Kid Panda
The Chinese Kid
- Joined
- Jun 13, 2010
- Posts
- 12,514
After reading this, I can officially say I'm done with current gaming trends. I know that some people have no problem with DLC. But I have MASSIVE issues with paying for content that was made during a regular development cycle. Nintendo, you have forever lost a customer.
The notable recent example is DLC for Mario Golf: World Tour, which attracted some critical comments upon its reveal due to the very obvious detail that the first pack arrives on day one and includes two full 18-hole courses. It's day-one DLC that often frustrates gamers, as it's clear that this isn't extra content developed after launch, but rather pre-prepared and ready along with the core game. It raises the inevitable question of why it's not simply part of the retail package.
Nintendo's clearly aware of this, as the press release was decidedly cautious and defensive in tone. Before it detailed the three DLC packs and the three-pack set — bizarrely called a "season pass" in North America — the statement pre-justified itself by highlighting the 10 courses included in the core game. The message was simple, that the company was adding extra options to a full package, even being at pains to highlight that the main game's content is equivalent to series predecessors. The company is aware of the sensitivities of day one DLC, and tried to tackle the pre-conception held by some that it's unjustified.
The question gamers should ask themselves, and one we'll address in our review, is whether the core content of the game is — as Nintendo suggests — the expected level that's expected of a retail game; one at a reasonable price on 3DS, too. The DLC appears to contain reasonable value for money, meanwhile, with each individual pack adding two full courses and a playable character; European gamers will also have a chance to grab the three-set pack at a lower rate, an option unfortunately not included in North America. Yet it's a sticking point for some, and by definition the optional nature of the World Tour packs will mean a good number will resolutely stick to the main game.
It's the latest of a fairly busy 2014 of paid download content from Nintendo, on 3DS at least, when you consider those free-to-play options. One arguably pointless option not covered yet, showing that Nintendo is still figuring this side of its business out, are the matches that can be bought in Nintendo Pocket Football Club — they're somewhat hidden away and irrelevant. It's perhaps an example of unnecessary DLC, the type that can draw criticism; the saving grace is that the title doesn't actively plug it to the player.
As Nintendo looks to maximise profits from games, we're likely to see more extra content seeking our credit card numbers. Nintendo is gradually ramping up its activity with DLC and dabbling with new pricing models, so it's likely to be just a matter of time until a higher percentage of games are brought in. The question is whether Iwata-san will be good on his word that core experiences will remain untouched; will we have a 3D Mario with DLC in years to come?
This is a situation that'll continue to evolve. What do you think of Nintendo's paid DLC and free-to-play efforts so far?