Page 2 of 5 FirstFirst 12345 LastLast
Results 26 to 50 of 116

Thread: The Super 138 in 1 without the sub-pcb: using a dipswitch. Game list with binary code.

  1. #26
    Timid Neo Newbie
    Mario76's Avatar
    Join Date
    Nov 2013
    Location
    London

    Posts
    8
    Thanks for this Fandangos!

  2. #27
    Divine Hand of the UniBIOS
    Razoola's Avatar
    Join Date
    Nov 2002
    Location
    Finland, Earth

    Posts
    4,162
    I only just saw this thread. Good work on this DIPswitch mod.

    Its a real bummer that no one has made a cart with all the games on. That said it may actually be a good thing because the people designing these carts are not really doing it in a way that is good. I also think many would rather have a multicart with just original games on and not all of these hacks.

    I must say I do personally prefer the multicart method that uses the daughter card because it removes the need to patch the game code. The other issue with multicarts though is this situation where they clear the backup RAM. There is also issues with game swapping while a memory card is inserted with some multicarts. I don't really understand why they placed these limitations because its really not necessary.

    If anyone does ever make a multicart with all games on I just hope they do it properly so everything works as if the multicart is a multislot MVS. In effect powering on a 1slot with multicart with no user intervention should run an attract mode through every game on the multicart. All of that is possible providing there is some ram on the cart that can store backupRAM for all games on the cart. The only issue would be having to hit select a few times to rotate through the games to find the one you want to play after inserting a coin.
    Last edited by Razoola; 01-03-2014 at 09:09 AM.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
    www.universebios.com. Also on facebook, please like http://www.facebook.com/UniverseBios.

  3. #28
    Thou Shalt Not
    Question Rot.
    xsq's Avatar
    Join Date
    Jan 2013
    Location
    Muenster, Germany

    Posts
    7,307
    Everything that RAZ said.

  4. #29
    Watches My Little Pony
    With Cawk in Hand.

    Join Date
    Oct 2005
    Location
    USA

    Posts
    5,238
    Quote Originally Posted by Razoola View Post
    If anyone does ever make a multicart with all games on I just hope they do it properly so everything works as if the multicart is a multislot MVS. In effect powering on a 1slot with multicart with no user intervention should run an attract mode through every game on the multicart. All of that is possible providing there is some ram on the cart that can store backupRAM for all games on the cart. The only issue would be having to hit select a few times to rotate through the games to find the one you want to play after inserting a coin.
    Doesn't the BIOS control which cart slot is active? From reading the programmer's manual, it seems like the procedure is:
    1. Neo executing in BIOS ROM
    2. BIOS swaps a cartridge into CPU address space
    3. BIOS jumps to cart program ROM
    4. Cart shows part of attract/game sequence
    5. Cart jumps back to BIOS ROM
    6. BIOS swaps in a different cart
    7. etc

    How would a multicart behave like a multislot board? Just include a pirate BIOS ROM, take over the whole system, and never return to the real BIOS? Seems like more work than the typical pirate would go through.
    I turned off signatures. So should you.

  5. #30
    Divine Hand of the UniBIOS
    Razoola's Avatar
    Join Date
    Nov 2002
    Location
    Finland, Earth

    Posts
    4,162
    Yes the bios does but there is no reason why the cart can't fool the bios in a similar way the magickey converter does. For an MVS (which would be the harder system to do) it would be something like this.

    1) When powered on the multicart has a special game header (instead of a game select menu) and allows bios set a soft DIP space in the system backupRAM like it does for any other game.

    2) Use a read to address 0x64 (read every frame when IRQ active) to access a special space in the cart (the magickey does this). Once done it returns to the carts normal called IRQ routine.

    3) Use the special code (from 2) to monitor the bios state using its work registers and;

    - Save current backupRAM back into the carts internal backupRAM memory
    - Copy internal bakupRAM settings to the system backup RAM
    - Call bios routine to move backupRAM of a game into normal workRAM
    - Swap games when needed and restart attract mode for new game.

    Its all very possible and even easier on AES given you don't need backupRAM.

