... i hate this games where you have to Pay Money to Cut the Time or have to wait hours , i would Love Metal slug defence without this stupid damn Pay if you want to advance
The game would be great if it did not require in app purchases...they limit your play by requiring ammo before each mission and it takes over 90 minutes to go back to full ammo unless you purchase some with real money.
Arggg. Hate in app purchases. Just give it to me straight. Make it free, a free demo, or a $5 game.
"Wait a minute, you mean I have to
PAY to play a game a developer has spent time and resources on? Oh, actually it's
completely free unless I suck so much at it and I'm too impatient to go do something else for 90 minutes and/or can't get through it on my own?"
I've been playing this game for a while today (cleared the first six sets of levels) and I have not run out of ammo or run across an instance where I was being forced into buying in-app purchases. Overall, for a free tower defense game, for MS fans, it's a refreshing take on the series and fun to play. Essentially, the in-app purchases are just ways to cheat having to wait or make levels that are "too hard" easier to get through from what I've seen.
You can revisit stages to get more MSP to upgrade your forces if you get stuck. You can even upgrade the limit of MSP that you get from a level and upgrade how much MSP you get from wins. The only thing that is confusing is how the prisoner system works. Even the online tutorial video and official 'Help' pages don't mention information bout this.
It could be worse: they could have just ported MS 3D to iOS/Android and charged $5 for it.
At least finally something else then Pachinko from SNK. Unfortunately I really hate Tower Defense games. *ugh*
This is a valid statement. If Tower Defense games aren't your thing, that is a valid reason to not get the game.
...i would Pay 5 - 10 euros for a game without this limitations
Complaining that it's a "freemium" game followed by wanting to pay for the game? Really?
It's free. You don't have to pay
ANYTHING if you don't want to. Mobile gaming research shows that people are less likely to buy a game the higher the price tag is. If it's over $0.99, it might as well be invisible to most mobile users. Look at Candy Crush Saga. It's an awful game and people download and pay for in-app purchases. It's so lucrative that they have TV spots for it and there are stories of people spending hundreds of dollars on it. If you make it free to play and give the option to pay for stuff, it balances out between the people that do pay and the people that don't.
Remember guys, if SNK releases a new game and it doesn't make them money, they can't afford to make new games and will keep re-releasing the same games that they have been making since the 90s on new platforms and pissing off fans but continuing to focus on Pachinko B.S.