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- Aug 20, 2000
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Can anybody recoment a good PC set up for Game Delvopment?
Originally posted by Blaine:
<strong>Could you be a little more descriptive?</strong><hr></blockquote>
How much more?
Well I'd most like to work in 2d.
I've seen blank Rom Carts for the GBA I guess that's where I'll start.
Unless I home brew some Neo Stuff.
Originally posted by eggplant_casserole:
<strong>SGIs are generally favoured by the pros
</strong><hr></blockquote>
Not so much any more. SGI's are mostly for scientific work and some 3D houses use it. Most game development takes place on a Windows box, could be an SGI running NT but never Irix.
Therefore it's just as well to use any Windows computer with the appropriate hardware, as SGI's are very expensive.
Particularly since he wants to do 2D games for the GBA and Neo it'd be the equivelant of opening a refridgerator with a two-ton comealong.
A new SGI would be too expensive and unnecessarily powerful, and buying an old one isn't a smart idea either.
Most older video game devkits were dedicated hardware themselves, not so much SDK kits.
Odds are the original Neo programers used NEC's as they've always been very popular in Japan.
Originally posted by bemanisuperstar:
<strong>Not just the GBA but also the GP32 which from what I understand is easy to delvop for.</strong><hr></blockquote>
Easy is a very subjective concept. 'Easy' could simply be in reference to the availability of the SDK, which they actively support, that and a real homebrew and,unfortunately, pirate friendly* media.
For someone who is familiar with game design and architecture as well as programing and asset creation, then yeah it's fairly easy.
But if someone can barely program in BASIC then, no it won't be easy. It'll be EASIER than making a game in ASM and you'll probably find a good amount of support from the website and community.
So compared to developing for the Neo•Geo...yeah it's easy; you'll be using a higher-level programing language, one which will be easier to learn and understand as well as using a supported official SDK.
*I personally don't have the slightest bit of sympathy for the companies that develop for the GP32, when it comes to the issue of Piracy. They're putting games on an exceedingly simple to pirate console and it has to be something they're aware of.