    There would be some limitations like you would have to be playing a game to get to its softdip settings in test mode for example.
    Last edited by Razoola; 01-05-2014 at 11:42 AM.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
    www.universebios.com. Also on facebook, please like http://www.facebook.com/UniverseBios.

  6. #31
    . SNKorSWM's Avatar
    Join Date
    Feb 2010
    Location
    West Haven, CT

    Posts
    15,159
    That's one of the reasons some NG: DEV mvs carts can't be used on the AES with a converter. In those carts, a preset softdips configuration is loaded (and cannot be changed from the softdips menu) onto the backup RAM from the cart. But that cannot be done on the home system and the game doesn't start.

  7. #32
    Divine Hand of the UniBIOS
    Razoola's Avatar
    Join Date
    Nov 2002
    Location
    Finland, Earth

    Posts
    4,162
    The magic key can get around all the problems with the NGEV games. It could even have cheats for them. Just needs someone to have the time and games to do it.
    THE UNIVERSE BIOS ( MVS / AES, and now also for CD )
    www.universebios.com. Also on facebook, please like http://www.facebook.com/UniverseBios.

  8. #33
    Geese's Thug
    Vigormortis's Avatar
    Join Date
    May 2013
    Location
    Las Vegas

    Posts
    274
    Quote Originally Posted by Razoola View Post
    I must say I do personally prefer the multicart method that uses the daughter card because it removes the need to patch the game code.
    You're definitely right about removing the need to patch game code. I just did Unibios CRC check on a small sample of games from the 138 cart and all the values checked out as "OK" - Blue's Journey, Samurai Shodown V Special, The Last Blade 2, Garou Mark of the Wolves, Waku Waku 7, Twinkle Star Sprites. I wouldn't be surprised if that pattern continues for all the non hack titles on the cart. I didn't find a title with a bad CRC in this quick test.
    Last edited by Vigormortis; 01-14-2014 at 08:23 PM.

  9. #34
    War Room Troll
    Join Date
    Jan 2014
    Location
    Albuquerque

    Posts
    123
    So between this 138-in-1 and the other cart and the 161-in-1, are all Neo Geo games covered?

  10. #35
    Hardened Shock Trooper
    Fandangos's Avatar
    Join Date
    Aug 2011
    Location
    Brazil

    Posts
    431
    Quote Originally Posted by XC-3730C View Post
    So between this 138-in-1 and the other cart and the 161-in-1, are all Neo Geo games covered?
    Nops, there are a few not covered yet.

    http://wiki.arcadeotaku.com/w/MVS_Multicart

    EDIT: according to that list here's the missing games:

    Aggressors of Dark Kombat (Tsukai Gangan Koshinkyoku)
    Art of Fighting
    Bakatono-sama Mahjong Man'yuki
    Baseball Stars Professional
    Chibi Maruko-chan Deluxe Quiz
    Fatal Fury 2
    Fatal Fury 3: Road to the Final Victory (Garou Densetsu 3: Haruka-naru Tatakai)
    Fatal Fury Special (Garou Densetsu Special)
    Fight Fever
    Galaxy Fight: Universal Warriors
    Gururin
    Janshin Densetsu: Quest of Jongmaster
    Jockey Grand Prix
    King of the Monsters 2: The Next Thing
    Magician Lord
    Mahjong Kyoretsuden
    Minnasan no Okagesama Desu
    Pochi & Nyaa
    Quiz Daisosa Sen: The Last Count Down
    Quiz King of Fighters
    Quiz Meitantei Neo & Geo: Quiz Daisousasen Part 2
    Ragnagard (Shinoken)
    Real Bout Fatal Fury 2: The Newcomers (Real Bout Garou Densetsu 2: The Newcomers)
    Real Bout Fatal Fury Special (Real Bout Garou Densetsu Special)
    Real Bout Fatal Fury (Real Bout Garou Densetsu)
    Riding Hero
    Samurai Shodown V Perfect (Samurai Spirits Zero Perfect ) (what the fuck is this game?)
    Samurai Shodown V (Samurai Spirits Zero)
    The Irritating Maze (Ultra Denryu Iraira Bou)
    The King of Fighters 2000
    The Super Spy
    Top Player's Golf
    V-Liner
    Voltage Fighter Gowcaizer (Chojin Gakuen Gowcaizer)
    Windjammers (Flying Power Disc)

    Those are not covered by any multicartridge.
    Last edited by Fandangos; 01-18-2014 at 09:04 AM.

