Page 1 of 3 123 LastLast
Results 1 to 25 of 69

Thread: Consolized Hyper 64 Project

  1. #1
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71

    Consolized Hyper 64 Project

    Hi there,

    I have just finished my CMVS project, and because i had a lot of fun building it, i would like to consolize a Hyper 64.

    I have just bought an Hyper 64 + FFWA on ebay, and im waiting to recieve the packade at the moment.

    I would like to use the waiting time to prepare some plans for the build, and i think i will go for the same solution, like on my CMVS project.

    Therefore i just wanted to post a thread with my project, and with my questions

    Is there a specific guide like the CMVS guides on the net?

    Does the Rev 2 fighting board have some kind of regulater on the sound output (on the MVS connector) so that i can take the sound from here (i would like to connect all wires to the MVS edge), and link it to the TV, without blowing out my TV speakers?

    I have made this, for some future use, when consolizeing Neo Geo maschines:



    Is this alle the connections i need to use, to get the Hyper up and running?

    First, i will try to power the hyper with a ATX PSU. I will then see how much A the system needs, and then maybe build a costum PSU.
    Last edited by m1chelsen; 09-11-2012 at 10:25 AM.

  2. #2
    JammaNationX
    Xian Xi's Avatar
    Join Date
    Dec 2005
    Location
    Waipahu, Hawaii

    Posts
    27,482
    You should also wire up a test switch. I only say this because I don't know if you are gonna get a Rev2 or are asking about one. Just remember the Rev1 isn't MVS pinout.

  3. #3
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Hi Yip man

    It is the Rev.2, as far as the auction tells me.

    Do you know if the Rev. 2 has som pot for the volumen? The Rev1 has one in the front, but from the pictures that i have seen on the Rev2, there isnt a pot.

  4. #4

  5. #5
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Quote Originally Posted by Xian Xi View Post
    Rev2 has a small dial on the front of the board itself.
    Cool, thx.

  6. #6
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Just recieved the Hyper 64 + game.

    If i use the MVS setting, do i need to give the board -5V, or is it enough with +5V and +12V?

  7. #7
    JammaNationX
    Xian Xi's Avatar
    Join Date
    Dec 2005
    Location
    Waipahu, Hawaii

    Posts
    27,482
    Quote Originally Posted by m1chelsen View Post
    Just recieved the Hyper 64 + game.

    If i use the MVS setting, do i need to give the board -5V, or is it enough with +5V and +12V?
    The MVS setting just changes the audio pinout and test switch location to match an MVS cab's pinout.

  8. #8
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Okay, but i dont have a cab, and im gonna add some controlerports + A/V out port + Power input port to the Hyper64, and therefore i need to know what power it needs.

    And im a bit confused if it is only Rev 1 thats needs -5V, or if its Rev 2 (i have rev 2) also.

  9. #9

  10. #10
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    A little update


  11. #11

  12. #12
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    No, its plywood

  13. #13
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Update:

    Soldering harness, done.
    All holes in case drilled, done.
    2 layer of paint added, done.





    Too do:

    Wire the controlerports, AV, ...
    Build PSU
    Finish the case with some text maybe

    ...Test that the hole thing works ?

  14. #14
    Windjammers Wonder
    trenog's Avatar
    Join Date
    Dec 2011
    Location
    Toronto, Canada

    Posts
    1,393
    This is pretty cool. I like your woodworkmanship

  15. #15

  16. #16
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71






    Everything works as it should. Now i only need the finish + the costum powersuply

  17. #17
    Astra Superstar
    dragonpt's Avatar
    Join Date
    Oct 2008
    Location
    ネオジオCO、ポルトガル

    Posts
    813
    Quote Originally Posted by m1chelsen View Post





    Awesome ! WOW

    You Sir have the skills . I really love your work on the HN64 project, very nice indeed.
    btw, my hyper loves high power psu, it's an monster, just to let you know ...

    I can't wait to see this project finished.


    EDIT: It's too bad my LCD sucks with the HN64 and MVS's , but your LCD looks very nice
    Last edited by dragonpt; 09-19-2012 at 04:14 PM.
    Hyper Neo Geo 64 / Neo Geo CD - Top Loader / Neo Geo Poket Color/ Neo MVS - MV1FZ / 1B / 4F

  18. #18
    Cheng's Errand Boy
    irvsmoot's Avatar
    Join Date
    Jun 2011
    Location
    MA, USA

    Posts
    114
    That's a nice looking unit, man. It's good to see the Hyper 64 getting some love.

  19. #19
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Thanks.

    I have a problem. In the Final Fury game, i have sound in game, but there is no sound during the intro :/?

  20. #20

  21. #21
    drunk downunder!
    aka. Muff Diver.
    lachlan's Avatar
    Join Date
    Feb 2005
    Location
    AUST

    Posts
    10,081
    Quote Originally Posted by Xian Xi View Post
    Go into the test menu and turn the attract sound on.
    To think I almost accepted that it didn't have audio in the intro, duh!

    Also, fantastic job on the consolization! fantastic!



    Now featuring Aussie Tunes!

  22. #22
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Thanks for the help, and for the fine words

    It could be awsome to have the FF:WA "boxed", and therefore:

    Can someone give me the exact size of a normal HNG64 cardboardbox, hight, lenght, width (and btw for the standart MVS cardboardbox as well)?
    Is there some website, where it is possible to download labels for the HNG64 games, to print out and glue to the box?

    Familiy photo


  23. #23
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    Over the last days, i have build an arcadestick more, to make it possible to game 2 players on my neo geo machines

    I am very happe with the resault!

    The build:









    And the last two, after the stick was done:





    Its btw Sanwa parts

  24. #24
    Kuroko's Training Dummy

    Join Date
    Jul 2012
    Location
    Denmark

    Posts
    71
    -
    Last edited by m1chelsen; 09-29-2012 at 01:54 AM.

  25. #25
    New Challenger
    Surfsmurf's Avatar
    Join Date
    Aug 2012
    Location
    Valhalla

    Posts
    29
    The second joystick is really, really neat.
    "Save the drama for your mama" - Ugly's Bar, Mountain View, CA

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •