of the hill, but in the end the boss repeation and very good but not perfect character design leaves it as runner up:

1.) Samurai Shodown 2
2.) Savage Reign
3.) Waku Waku 7
4.) King of Fighters 96
5.) World Heroes 2 Jet
6.) Samurai Shodown 1
7.) Fatal Fury 2
8.) King of Fighters 94
9.) Fatal Fury 1
10.) World Heroes
11.) Art of Fighting
12.) King of Fighters 95
 

MattBlah

Baseball Star Hitter
Joined
Sep 18, 2010
Posts
1,273
I'm still really enjoying reading this, BerryTogart.

I found it interesting how highly you've ranked Savage Reign, I have owned that game for years but never given it much play time. You've made me want to give it another chance, maybe I need to get used to the controls like you mentioned.
 
Last edited:

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
This is a sad day as I never thought the day would come where I would say this but... I really cannot recommend WH2 - at least for single player.
I played through the game today and really almost nothing shined out. The characters are all fun and the idea is still cool - grant the game that, but nothing in WH2 really stands out for me. I often hear people say they like WH2 better than Jet, but I don't know why. (I formerly made an exception to my "in correct order" rule because it was the only game I had left and not finished)

Lets talk about the single player Nightmare: I try my best to get some form of Combos in the first 3 rounds against my opponents and am able to crawl myself Forward Inch by Inch with Eric when I realise I've been doing it wrong the whole time. What you Need to do is pick Eric and use Forward + fierce... all.. the... time. That's it. After realizing that you reach the final boss from Italy who is named "Dio" and looks like a fusion of SonGoku and the Terminator who fell in the same melting pot.
I didn't manage to find any strategy against this guy and finally beat him with the fierce + Forward technique, but perhaps the game gave up because I had shoved too many credits in - some of the worst "everything is too easy until you meet the end boss" classic NG experiences I ever had.
To add Insult to injury (and perhaps to egalize the broken throwing in WH1) they decided that you can now counter-throw. But that's not enough - you can also counter-counter-throw! and counter-counter-counter-throw! Did I mention that from a certain Point on the Computer decides that you don't win those throwing duels any more? Sounds like fun? yeah... right...

End credits were nice and all, punchlines are still funny most of the time - but all in all if it weren't for deathmatch mode I'd even prefer Art of Fighting (yes - I said it).
Music is below average, some stages have nice ideas like the tank breaking through the wall in the german stage - all in all there wasn't even enough to do the usual like, dislike list because this somewhat sums it up.
In the end I'll rank it in front of WH1 just because of the 2p deathmatches which are quite funny and the bigger character roster to choose from.

1.) Samurai Shodown 2
2.) Savage Reign
3.) Waku Waku 7
4.) King of Fighters 96
5.) World Heroes 2 Jet
6.) Samurai Shodown 1
7.) Fatal Fury 2
8.) King of Fighters 94
9.) Fatal Fury 1
10.) World Heroes 2
11.) World Heroes
12.) Art of Fighting
13.) King of Fighters 95
 
Last edited:

Steve

The Wonder Years,
Joined
Mar 4, 2001
Posts
3,493
Berry, great thread!

I peeked in originally because the title said Fighters History and I'm a sucker for that fighting game series, lol. But this is cool, too!

About World Heroes 2, maybe I'm just overly used to it, but the SNES port is pretty kickass. It sucks that the combo system was pretty much killed, but everything else about it plays nicely, and the SNES 6 button layout really helps. You can also customize it a great deal, everything from 6 colors per fighter to seesaw bars in normal mode or normal bars in death match (I personally was never a huge fan of the seesaw life gauge so this option is awesome). It may not be an arcade perfect port (duh), but to me it stands out as capturing the essence and spirit of WH2. The Beta port is a little more combo friendly too, if one is that anal about combos. Overall, one of the better arcade to SNES translations IMHO, even with the super scaled down sprites.
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Interesting to know - if one of my pals had this I'd try it out (or perhaps when getting an Everdrive for the SNES), but in all honesty this game didn't convince me enough to look for that port :) (the Gameboy one would be interesting though)
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
Fatal Fury Special - someone mentioned this game to me to be "one of the hardest games behind AOF2" and I have to say I did have some issues with it at the start.
Having completed FF2 I was inclined to pick Joe, but somehow I couldn't get the hang of fighting with him in this version. After trying out some other chars (Kim, Andy, Geese and even Krauser) I did settle to Bear for some rounds and as much as I like the projectile avoiding charge, I was unable to pull off the dropkick reliably. Testing some others I settled for Laurence Blood for a couple of reasons:
1.) he wasn't available in FF2 as playable char
2.) I never did play a M.Bison (Vega for the jap fans) char to the end of a game
3.) I like the style of the spanish bullfighter and his taunts ("Olé", "I only used 61,5 % of my strength!")
4.) and most important of all: I was able to cheese down the first 2 opponents with Bloody Spins

As first Opponent I did pick Andy - just because he's a beast and it always seems to me the cpu Level gets a bit higher over the stages, so I wanted to avoid him in the later rounds.
The Combo of Bloody Spin and sliding tackle did only take me so far however and I had to settle for some new tactics. (What often seems to work very well - at least on normal - is use a Bloody Spin HK, you'll then bounce back of your blocking Opponent, then you block his counterattack yourself and THEN you HK the shit out of him - at the very least you'll have a net win of chip damage)
Standard "Combos" worked quite well most of the time, for some matches I had to change my tactics heavily - which reminded me a bit of AOF1 (where you have to develop a "strategy" for each opponent)
E.g: For Jubei Yamada I jumpkicked like a madman which seemed to be much more reliable than my standard tactics.