  11. #36
    War Room Troll
    Join Date
    Jan 2014
    Location
    Albuquerque

    Posts
    123
    Good to know. I do wish Baseball Stars was on a multi cart, since I am a huge fan of it and baseball in general. The NES version just doesn't cut it for me.

  12. #37
    Geese's Thug
    Vigormortis's Avatar
    Join Date
    May 2013
    Location
    Las Vegas

    Posts
    274
    A few corrections: Fatal Fury: The King of Fighters and Power Instinct Matrimelee should not be on the list of missing games. Fatal Fury is on the 150 and 161 multicarts. Power Instinct Matrimelee is on many multicarts. Actually, it is listed twice in that arcadeotaku website. First as "Matrimelee", which accurately shows the multicarts that have the game. Second as "Power Instinct Matrimelee", which inaccurately shows it as absent from all multicarts.

    Art of Fighting and Fatal Fury 2 should be on the list. The arcadeotaku website inaccurately lists Art of Fighting on the 161 in 1. Unfortunately, the 161 in 1 doesn't actually have that game.

  13. #38
    Hardened Shock Trooper
    Fandangos's Avatar
    Join Date
    Aug 2011
    Location
    Brazil

    Posts
    431
    Quote Originally Posted by Vigormortis View Post
    A few corrections: Fatal Fury: The King of Fighters and Power Instinct Matrimelee should not be on the list of missing games. Fatal Fury is on the 150 and 161 multicarts. Power Instinct Matrimelee is on many multicarts. Actually, it is listed twice in that arcadeotaku website. First as "Matrimelee", which accurately shows the multicarts that have the game. Second as "Power Instinct Matrimelee", which inaccurately shows it as absent from all multicarts.

    Art of Fighting and Fatal Fury 2 should be on the list. The arcadeotaku website inaccurately lists Art of Fighting on the 161 in 1. Unfortunately, the 161 in 1 doesn't actually have that game.
    Eddited the list.

    Thanks for the heads up.

  14. #39
    Banned
    Join Date
    Feb 2014
    Location
    Castle Wolfenstein.

    Posts
    128
    Please forgive my new-ness and my ignorance. I am having trouble following this thread involving the dip switches? What exactly has been accomplished? I have a multi-kart and it allows me to pick a game via the menu and then reset by holding down the 1P button for 5 seconds or so, the dips I use to make changes to the game such as difficulty, but what you did I do not follow.

    Thank you

  15. #40
    Morden's Lackey
    KRiSX's Avatar
    Join Date
    Jul 2013
    Location
    Sydney, Australia

    Posts
    374
    Quote Originally Posted by Hans Grösse View Post
    Please forgive my new-ness and my ignorance. I am having trouble following this thread involving the dip switches? What exactly has been accomplished? I have a multi-kart and it allows me to pick a game via the menu and then reset by holding down the 1P button for 5 seconds or so, the dips I use to make changes to the game such as difficulty, but what you did I do not follow.

    Thank you
    the 138 in 1 used a separate board for the selection of games i believe... so this takes out that need and uses a dip-switch setup instead... so no software menu... just dip switches... thats all this thread is about more or less

    i believe this just makes it easier to use in a consolised setup
    Omega CMVS Owner - Most Wanted MVS Carts: ViewPoint

    XBOXLive: KRiSX85 - PSN: KRiSX - Steam: KRiSX

  16. #41
    Banned
    Join Date
    Feb 2014
    Location
    Castle Wolfenstein.

    Posts
    128
    Quote Originally Posted by KRiSX View Post
    the 138 in 1 used a separate board for the selection of games i believe... so this takes out that need and uses a dip-switch setup instead... so no software menu... just dip switches... thats all this thread is about more or less

    i believe this just makes it easier to use in a consolised setup

    Oh OK I have a 4 slot so the 138-1 is basically just for a single slot?

