Elkenrod, Mistress of Spectres
"She is known as Elkenrod.
She once was a beautiful healer who cured the sick and soothed those in pain.
Now on the side of darkness, she feeds off the pain and suffering of her captives.
The greater their suffering, the more power she wields."
- In-game introductory text for the Terrestrial Plane of Fire
Chakan, Sega Genesis
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"Scale the rotting, death-tainted walls to the bastion of the sadistic Elkenrod, Mistress of Spectres. Biting swarms of bats push and peck you. The fiery breath of Elkenrod's ghostly victims singes your face. Lava-spewing gargoyles portend things more horrible to come. In the purple shroud of sunset you fight winged imps and flame spitters, while huge goat-footed cyclops hurl boulders to dash you into the furnace pits below."
- Instruction manual description of the Portal to the Terrestrial/Elemental Planes of Fire
Chakan, Sega Genesis
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Elkenrod, Mistress of Spectres, is one of the legendary evil forces that must be slain in 1992's Sega Genesis and Game Gear Chakan: The Forever Man video games. She is a "boss" opponent that can be found on the top floor of the third segment of the Terrestrial Plane of Fire world in the Genesis incarnation, and at the end of Level IV, behind a series of locked doors, in the Game Gear version. The Chakan video games are based on the graphic novels of the same name created by Robert A. Kraus (R.A.K. Graphics.)
While Elkenrod typically relies on her flame-spewing traps and monstrous minions (bats, gargoyles, ghosts, rats, skeletons, and zombies) to deal with any intruders that break into her ebony keep, anyone foolish enough to mistake this for cowardice is in for a rude awakening should they manage to win their way through to Elkenrod's throne room and gain her undivided attention. The Mistress of Spectres will be quite happy to give uninvited guests a lethal demonstration of her legendary combat skills: a dizzying barrage of sword slashes, flying kicks, and fireballs awaits any would-be hero. Of course, being immortal, death at Elkenrod's lovely hands is only a temporary, albeit extremely painful, inconvenience for Chakan, The Forever Man.
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Materials:
Cylin-Dra base body, newsprint, lined notebook paper, tissue paper, wire twist ties, white glue, and acrylic paint.
Dimensions:
2.2 cm/0.9 in. x 6.1 cm/2.4 in. (widest point x highest point)
Note: The numbers given assume a neutral standing pose without any accessories attached.
Articulation:
12 points: Neck, mid-torso, shoulders, elbows, hips, knees, and ankles.
Time:
Three days; December 4-6, 2011. The first two days were devoted to detailing the figure and modeling/fabricating accessories, while the third day was spent making final adjustments and then painting the finished toy.
Note: This only accounts for the time period spent customizing the Cylin-Dra base body into this particular character, not the creation of said body.
For comparison/informational purposes, below are some relevant images:
Hub world portal to Elkenrod's realm, the Terrestrial Plane of Fire.
Tortured victims Elkenrod keeps around her lair to fuel her powers. If Chakan cuts down, and kills, enough of these unfortunate souls, Elkenrod will be significantly weakened when he confronts her.
Chakan versus Elkenrod, Sega Genesis version.
Chakan versus Elkenrod, Sega Game Gear version. She isn't wearing a cape in this incarnation, nor does she have a fireball attack.
Animated gif I made of the Game Gear version of Elkenrod demonstrating her fencing footwork.
Dr. Deemo
One of Dr. Anton Arcane's Un-Men minions introduced in the early 90s DiC Entertainment Swamp Thing animated cartoon series and Kenner toy line.
Back when he was human, Deemo operated on the fringes of Louisiana society as a self-proclaimed voodoo sorcerer, snake charmer, and all-around con-artist. He eked out a meager living by preying on the gullible and superstitious and always managed to stay one step ahead of the local authorities whenever his scams inevitably fell apart. But Deemo's luck ran out when he accepted a job from Doctor Anton Arcane, a local scientist of ill repute, to "liberate" some supernatural artifacts buried in a nearby cemetery. Not only did he fail to obtain the goods, but Deemo underestimated the intelligence, and ruthlessness, of his employer when he made the fatal mistake of attempting to fleece Anton by substituting some counterfeit items. Needless to say, Arcane was not amused and Deemo shortly found himself strapped to the mad scientist's operating table as punishment. It appealed to Anton's twisted sense of humor to make his newest Un-Man slave a literal "snake in the grass", to reflect Deemo's unscrupulous former lifestyle.
In humanoid form, the crafty Dr. Deemo prefers to employ voodoo magic rather than dealing directly with his foes. Having managed to secure some vegetable matter from Swamp Thing's body during their first battle, Deemo subsequently fashioned this material into a voodoo doll. The sadistic Doctor takes great delight in tormenting his arch nemesis with this figure: driving pins though it, scorching it with fire, immersing it in herbicides, etc. Fortunately for Swamp Thing, his remarkable regenerative power makes it impossible to destroy him in this manner (even if Deemo were to obliterate the puppet outright, Swamp Thing's essence would just escape into the Green, and he could then easily reconstruct a new physical body for himself out of any nearby flora.) Still, if nothing else, the excruciating pain the figure causes is useful for temporarily incapacitating/distracting Swamp Thing; when coordinated with the attacks of his fellow Un-Men, this can be a very effective tactic indeed. While potent, this doll does have a limitation: Deemo has to be relatively close to Swamp Thing in order to employ it to full effect; the farther the distance, the weaker the magical sympathetic link between body and figure becomes (i.e., if Deemo were miles away and he impaled the puppet on a knife, Swamp Thing would feel little, if anything.)
When the need arises, Dr. Arcane can cause Dr. Deemo's twisted flesh to undergo a further, albeit temporary, mutation to increase his power. In this transformed state, his upper body changes into a hideous serpentine creature. The Un-Man can capture and constrict objects with his prehensile neck while in reptilian guise. This vise-like grip is almost impossible to escape, and the slow tightening of Deemo's coiled throat muscles can potentially exert enough pressure to snap a one-foot-thick tree trunk in half. Deemo's bite is also extremely poisonous while in this form--a healthy human adult will die in minutes unless they receive immediate medical attention (Swamp Thing, and his allies, have seen to it that all the local hospitals have a supply of antivenin specially formulated to counteract the Un-Man's venom.) It should be noted that, given his unique physiology and ability to rapidly filter toxins out of his system, Swamp Thing cannot be killed by this poison, just temporarily sickened. The Un-man also benefits from increased strength, speed, and stamina while in mutated form.
Materials:
Cylin-Dar base body, newsprint, tissue paper, wire twist ties, white glue, gloss nail polish, and acrylic paint.
Dimensions:
2.2 cm/0.9 in. x 5.0 cm/2.0 in. (widest point x highest point)
Note: The numbers given assume a neutral standing pose without any accessories attached.
Articulation:
12 points: Neck, mid-torso, shoulders, elbows, hips, knees, and ankles. Additionally, the string on the voodoo doll is bendable and the serpent head has 21 points of articulation (neck, lower jaw, tongue, and multi-jointed appendages.) That's right, an accessory with more joints than the actual figure!
Time:
Three days; November 24-26, 2011. I fully customized the Cylin-Dar base body into Dr. Deemo and made the voodoo doll accessory on the 24th, and it took me the following two days to sculpt and paint the alternate serpent head.
Note: This only accounts for the time period spent customizing the Cylin-Dar base body into this particular character, not the creation of said body.
For comparison/informational purposes, below are some relevant images:
Dr. Deemo action figure photo/description from the back of a Kenner Swamp Thing toy package.
Kenner Dr. Deemo action figure with accessories.
Kenner Dr. Deemo action figure wearing the Serpent BioMask.
NES cut scene of Dr. Anton Arcane interacting with Dr. Deemo.
Swamp Thing confronts Dr. Deemo inside a mausoleum at a Louisiana cemetery in the NES video game.
Swamp Thing wages battle against Dr. Deemo in the depths of an Egyptian pyramid in the Gameboy video game.
Swamp Thing rumbling with Dr. Arcane's trio of Un-Men (Dr. Deemo, Weed Killer, and Skinman) in the Gameboy video game.