Using the dodge
People who fight against V-Codys but never use him love to bitch about the
dodge. If you've been using him then you know. But the dodge takes some
getting used to, especially with that puny guard meter. True, you aren't
knocked back by your opponents attack, but the dodge has a lag. If, for
example, Sakura just walked up and kept poking at you with st. jabs and
shorts, even though she's not really comboing you, you're stuck there in
dodge animation. Countering a jab or short after dodging it is very hard
if not impossible. Also, the dodge lag makes you tick bait for the
grapplers. Always counter dodged attacks with a cr. short combo, for the
best chances of connecting. Another thing to think about when using the
dodge is when to counter. For example, you will dodge a full Rekka Ken
from Karin, but anyone could punish her after one of those. You should try
to counter somewhere in the middle, when she isn't expecting it. Don't
mail me to tell me that you can't counter in the middle of a rekka ken, I
know you can't. I'm just using it as an example. Also, when you ruffian
kick through projectiles, you don't have to wait for the fireball to
completely clear you before you attack. You can actually start the attack
just before the projectile hits you and still dodge it. Experiment to find
the exact timing.