  17. #42
    Hardened Shock Trooper
    Fandangos's Avatar
    Join Date
    Aug 2011
    Location
    Brazil

    Posts
    431
    Quote Originally Posted by Hans Grösse View Post
    Oh OK I have a 4 slot so the 138-1 is basically just for a single slot?
    It can be used on a 4 slot. But you need to hook the sub-pcb on the jamma edge.

  18. #43
    . Electric Zombie's Avatar
    Join Date
    Dec 2014
    Location
    Ontario, Canada

    Posts
    4
    Where can I find a detailed guide for making the dip-switch for the 138 in 1?

  19. #44
    . Electric Zombie's Avatar
    Join Date
    Dec 2014
    Location
    Ontario, Canada

    Posts
    4
    Sorry for double-posting as it appears some of my buttons are not showing up on this device. I made a dip-switch for my 138 in 1 using this guide. However, the new batch of 138 in 1s that have just been released are different.

    I have 8 SPDT switches with the middle pin going to the signal and the top and bottom pins going to ground and voltage (respectively). 1 binary postion is ground (off) and 0 binary position is voltage (on).

    The dipswitch codes listed here do not appear to apply to the new 138 in 1 cartridges (late 2014). You can still use different dipswitches to access many of the games, but there is a problem.

    These dipswitches produce a picture and allow you to find the games:
    XXXX-0010 (for example: Double Dragon Plus is 1100-0010 and Metal Slug 4 plus is 1100-0010)
    XXXX-1000
    XXXX-0011
    XXXX-1100
    XXXX-0101
    XXXX-1010
    XXXX-1011
    XXXX-1101

    Games that would be under the following dip-switches cannot be accessed (these dipswitch settings produce no picture):
    XXXX-0000
    XXXX-0001
    XXXX-0100
    XXXX-0110
    XXXX-0111
    XXXX-1110
    XXXX-1111
    XXXX-1001

    As it is exactly half, it makes me think there is something on the daughter card that sends a signal allow you to access these other games.

    Due to this problem, I can only access about half of the games with the dipswitch.

    ...Or am I doing something wrong?

  20. #45
    Crossed Swords Knight
    andsuchisdeath's Avatar
    Join Date
    Oct 2003
    Location
    Massachusetts

    Posts
    5,860
    OMG ElectricGrave they changed your name.

  21. #46
    . Electric Zombie's Avatar
    Join Date
    Dec 2014
    Location
    Ontario, Canada

    Posts
    4
    First, THANK YOU, FANDANGOS!!!!

    Second, I know what I was doing wrong. You SHOULD NOT go by the colors of the wires as they arbitrarily change!

    You should go by the order of the wires as they are visible on the connector to the SUB-PCB that you will not be using.

    For my cart Ground is BLACK and VCC is GRAY, but on VIGORMORTIS' cart Ground was WHITE and VCC was RED.

    But on all of the carts (from left to right on the SUB PCB, with the wires facing upward):

    (1) Ground (can be different colors, depending on the cart) - Black on mine, White on Vig's
    (2) VCC (can be different colors, depending on the cart) - Gray on mine, Red on Vig's
    (3) Data line
    (4) Data line
    (5) Data line
    (6) Data line
    (7) Data line
    (8) Data line

    Depending on what batch your 138 in 1 came out of, those wires can be completely different colors.

    Fortunately, a brilliant guy on forum's elsewhere pointed this out to me and saved me a lot of trouble!!!

  22. #47
    Big Bang Pro Wrestler
    GadgetUK's Avatar
    Join Date
    Sep 2013
    Location
    UK

    Posts
    1,047
    Quote Originally Posted by Electric Zombie View Post
    First, THANK YOU, FANDANGOS!!!!

    Second, I know what I was doing wrong. You SHOULD NOT go by the colors of the wires as they arbitrarily change!

    You should go by the order of the wires as they are visible on the connector to the SUB-PCB that you will not be using.

    For my cart Ground is BLACK and VCC is GRAY, but on VIGORMORTIS' cart Ground was WHITE and VCC was RED.

