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Thread: Fighting game backgrounds, animated

  1. #551
    Member BoogerBall's Avatar
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    It's been a while but I don't think I've seen this one posted yet:


  2. #552
    Member BoogerBall's Avatar
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    Chun Li has always had great stages:




  3. #553
    Thou Shalt Not
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    all those Flying Pigeons...

  4. #554
    Cham Cham's Banana

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    Love these but when comparing capcom to snk I just find the snk stages much nicer to look at with better detail. Does anybody prefer the capcom backgrounds and if so why? I just find them Looking washed out.

  5. #555
    Mr Big's Escort
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    Quote Originally Posted by Kef9 View Post
    Love these but when comparing capcom to snk I just find the snk stages much nicer to look at with better detail. Does anybody prefer the capcom backgrounds and if so why? I just find them Looking washed out.
    i completely agree. besides alpha 2 which has some of my favourite backgrounds ever, i always fancied snk's backgrounds to capcom's. the king of fighters series alone has some amazing backgrounds.

  6. #556
    Member BoogerBall's Avatar
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    Quote Originally Posted by Kef9 View Post
    Love these but when comparing capcom to snk I just find the snk stages much nicer to look at with better detail. Does anybody prefer the capcom backgrounds and if so why? I just find them Looking washed out.
    These are the neo-geo forums so I am sure I will be in the minority on this but while I think that Capcom and SNK were neck and neck skill wise, I have to say I slightly prefer Capcom's work, many of my favorite stages are Capcom stages. As to why? Well, for me it simply a matter of style. I like the style of Capcom's pixel art a little better, it's a bit more cartoony and colorful, but it's also distinct and charming. Capcom's use of dramatic perspectives/angles and their great use of colors just appeal to me strongly. Also, I think that Capcom put just as much detail into their backgrounds as SNK. You can look back over this very thread to see what I am talking about but here are some more:
















    Interestingly, there was a similar discussion on some other forums about this and I will quote what someone had posted in reply to this very subject in defense of Capcom:

    "Plus, while i do generally find SNK's "concepts" for backgrounds more interesting, i like Capcom's execution and pixelart much better.

    There is a difference; a lot of what Capcom artists achieved was basically optical illusions, using colors in a way that pixels would look smaller than what they actually were, or simply "hinting" at sub pixel details that you'd see but were not actually there.
    They paid a lot of attention to aesthetics, avoided using black or too much contrast to hide jaggies or pixelated look.
    Capcom artists were faking a higher resolution, sometimes wasting one of the few colors available for sprites only to do some sort of manual anti-alias and make things appear smoother.
    Their pixel technique is unmatched, and their games all had a very unique look.

    SNK's execution on the contrary is very straightforward.
    They were not shy of using black or high contrast, didn't rely on subtlety and in the arcades, their backgrounds appeared very pixelated and rougher, which made them a lot less attractive than these small gifs."

  7. #557
    Cham Cham's Banana

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    Hi Boogerball

    I can understand what you are saying completely. However for me I don't like the weird warping of perspective and the overuse of pastel shades. I just prefer the high contrast, high detail, high colour of SNK backgrounds.

    I agree its a matter of opinion though and it's interesting to hear different viewpoints

  8. #558
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    Loving those Alpha 2 BGs. The Alpha games' backgrounds were weird - you went from utterly dull in Alpha 1, to the best ever on CPS-2 in Alpha 2, to nicely detailed but devoid of life backgrounds in Alpha 3. The exact same thing happened with Samurai Shodown series. IMO, Samurai 2 backgrounds are SNK at their absolute peak - absolutely stunning.

  9. #559
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    There was a lot of backgrounds that were not ripped on the net, so I did some of them

    FFWA Terry Bogard


    Guilty Gear X Paris


    Some from Alpha 3 Naomi edition (hard work, had to mess a lot with artmoney)





    Also did some SF3


    And a lot of other stages from Alpha 2 and 3, Street Fighter 2 and the two first fatal Fury I have been uploading to the wikis.

    I've been doing this work bcause I have been trying to categorize all the ripped stages on the net in a webpage, and also because it is fun
    Last edited by Hadesillo; 12-29-2017 at 11:28 PM.

  10. #560
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    Also some Alpha 2 cool stages:



  11. #561
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    Quote Originally Posted by BoogerBall View Post

    This looks great. Where's it from? Google Image Search failed me. :-/



    Quote Originally Posted by Hadesillo View Post
    There was a lot of backgrounds that were not ripped on the net, so I did some of them

    Some from Alpha 3 Naomi edition
    Huh? Naomi Edition? Did that have different stages then, say, the Saturn port? Those look gorgeous, though! Especially the first one.

  12. #562
    B. Jenet's Firstmate
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    Quote Originally Posted by Samuray View Post
    This looks great. Where's it from? Google Image Search failed me. :-/
    I think that's from Gowcaizer on the Neo.

  13. #563
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    Quote Originally Posted by Gyrian View Post
    I think that's from Gowcaizer on the Neo.

    Ohhhhh, sweet! And no wonder I don't recognize it, "Gowcaizer" is one of the few fighters I am still missing. Maybe, just maybe I'll be able to get it this year. My anticipation is way higher now, anyway. ^^

  14. #564
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    These are all amazing, should make a trivia game, guess which game
    Check out my Youtube Channel for Neo Geo and Retro arcade games... if anyone gives a sh%t
    https://www.youtube.com/channel/UCrt...TyrSplIrG8H1Qg

  15. #565
    JukeBox Hero!
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    This used to be such a great thread but now most of the links are dead. Such a shame.

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