Not really a straight up beat em' up but I just started playing Zoku Mikami Densetsu for the first time. Haven't had enough time in it yet to judge anything, but it is a game I want to continue playing. I'm sure a lot know about the game but for those that don't: https://en.wikipedia.org/wiki/The_Legend_of_Bishin
The racing parts...well I'm just like "duuhhh I'm lost" and it's game over.
...and it is leagues better the the admittedly very decent but out of place Mega CD iteration
and it is leagues better the the admittedly very decent but out of place Mega CD iteration
Say whaaaaaa
Cant really speak for the arcade version as more hours put into the home consoles but how is the SNES version (which is missing a character for starters) better than FFCD, with a CD quality soundtrack/better graphics/multi options? The GBA version is even better than the SNES verison!
https://www.youtube.com/watch?v=Xh6TmJEbg2U&list=PL459CDC89F6070103&index=2
...colour palette is as important as anything else IMO.
Talking soundtrack bud.
No the GBA version isnt't better, I had it at launch, it was fun, but the difficulty seems way toned down, and there's something jolting about the game can't put my finger on it.
Graphics on MegaCD version aren't better, colour palette is as important as anything else IMO.
Too much is made of the lack of 2 player the missing level and the 3rd player on the SUPER FAMICOM version (SNES version is not in discussion here).
It was one of the first games to come out for the console, it was the best looking and playing beat em up for console at the time by a country mile, and AS A CONSOLE GAME AND NOT A PORT, it's a fantastic game.
I'm not too fond of ports messing with the formula as much as they did on FFCD, unless it's an overhaul. The soundtrack on that version is undoubtedly lovely, but I like videogame music that sounds like it is being produced by the sound chip, the music from CD systems and onwards, who can argue that there aren't great tunes to be had? But it's just prerecorded music, nothing about it particularly fascinating. If Metallica had released their own OST of the FF music, would that be better or worse? Or would you maybe not give a fuck? I don't particularly care about redone music for a CD system.
That out of place version you speak of is still one my favorite games and I prefer the FF Cd music over the original arcade. Yes, the palette is off but the graphics and gameplay are closer to the arcade than the Snes/Sfc Version. The only port from that time that came really close to the arcade was the X68k version which I think is the best one overall.
I get you, what I said about something being out of place was related to the music, felt like a strange formula (same graphics new music), but it is only an opinion.
I understand what you are saying with regards to accuracy of port. I am simply arguing that SFC FF is a decent arcade port and an excellent console game, which cuts down certain aspects to reinforce others, a gamble I think works overall. It is a very tasteful and well thought out port, that is why it has my highest esteem.
I've always envisioned final fight one to be a remix of the arcade: more enemies, different spawns, but the core gameplay is all still there for the most part with rapid punching infinites and strike grabs..They also give more lives in that port due to extends and enemies can deal crazy damage on you compared to the arcade with one hit. Boss ai is a little different too on SNES/CD/GBA vs Arcade.
Final Fight CD is a lot more faithful to the spawns of the arcade, but some are delayed. The greatest example I can think of is when fighting the hit squad you only fight 4 people at once instead of 8, much better than SNES where you only fight three at one time iirc. I did like how SNES had enemies in a room similar to where you get the 2x chicken from the chandeliers. I've always thought the hit squad should've been placed in there vs what we got in arcade. Also you can rapid punch in SNES but can't in Sega CD due to limitations of the port, which means no true infinites and in general leaving yourself more open to counter attacks from enemies.
But yeah you do know you can play arcade Final fight on mame with the Sega CD music? Big Blue Frontend, aka bulbousbeard aka can't see the full camel on Aladdin had a video on it.
Oh I was talking about snes version. GBA one sends way more enemies at you, a lot of the times more than the arcade.
Thanks for sharing the video, was fun to watch. I would give anything for Capcom to have made a proper sequel back then (not those shitty ones for the SNES, though Mighty Final Fight (not a sequel) is fab)Yeah its a lot easier simply due to the fact you get like 9 lives or more if you include extends. I've had Axels/Poisons hit me though for crazy damage, a few times even taking off 90% of my hp. Cid and Billy aka Poison/Roxy are a lot more aggressive in the GBA version and use their heel forward kick liberally. Here is a shitty run I did.
I've read that Sega CD and SNES cpu AI difficulty can vary quite a bit the minute you credit up for the next 16 games arbitrarily iirc, not sure if it applies to Arcade. With this in mind,I have noticed on my 1CC arcade runs that the AI can act a lot like a harder difficulty.
Also that mod is pretty cool. I wonder if its possible to put back fast rapid punches though.
(not those shitty ones for the SNES, though Mighty Final Fight (not a sequel) is fab)
C'mon. Put things in perspective.
Mechanically FF2 is SNES FF1 sans the theme and imagery.
FF3 doesn't try to be like the first 2, which is great. That crazy engine!
Obviously a proper AC Final Fight sequel should be 100 times better than the SNES games...but if you can find a way to enjoy SNES FF1, then finding at least some enjoyment in 2 or 3 shouldn't be out of the question.