Daedalus wins for compatibility.
Super MVS Converter II for price & maybe the easiest to get ahold of.
Phantom-1 I guess for a compromise between price & compatibility.
Just my opinions.
Can the adapters hurt the AES consoles in anyway? Has anyone heard of such a thing? I have been warned about using MVS to AES adapters because they might hurt the console. Any truth to this?
They can if the user is careless. The phantom-1 can cause serious damage since it has no shell to keep it from swinging and putting stress on the cart slots as it rocks back and forth.
Replying to this topic because I noticed that since it began there's been a new converter, the Magic Key.
Just in ya'lls opinion, which is better: the Daedalus or the Magic Key?
The Magic Key wasn't made by someone who shat all over this community, so that's a plus.
The magic key is basically the Super MVS Converter II plus a Unibios built in. It still has compatibility issues.
The original Super MVS Converter II was sold to MANY members here with false info saying that there weren't any compatibility issues and no problems at all and also that Metal Slug X would work on a non 5v system with an additional PSU which was also false. It also had scaling issues.
I'd rather buy something from DavidG than the NeoFlashteam because in my personal experience everything I bought from David worked like he said it would. Not to mention that the NeoFlashTeam stole the Unibios from Razoola before getting his permission to use it on the converter.
The magic key does not have the scaling issues of the previous converter and MSX does work on it without problem as confirmed by a few members on this forum. So all the compatibility issues are solved with original games. There are minor issues with the multigame bootleg carts but they do work if you hold down the button on the converter.
You are correct about the situation with the using on the unibios code originally but that has been resolved.
I was under the impression that the problem with NGDEV games had to do with them looking for some special ram that no AES has, and not anything to do with the converters...?
That may be true about the magic key now but my point was about the SMVSC2 converter they made and the promises they made and never came through and affected more people in the community in comparison to DG's "community crapping", 6 vs 100+.
Thanks for the info on the Magic Key that those were all fixed. Is there any current issues with them? Also the MSX, was it tested on a non 5v system and confirmed or was it tested on a 5v system? I'm guessing this is something that was fixed after the initial batch as there were a few members that had MSX problems on their 9v systems. Also if this is fixed the way I think it was, were NGDEV games tested on the Magic Key as well?
Second is, the AES I'm awaiting has a unibios in it. Will that cause conflicts with the Magic Key?
Exactly. The weird thing is that NGDEV claims that the games aren't programmed to look for the backup ram but for some reason they do. From what I remember this only affects GL and FS but FS 1.0 works fine.