I've never liked the neo shooters, only one I can have any fun with is aero fighters 2 and thats just for fucking about really.
I always liked Blazing Star - and I'll break it out from time to time...
I've never liked the neo shooters, only one I can have any fun with is aero fighters 2 and thats just for fucking about really.
I've never liked the neo shooters, only one I can have any fun with is aero fighters 2 and thats just for fucking about really.
I think alot of people who are casually into shooters don't realize that Raizing and Cave games are completly built around scoring. That is the whole point of them. They also just happen to have some of the best art, presentation and music in the genre. But if you don't want to put in the effort to learn the scoring mechanics don't bother playing.
Sure you could sit there and credit feed your way through but it's not fun and it's definately not satisfying. Playing for score also isn't an elitist thing either. I play for score and I'm pretty terrible. But it's still satisfying when you break your own score and put you initials on the score table.
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Wow, awesome response man!
I'm glad you elaborated on key points in my post.
I can understand that - I just don't really get into overly-complex (from my point of view) scoring systems - I don't "get" them.Truth be told - the scoring systems on the games I own are fantastic - and its very rewarding.
I mean, just cause I don't like the games you own shouldnt bother you.
You don't like Ketsui - did I sit there and question you about it after you played my board?
Why do you care?
Why does anyone care?
I can understand that - with the scoring systems in Cave games, there's a level of depth that many other shmups can't offer. I guess you and I just differ in our opinion of what makes a shmup great. And hey, that's fine.But I don't "get into" those games like i do with what I own now.
mmsadda said:I can understand that - I just don't really get into overly-complex (from my point of view) scoring systems - I don't "get" them.
Quite frankly, Galuda is fun to play for survival.
you have to understand, playing for score doesnt necessarily mean you are gunning for WR's and shit.....just playing the game properly, as it was designed and meant to be played
What do you mean "bullet cancelling?"
well put, Im just learning this now
although when im first discovering an area or new level I go back to survival mode for awhile till I think I've got the hang of it
you did play this game, right?
Okay. I'm with ya, just didn't know it was called "bullet cancelling" - I've been doing that the few times I've played, generally when there are as many bullets as possible from one enemy. Granted, I'm not too good with the timing...you did play this game, right?
this is what ive been trying to tell you.....unless you are playing the games for score(readroperly) you will not be experiencing the game as it was meant
but ya....in galuda, when you switch to kakusei(the bullets slow down and go pink) and kill the enemy, it cancels the bullets and turns them into coins(score)
theres a bit more to it, but i dont wanna bog down this thread....get over to shmups and read some ST
plus if i break it down i will more than likely word things poorly and make things seem more complex than need be....dont wanna confuse you
its pretty straightforward
Okay. I'm with ya, just didn't know it was called "bullet cancelling" - I've been doing that the few times I've played, generally when there are as many bullets as possible from one enemy. Granted, I'm not too good with the timing...
I guess that leads me to the conclusion that the scoring system in Galuda is intuitive, whereas in Ketsui it's counterintuitive (in the sense that you have to be as close as possible to an enemy to score well - this goes against survival instinct)
THAT is what makes Galuda better than other Cave games, aside from the stellar presentation and whatnot - the fact that it plays intuitively.
good advice there johnny, I deffo see your point about learning it wrong or getting used to bad habits I'll keep it in mind
as for the counterintuitive thing.....guess it depends on the player to a degree....old school shmup players would be used to hanging back and bombing....people who play more modern cave type stuff are aware of the finer points of these games and would approach it differently
I'm as old school of a shmup player as they come and believe me, I don't hang back and bomb. 100% aggression in every game
PS - Tonk needs some Dragon Blaze and Raiden Fighters Jet.