    But on all of the carts (from left to right on the SUB PCB, with the wires facing upward):

    (1) Ground (can be different colors, depending on the cart) - Black on mine, White on Vig's
    (2) VCC (can be different colors, depending on the cart) - Gray on mine, Red on Vig's
    (3) Data line
    (4) Data line
    (5) Data line
    (6) Data line
    (7) Data line
    (8) Data line

    Depending on what batch your 138 in 1 came out of, those wires can be completely different colors.

    Fortunately, a brilliant guy on forum's elsewhere pointed this out to me and saved me a lot of trouble!!!

    You're welcome Glad we both got ours working. I guess I've learnt to never trust a guide based on colours of wires - especially when its a cheap chinese cart!!! Mine works OK but one or two games have glitchy sound. I've ordered another in the hope that the games that have glitchy sound aren't glitchy.

    It's worth noting that the 161 in 1 has a bug (corrupt C ROM) in Samurai Showdown V Special on one of the characters. That corruption doesn't exist on the 138 in 1 version =D

    EDIT: Also note you missed off 2 of the data lines on that list!

    (1) Ground (can be different colors, depending on the cart) - Black on mine, White on Vig's
    (2) VCC (can be different colors, depending on the cart) - Gray on mine, Red on Vig's
    (3) Data line 1
    (4) Data line 2
    (5) Data line 3
    (6) Data line 4
    (7) Data line 5
    (8) Data line 6
    (9) Data line 7
    (10) Data line 8


    EDIT 2: These carts are currently available on Ali Express btw. 996 in stock! Mine was $100 shipped to UK. Arrived in 4 days!!!

    EDIT 3: This cart also has Cyber Lip, Metal Slug 5 and Sengoku 2 which don't appear on 161 in 1 (I think, I might have the wrong Sengoku game there). I am sure there are a load of pluses as well for what they are worth.
    Last edited by GadgetUK; 12-31-2014 at 06:34 PM.
    My YouTube channel contains some MVS repairs and stuff:-
    http://www.youtube.com/user/GadgetUK164

  23. #48
    AH
    A
    COLUMBIAN!
    aha2940's Avatar
    Join Date
    Dec 2013
    Location
    Colombia

    Posts
    2,404
    Quote Originally Posted by GadgetUK View Post
    EDIT 3: This cart also has Cyber Lip, Metal Slug 5 and Sengoku 2 which don't appear on 161 in 1 (I think, I might have the wrong Sengoku game there). I am sure there are a load of pluses as well for what they are worth.
    You got it right. The 161 does not have Sengoku 2, only 1, 3 and the 3+ hack.

    Regards.

  24. #49
    SO SO YOUNG.
    FULL OF C@M.
    TobyPC's Avatar
    Join Date
    Dec 2014
    Location
    Lakewood, CA

    Posts
    29
    So the dip switch mod makes it so High Scores aren't cleared when you change games? Or are the 138-in-1 carts just like that in general?

    If so, does the sub PCB play nice with the 4slot board without modifications? I have a 4 Slot Big Red.
    Last edited by TobyPC; 01-01-2015 at 06:26 PM.

  25. #50
    Big Bang Pro Wrestler
    GadgetUK's Avatar
    Join Date
    Sep 2013
    Location
    UK

    Posts
    1,047
    Once the cart has been modified to use DIP switch I would imagine it should work in a 4 slot OK. Many of the games have the original CRC, and since the DIP switch just specifies which addresses on the NVPROMs to use it should be transparent to the MVS - except for crappy noise, badly laid out tracks and logic level issues. I am not sure the 138-in-1 clears the backup RAM like the other carts do, since no custom code runs on the 68K as far as I can tell - ie. on other carts the games have been modified to boot back to the menu by holding start, and there's usually a menu built into the P chips which is the thing that normally clears the backup RAM. The 138 in 1 doesn't work that way, as far as I can tell its a system in its own right which overlays video and monitors input from controls, all via JAMMA connector. When the game is selected, I think it's invoking a reset after data lines are set for the main cart. That said, you will soon end up losing high scores if you swap between many games anyway.
    My YouTube channel contains some MVS repairs and stuff:-
    http://www.youtube.com/user/GadgetUK164

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •