WWE All Stars.
The loading! Ugh!
There's loading to tell me what the match is.
There's loading for ring intro.
There's loading for the character intros.
Then, it loads the actual match.
The Unlock All Code got disabled in one of the later patches, too. Fun.
But, after the near gig of patches go by, it's just okay.
Hit detection is weird.
If your opponent goes to the top turnbuckle in the corner,
the safest place for you to go is into that same turnbuckle once he jumps.
Because the game will have you home to an opponent position in or out of the ring, but won't return that player
to where he started from.
If your opponent is face-down on the mat, don't bother jumping from a turnbuckle until he's back on his feet.
Otherwise, the game can't reconsile the hit and no damage is given.
There's also no per-character in-game indicator how close you have to be to perform an all-star finisher.
With Randy Savage, there's some lucky guess work in that he'll jump to a turnstile and auto jump to the finish
if the opponent is in range.
But, more often than not, your all-star finisher will put you into auto animation and get you hurt.
But, it's so risk-reward that there's no reason to not attempt an all-star finish if you have the chance.