Glad to see people talking about this here. I've tried talking about this on other sites, even those fairly detached from mainstream gaming, and the threads still get deleted or locked with no reason stated.
Anyway, I think the biggest thing about this scandal isn't that people were having sex. Obviously, no one really gives a shit.
It's that online game "journalism" and indie "game" development have become so intertwined that no one knows where the line is anymore. You've got several journalists
giving money directly to Zoe Quinn (look for names like Ben Kuchera of Polygon, Kirk Hamilton of Kotaku and others), moderators silencing stories about the scandal (just look at reddit threads - also find a story on 4chan, keep it open in a seperate window, come back about 30 minutes later and refresh to see if it now directs you to a 404 page), and the journalists that do report on it or even allow discussion of it get strong-armed by this SJW "illuminati" into
censoring the story or else. Even other devs are being
threatened with joblessness if they so much as disagree with Quinn.
I understand that as an indie game dev, you don't have publishers or PR or anything of that sort. You have to be the one to talk to journalists, arrange meetups, etc., and I can understand how you might get a lot more familiar with a journalist than a big brand developer would. However, the line has to be drawn somewhere, and the journalists at the very least owe it to their readers to preface any story about the person with "My close personal friend ____" as opposed to just letting people think you haven't gotten to know the subject on a personal level.
More stuff
http://www.ruthlessreviews.com/24150/zoe-quinn-proves-game-journos-literally-bed-developers/
http://www.doddscientifics.com/?page=story&id=71
In slightly less consequential parts of the story, there's also Phil Fish faking being doxxed and giving out personal information of his employees (which is illegal) and Zoe Quinn using DMCA to silence personal criticism (also illegal).