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Thread: MVS Homebrew Development

  1. #1
    Kuroko's Training Dummy
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    MVS Homebrew Development

    So I was looking to try my hand at making a MVS homebrew. Is the neobitz devkit still available for download? Where is a good place for resources to get a grasp on the basic framework?

  2. #2
    Sho's Rival
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    Camel Slug
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    I noticed Jeff doesnt have his tools posted on NeoBitz anymore, I have a zip of them I found on a website a while back. I wonder if he has any updated version he would be willing to share? If not I can post the ZIP i currently have that he released a while back. I think its the version some other dude used then tried to take credit for

    Edit: Here is a link, ill leave it up for a bit, https://www.mediafire.com/?yyg2gifij357ny4
    Last edited by grendelrt; 08-07-2014 at 08:34 AM.

  4. #4
    Kuroko's Training Dummy
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    Awesome thanks guys, really sucks people cant just give a guy a shout out.

  5. #5
    Cheng's Errand Boy

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    The original archive is mirrored on the wiki https://wiki.neogeodev.org/index.php...elopment_tools (NeoDev001.zip)

    There's an additional graphics lib in development you might want to look into http://www.yaronet.com/posts.php?s=161717

  6. #6
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    What kind of game were you thinking of making?
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    Quote Originally Posted by ObeyMyEgo View Post
    ggallegos1 Is a cock sucking faggot. That is all.

  7. #7
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    A new platformer would be great. The Neo is a fine system for platformers (Magician Lord, for instance) but there are not enough of these games for the Neo.

    Regards.

  8. #8
    Trust the French? cdamm's Avatar
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    Quote Originally Posted by ggallegos1 View Post
    What kind of money were you thinking of making?
    FTFY
    Quote Originally Posted by Kpj View Post
    Sometimes, the customer doesn't always KNOW what's right.



  9. #9
    . SNKorSWM's Avatar
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    As long as it's not something like CPHD or TotC...

  10. #10
    Kuroko's Training Dummy
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    Yeah I was thinking something like metal slug with a bit of shmup mixed in.

  11. #11
    Frenzy Football Player
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    I wouldn't mind developing for the neo geo as well. Will check out the links above thanks!
    My YouTube channel contains some MVS repairs and stuff:-
    http://www.youtube.com/user/GadgetUK164

  12. #12
    JammaNationX
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    Quote Originally Posted by grendelrt View Post
    I noticed Jeff doesnt have his tools posted on NeoBitz anymore, I have a zip of them I found on a website a while back. I wonder if he has any updated version he would be willing to share? If not I can post the ZIP i currently have that he released a while back. I think its the version some other dude used then tried to take credit for

    Edit: Here is a link, ill leave it up for a bit, https://www.mediafire.com/?yyg2gifij357ny4
    He took them off the site because some guy on NGFL tried to claim it as his tools and didn't credit Jeff for all the work he put in to making them. Send Jeff an email on his site Neobitz.com, he might have some new tools to make things even easier.

  13. #13
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    Does anyone have a decent hardware setup for booting code on a real MVS/AES? I've been looking at this for a while and have the necessary software / skills, but it looks nightmarish to get a development cart. (It's wonderful programming with something like an EverDrive - faster than starting up an emulator sometimes.)
    I turned off signatures. So should you.

  14. #14
    Cheng's Errand Boy

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    There's really no off the shelf solution, testing code usually means burning and fitting a bunch of EPROM.

    That's that or designing whole PCB/adapters for other kinds of memory (like PCMCIA flash cards).

    In most situations you can debug better on mame anyway, it's pretty accurate and you can watch ram values etc...

  15. #15
    DANCE DANCE KARNOV!
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    Quote Originally Posted by Pedrobear View Post
    There's really no off the shelf solution, testing code usually means burning and fitting a bunch of EPROM.

    That's that or designing whole PCB/adapters for other kinds of memory (like PCMCIA flash cards).

    In most situations you can debug better on mame anyway, it's pretty accurate and you can watch ram values etc...
    http://www.neo-geo.com/forums/showth...een-working-on

    This is really the best option for small meg games right now. The USB loader allows MVS roms to be loaded into the CD's memory.

  16. #16
    Cheng's Errand Boy

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    Yeah, forgot about this. Is the bios available tho or is it still in dev?

  17. #17
    . SNKorSWM's Avatar
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    IIRC Nightmare Tony released a Neo Geo Programmer's Guide. Perhaps that could be of some use.

  18. #18
    DANCE DANCE KARNOV!
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    Quote Originally Posted by Pedrobear View Post
    Yeah, forgot about this. Is the bios available tho or is it still in dev?
    Not released quite yet, but its getting there.

  19. #19
    Krauser's Shoe Shiner
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    Quote Originally Posted by NeoTurfMasta View Post
    Not released quite yet, but its getting there.
    Minor correction to this - the development bios is stable and has been available for some time. The NGCD Universe Bios release (which also has built in pc2neo/development features) is still under development.

    When you purchase a PC2NEO development kit you receive the PC2NEO USB adapter, development bios, PC client code, and one of NeoTurfMasta's Neobiosmasta's for NGCD. Turf, have you finished testing your latest version of the NGCD NBM?

  20. #20
    DANCE DANCE KARNOV!
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    Quote Originally Posted by mikew View Post
    Minor correction to this - the development bios is stable and has been available for some time. The NGCD Universe Bios release (which also has built in pc2neo/development features) is still under development.

    When you purchase a PC2NEO development kit you receive the PC2NEO USB adapter, development bios, PC client code, and one of NeoTurfMasta's Neobiosmasta's for NGCD. Turf, have you finished testing your latest version of the NGCD NBM?
    Yeah it works fine. I just need to do a full run, which I plan on doing this week.

  21. #21
    Mr. Big's Thug
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    Quote Originally Posted by Xian Xi View Post
    He took them off the site because some guy on NGFL tried to claim it as his tools and didn't credit Jeff for all the work he put in to making them. Send Jeff an email on his site Neobitz.com, he might have some new tools to make things even easier.
    Xian xi this really disturbing to read I been a member there for years due to it was mostly uk based back in the day. There is basically only a handful of us who regularly visit thease days . Do you mind pm me the users ID if you can remeber it. I hate to have a rat in the rank's.

  22. #22
    JammaNationX
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    Quote Originally Posted by Vas View Post
    Xian xi this really disturbing to read I been a member there for years due to it was mostly uk based back in the day. There is basically only a handful of us who regularly visit thease days . Do you mind pm me the users ID if you can remeber it. I hate to have a rat in the rank's.
    I outed him on NGFL, I remember his name being Sebastian something. He made his own homebrew shmup type game called thunder something.

  23. #23
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    You mean Sebastian Mihai and Neo Thunder?

    http://sebastianmihai.com/ccd/

  24. #24

  25. #25
    Maxima's Barber
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    Quote Originally Posted by Xian Xi View Post
    That's the one.
    Looks like he gives Jeff credit now at least.
    http://sebastianmihai.com/main.php?t...nt-Neo-Thunder

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