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Thread: Shock Troopers- versions A and B?

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    Shock Troopers- versions A and B?

    Does anyone know how to tell the difference between the two versions of Shock Troopers (versions A and B)? Do you have to look at the numbers on the ROM chips inside the cart, or does the label give it away?
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    Quote Originally Posted by joe8 View Post
    Does anyone know how to tell the difference between the two versions of Shock Troopers (versions A and B)? Do you have to look at the numbers on the ROM chips inside the cart, or does the label give it away?
    Fuck joe8
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    Quote Originally Posted by ratson View Post
    Fuck joe8
    yeah.... but I am actually curious about this too and was gonna ask when ever I ended up looking for a shock troopers cart, so could someone answer the question if they know anyway?

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    yeah.... but I am actually curious about this too and was gonna ask when ever I ended up looking for a shock troopers cart, so could someone answer the question if they know anyway?
    You'd think BBH would know, since he's a total Shock Troopers freak (that's a compliment, by the way).
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    Quote Originally Posted by ratson View Post
    Fuck joe8
    This thread is about A and B!

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    Quote Originally Posted by BattraxZ View Post
    This thread is about A and B!
    joe8 has no serious threads, If you want to have a topic about A and B? Make one yourself!

    FUCK joe8!!!
    Last edited by ratson; 10-20-2010 at 01:30 PM.
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    The only I've heard about Shock Troopers is DON'T buy the Korean version (red cart). It's a completely different game. But I don't know if that has anything to do with ver A or B.

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    http://www.neo-geo.com/forums/showth...opers+versions

    Quote Originally Posted by BBH View Post
    You are incorrect.

    There is no way to toggle the changes between the two versions of Shock Troopers. It is an actual change in the program roms. Here is the lowdown between the two versions, I shall call them Version A and Version B.

    Version A
    -The player's lifebar consists of 128 "points". (whenever you pickup a life-restoring item, the number of points that it adds is shown. The first-aid kits are worth +64 points)
    -When a new credit is started, the lifebar does not start fully filled up at 128 points. In Lonly Wolf the lifebar starts at 112 points, and in Team Battle it starts around 90-96 points (I do not remember the exact amount right now, but it's somewhere in that range).
    -At the start of each level, it will show you each character's "rating" for the level. They will be given anywhere from 0-3 stars for the level. The higher the star amount, the faster that character will be able to move ON THAT STAGE ONLY. In addition to this, if a character is rated 2 stars a +8 life bonus will be added, and if they are rated 3 stars they will get a +16.
    -You are given only one life. If you are playing in Team Battle, all three characters share that lifebar, so once it runs out it's game over.

    Version B
    -The player's lifebar consists of 64 points, which means you can only take half as much damage before dying.
    -Lifebar starts at 100% in both Lonly Wolf and Team Battle modes.
    -There is no display of the star rating inbetween stages, and no life-ups are given for characters that are rated 2 or 3 stars on the stage. However, THE STAR RATINGS ARE STILL THERE EVEN THOUGH THEY ARE NOT DISPLAYED TO THE PLAYER, so characters will still move at different speeds depending on the level.
    -By default the game is setup to give you 3 lives in Lonly Wolf, and a 3-character team in Team Battle. This setting is changeable in the soft dips under "HERO" to be a number from 1-8 (Yes, this means that if you change it to 8 and select Team Battle, you will all have 8 characters on your team). The "HERO" setting is absent entirely on Version A.
    -Also worth noting that in Team Battle if the game is finished after 1 or 2 of the characters die, those characters will not be present in the ending. In Version A all 3 characters will always be there (since they all share one lifebar, naturally).

    That's pretty much it. It's still unclear as to why there are two different versions in the first place, considering the game only saw an MVS release. I have a US cart and a Japanese cart, and they're both Version B. No serial number is given on the Japanese cart, the US one is 011XXX (all my carts are in a box right now). I'm pretty sure somebody here had a Version A cart with a low serial number, so it seems to imply that the Version A carts are in fact earlier. Strangely though, there are some screenshots of Shock Troopers contained in the Shock Troopers: 2nd Squad Original Soundtrack booklet, and they are clearly screenshots of Version A. Hmmmm.

    Oh, and just as a correction in this thread (although Shito already pointed it out), changes in stuff like intros from AES to MVS do *NOT* count as a separate version of a game. All the data is programmed onto every game, it just depends on which format the game is running in of course. Magician Lord IS a game with two separate versions though, the MVS carts are programmed with the smaller lifebar and the "respawn where you died" function. The AES carts are programmed with the larger lifebar and the "restart the level when you die". If you somehow played the MVS version on an AES, you would get the extra AES-specific intro AND be able to play the game in the "respawn where you died" format.

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    Since we're talking about ST, does the fact that it has a holographic label a pretty good way of knowing it's legit?

    I keep seeing them on ST carts...

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    Tesse's Maintainence Man
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    I don't think so. Both versions were manufactured / programed by SNK so I would think holos should be present on both.

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    Not to bump a decade old thread, but I have a few copies of this game on hand and after testing them out and cracking them open, it appears that Version A has the P1 rom on the PROG PCB while Version B has the PG1 rom.

    Just thought I'd share if that helps anyone out.

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