When realising that playing defensively together with some standard tactics was a solid way to go I was able to get through the game rather smoothly and finally I managed to beat an SNK boss (Krauser) without using a continue for the first time ever in my life. (yeah yeah, Ryo is the real secret hard boss and he'd have kicked my ass - didn't appear on normal however, so that counts!)

Well what can I say: People seem to love this game and after an initial entry barrier (where the cpu just did beat the shit out of me) I can understand why. Without further ado - the good, the bad:

What I did not like:
*) Planes -perhaps I'm a bad player and can't use them to their full advantage but I just don't like them. Sometimes you are behind some obstacles (Jubeis stage) which greatly annoys me as the cpu "sees" what happens and I don't so I have to go the extra mile and immedately break the stuff myself just to clear the screen. While in Savage Reign I can punish the opponent by throwing stuff after him when he shifts, all the hopping just annoys me in this game. (also having to use 2 buttons is a bit error prone for me)
*) 16 rounds? Are you kidding me? More is not always better
*) The announcer still does not seem to be sure who is fighting (Laurenceeeeeee? versus Andyyyyyyy?)

What I did like:
*) Special moves: I didn't have problems whatsoever with pulling ofmoves, and the controls are smooth and responsive. (I was not able to pull off the desperation move for Laurence tbh, but then again the cpu hardly falls for that anyways)
*) The Music was ok, while not being the greatest I ever heard it did entertain me through the stages and fit them quite well
*) The cast: Much variety, great stereotypes paired with funny features. Two of my all time favorites (Duck King and Billy Kane) are in here.
*) The stages: Duck King Disco! Oh man... everything Flashs, there's a giant duck in the Background, People are dancing - so much going on. Big Bear has some weird topless muscle guy in the Background, we have Mt. Rushmore and still my favorite: Wolfgang Krauser has his own orchestra playing the background music.

The verdict: Another awesome game that hardly costs anything (I got mine from Lem for about $25), for the section of "hard games with an interesting learning courve that have a more classic than modern feel" this is my number two (after SS2) at the moment - if you don't have any better FF I didn't play yet there is absolutely no excuse not to own this game.

So how does it rate on the BerryTogart list of fighters?
Personally I do prefer the more modern fighters gameplay and graphics wise. Still this would have placed in front of Savage Reign if it wasn't for the (in my opinion) poorer version of plane shifting. Also SR is more easily accessible for quick two player Action with pals who don't have a solid experience with fighters.
Then again the love for detail pushes it in front of WakuWaku7. For such an "old" game this is a great placement and might show you how good it was at its time.

1.) Samurai Shodown 2
2.) Savage Reign
3.) Fatal Fury Special
4.) Waku Waku 7
5.) King of Fighters 96
6.) World Heroes 2 Jet
7.) Samurai Shodown 1
8.) Fatal Fury 2
9.) King of Fighters 94
10.) Fatal Fury 1
11.) World Heroes 2
12.) World Heroes
13.) Art of Fighting
14.) King of Fighters 95
 

BerryTogart

Bolt Thrower.,
Joined
Mar 21, 2014
Posts
1,403
So after completing FFS today I watched a movie and being still awake I thought: Oh well - why not put in Galaxy Fight - what could possibly go wrong?
Everything... I don't understand how this company (Sunsoft) was able to create a good game like WakuWaku7. Let me start with

What I did like
*) There is one stage that has a crowd in the foreground cheering - which makes a nice effect
*) Bonus Kun is a fun character (like I mentioned in the WW7 Review)
*) credit to whisp for the hint - I didn't realize that at the start: The soundtrack is pretty well done and once you search for an OST on YouTube or similar without having to look at or play this abomination I have to admit the music is pretty well done (too bad for the composers that hardly anyone will notice)

What I did not like
This horrible piece of crap - where should I start? it has a weak, medium, hard layout and one taunt which I basically wouldn't dislike if there was anything like control in this game. It's like they watched a show of Dragon Ball Z totally stoned and didn't stop doing doing drugs until they had finished the game without ever playing it once.
Dashing is big in this game but unlike in WakuWaku7 where you back off and follow up on moves this is a wild chase around the screen. Much to my dismay I tried to actually be active in this game and only after a few rounds I realised the best thing you can actually do is turtle, foot sweep - wait for the timer to run out.
It's hillarious how "Rolf" (the awesome Astronaut in a 20th century spacesuit living in something that looks like the refurbished MIR) tries to Dragon Punch you while flying over half the screen over... and... over.
This was the first ever that actually LITERALLY made me want to vomit. Don't believe me? Check out a YouTube Video of the last boss stage: https://www.youtube.com/watch?v=JtLZdPjF7vQ
Shit is flying around like mad on a pink screen where a yellow being that absolutely makes no sense (Looks like one of those Magic trolls for Kids with the blue hair) throws purple..... balls? at you.
Oh I forgot the "boss" before that is a fucking polymorphing hare (yes you can just legsweep him)

Do not ever spend one cent on this game, except if you want to get rid of some of your friends.

So you like DBZ style flying pixel crap sunsoft people? Congratulations - guess what the current BerryTogart game ranking list looks like:

1.) Samurai Shodown 2
2.) Savage Reign
3.) Fatal Fury Special
4.) Waku Waku 7
5.) King of Fighters 96
6.) World Heroes 2 Jet
7.) Samurai Shodown 1
8.) Fatal Fury 2
9.) King of Fighters 94
10.) Fatal Fury 1
11.) World Heroes 2
12.) World Heroes
13.) Art of Fighting
14.) King of Fighters 95
over 9000) Galaxy Fight
 
Last edited:
Top