Results 1 to 9 of 9

Thread: Unpopular opinion 1: I think KoF XII/XIII looks absolutely horrible

  1. #1
    Baxter McMuggle
    DevilRedeemed's Avatar
    Join Date
    Nov 2002
    Location
    ArgentinA ۞

    Posts
    10,477

    Exclamation Unpopular opinion 1: I think KoF XII/XIII looks absolutely horrible

    Yeah yeah, high Res hand drawn sprites (kind of, they are drawn on top of 3D models if I remember correctly).

    The designs are ugly as sin, it's like a celebration of all the bad taste brought to the table post KOF 2K.

    The highest point in character models apart from 94 was with KoF 96 where the cherry on top was Ryo's stance shift.
    Fast forward to these high res games, what the fuck is going on?
    Take Kim for instance. No personality, can't make out his face, just looks like a bunch of meat inside a taekwondo outfit.

    I like the backrounds somewhat even though they are really cheesy.

    But I am really taken aback how impressed 99% of the fanbase was with the look of the game (gameplay aside)


    The most recent KoF is really boring to look at but at least it looks like KoF.
    Last edited by DevilRedeemed; 12-05-2018 at 10:09 AM. Reason: Damn it
    Igs waz here

  2. #2
    Neo-Geo.com's
    Top Rated Bully.
    FilthyRear's Avatar
    Join Date
    Jan 2007
    Location
    Parking in handicap spaces, while handicapped people make handicapped faces

    Posts
    7,272
    I can see that.
    Quote Originally Posted by swlovinist View Post
    And this is why I don't post here more often. Some truly terrible posts here.
    Quote Originally Posted by TheSegaDude View Post
    There's a reason why I don't post much here...

  3. #3
    Genjuro's Frog
    munchiaz's Avatar
    Join Date
    Nov 2011
    Location
    Paradiso

    Posts
    1,158
    I don't agree, but I also didn't grow up playing the KOF games. I didn't play my first KOF game until KOF 99 came out on playstation
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Check out my youtube channel

    https://www.youtube.com/channel/UCzm...SHN-k1d8rj6Q_A

  4. #4
    Kyo Clone
    fakeXsound's Avatar
    Join Date
    Jul 2008
    Location
    Mass

    Posts
    6,420
    Yes, you're right about the sprites being puppeted by 3D models.

    I go back and forth on whether I like the art style or not. I like that they took it in a new direction, but I generally dislike top-heavy character designs (like in Warner Bros / DC animations). I reviewed XII back in the day for a gaming website and the art style, shading, and zooming were all things that I criticized. Here's what I said about XIII in a review for a different site:

    The graphics are on one hand great, but on another slightly disappointing. I’m personally not a fan of the freakishly-large-torse art style that XII started. It’s back in XIII, unfortunately. I’ve been able to look past it since the rest of the game is so good, but I really wish the game used the KoF XI sprite style. That said, the game’s 2D graphics are the real deal – no Flash-style characters here. They’re all super high res raster sprites, but they look so smooth it’s easy to mistake them for vectors. And you can actually see them in all their glory this time. In XII, the characters were often obscured by lame shadow effects.
    But either way, the sprite work, while not classically animated, is impressive.

    Street Fighter III will always be king.

    Quote Originally Posted by GregN View Post
    Grocery stores are like chinese and mexican places; some of them are local.

  5. #5
    Baxter McMuggle
    DevilRedeemed's Avatar
    Join Date
    Nov 2002
    Location
    ArgentinA ۞

    Posts
    10,477
    Quote Originally Posted by fakeXsound View Post
    Yes, you're right about the sprites being puppeted by 3D models.

    I go back and forth on whether I like the art style or not. I like that they took it in a new direction, but I generally dislike top-heavy character designs (like in Warner Bros / DC animations). I reviewed XII back in the day for a gaming website and the art style, shading, and zooming were all things that I criticized. Here's what I said about XIII in a review for a different site:



    But either way, the sprite work, while not classically animated, is impressive.

    Street Fighter III will always be king.
    Aye aye I am of similar sentiment.

    I feel SNK in general fucked up in never updating the look of their characters all through the 90s and early 00s.
    When in 94 you where introduced to great part of the roster they where presented with care and criteria. Iori in 95 was perfect, the look, the way the character played, everything. 96 saw some updates. And after that it was rehash city time after time.

    Kyo and Iori where characters reflecting the look and feel of the mid 90s, showed SNK had its finger on the pulse. I've always felt that keeping with the roster roughly the same made it redundant visually.

    The thing was not to change the look of the characters 20 years on, but during the time KoF was relevant.
    That's why SF Alpha/Zero and then sfIII was so great.
    Also the FF series which evolved fom start to finish but always staying meaningful and showing care and attention to what was going on in that particular universe.
    Igs waz here

  6. #6
    Kuroko's Training Dummy
    123►Genei-Jin's Avatar
    Join Date
    Apr 2009
    Location
    Trypticon

    Posts
    88
    I don't like certain character re-designs (Ralf and Clark come to mind) but I don't dislike it as a whole. At least it animates great where as the animation in previous 2D KOF games is very inconsistent (some characters have smooth animations while others have terrible looking jerky ones)

  7. #7
    A Broken Man LoneSage's Avatar
    Join Date
    Dec 2004
    Location
    Beijing

    Posts
    31,602
    The art style was a bold move and I'm glad SNK shook things up a bit. I'm happy KOF XII looks the way it does instead of looking closer to Maximum Impact. Crazy it's almost ten years since it came out.

    I don't understand why people act like it's a negative about the sprites being on top of 3D models. The game is still hand-drawn 2D sprites.

    edit: I have never felt that Kim had personality. To me he's always been one of the most boring characters. Just my .02.
    Last edited by LoneSage; 12-06-2018 at 05:23 PM.

  8. #8
    BBLLOOOO__HHAARRDDDDDD!!!!
    Bogard's Avatar
    Join Date
    Aug 2006
    Location
    LONDON

    Posts
    3,752
    never played any after kof 11, but loved the fact that they were re-doing the sprites in XII/XIII after over ten games of re-using sprites over and over again.

    although i really liked how a lot of the characters looked, some of the sprites were questionable. my main complaint was towards takuma and the ikari guys. i loved the way ralf looked in the originals, but in XII/XIII his muscles was unnecessarily overly exaggerated.
    Last edited by Bogard; 12-06-2018 at 07:17 PM.

  9. #9
    Geese's Thug
    lordnikon's Avatar
    Join Date
    Aug 2003
    Location
    Chicago

    Posts
    288
    The char sprites looked larger in XII than in XIII (possibly zoom factor?). I prefer XII's seemingly larger sprites, but... XIII is the more well rounded game with XII being a precursor.

    The muscles in these games always seemed wierd to me, especially the biceps:

    https://www.justpushstart.com/wp-con...11/kof13-6.jpg

    Daimon's arm looks so wierd!

    Overall I enjoy the look of these games though. We may never get another hand drawn KOF game like this.
    Sega AM2 presents Waves of Grain - "Powerslide your way through the fields to deliver the wheat crop!"

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •