I can't air combo for shit
WOOOO my copy showed up today!
start with the most basic air combos...
basic ground bnb is L, M, H, whatever. some characters can't do that and have to do L, M, whatever or L, H, whatever, or M, H whatever.
whatever being a special, super, crossover assist, or whatever else things cancel into.
if your whatever is a launcher (i.e. you started your combo with L, M, H, S) then you can start a new combo in the air by holding up towards during your S animation. Once in the air you have access to pretty much the same combos as on the ground. Typical bnb air combos is M, M, H, S. With that S on the end if the stick is neutral you will slam them back to the ground, otherwise you start an exchange combo.
practice this combo with a variety of characters... once you feel good on it, expand it.
L, M, H, S, j.M, M, H, S, OTG, Hyper
Got my copy for PS3 yesterday. Haven't played any online matches yet. I really need some practice and a joystick for this game.
Feel free to add me to your PS3 friends list.
HokutoKaioh
this game is like crack. i never got into marvel 2 so i'm having to learn everything fresh!
When i think that i am good enough, i'll challenge a few of you guys.
I got online the other day and scrubbed out a couple ranked wins using sentinel, dr. doom, and zero. Smart use of sentinels C, cr.C, sentinel force, w/ hidden missiles assist from doom can usually keep away pretty easily. Whenever they get close just cr.B, S ^ whatever air combo you like, OTG rocket punch to hyper sentinel force. Zero has ridiculous rush down too. I felt dirty though by how easy that tactic is (on noobs at least), so I went back to the lab to work on my villain team (dormammu, dr. doom, and magneto).
Yeah, there is a guy on JTV that spams that crap constantly and is ranked 2 or 3 in the world now from it. 90% of his games that and 1-2 of sent's basic combo from the practice mode is all he ever does and he has like 87% wins in 700 or so games. Either people need to figure out how to beat the sent with hidden missile assist keep away game or Capcom needs to do something about how quickly you can back to back neutralize spam. Too early for me to tell which needs to take place.
I haven't had a problem dealing with Zero. I have Haggar on my main team so his lariat shuts down his rushdown quite a bit. Any keepaway character can do the same.
Ya... I can keep him away pretty well with even Hsien-ko, but on the rare occasion that he gets through....
Tag-ins are a problem area at the moment for me. Zero has air moves that encompass him in a ball o' damage 360 degrees and they seem to eat a lot of AA moves. Dormammu's 2B seems to be one. I think Hsien-Ko's 6C is safe if you aren't near the corner.
Dormammu, of course, eats Zero alive. Just set a flame carpet and stand on it. 6C/236x Zzzz.
If you do get a Zero on a flame carpet, I think carpet 5C 236A 236 super nearly destroys Zero... Dormammu has a ton more stuff that can straight-up kill Zero pretty easily.
He realized how wong he was about the game.