Danthor
NAM-75 Vet
- Joined
- Jun 2, 2008
- Posts
- 1,019
this might be something of a naive/childish/uninformed/regressive/idiotic point of view, but i think the real point being driven at
is that if the prospective audience/player were well and truly "decent people" then why in heaven's name would they ever wish
to give a game with subject matter such as this the time of day for even the barest moment?
i mean, curiosity IS a thing, of course, but there is such a thing as a line that most "well adjusted" people tend to feel shouldn't ever be crossed
under any circumstance, and it does seem like "Entertainment" such as this rather leaves said line quite distantly in the dust...
for the Sadistic Sociopaths this game is rather clearly aimed to appeal to, i would imagine "Boring" is a descriptor
a concept such as this would most certainly be anything but. the most disturbing aspect of all this however
is of course the possibility that there actually might be enough of these sorts of "people" out there in the world
to actually make a project such as this seem a viable business venture to someone...
Sounds like the 'moral high horse' perspective. This said, the game definitely made specifically to push as many red buttons as possible, how else can you get a free advertising campaign like the one its getting right now? But, being a fan of games like Manhunt, there's reasons "well and truly decent people" may want to give a game like this a try. When I watched the trailer, my instinctive reaction was along the lines of "Why. Why would anyone make a game like this?" But I could challenge it with, if I took the "narrative" portion of the game out, I see exactly how I have fun with games like GTA, and Crackdown. The key difference here being that instead of just being something the player can choose to do or not, it's the entire premise of the game. The more I watched it the more I was reminded of the first time I played Manhunt. That game was the first time I actually felt wrong, unnerved, remorse, even shock for every kill I made. It was a specific kind of chill that no other game had ever made me feel, so the game stuck with me.
That said, I think I'll actually buy this when it comes out. If only because I know as said, when this comes out, the immediate storm it will bring will make it -very- hard to find, and it's not often at all that a game actually makes me feel un-nerved by playing it, feeling uncomfortable, or even wrong in the role the game casts me in, and when a game provides me a unique experience like that (thinking/feeling beyond either this is or isn't a fun time), it stands out to me. If it ends up just being a hollow, boring for teh lulz thing, then the joke's on me, I guess.
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