Even if you played some of this scrubs in real life, it would be the same. A lot of moves are just gimped. My best character is supposed to be Leona. That's how it's been since 97. To say she's gimped in this version is an understatement. I don't know.
I played a very good Goro today. Seriously, Goro should be the bottom of the list. Ugly ass character.
Nah, there is a entirely structed way to play. A-cho has great video examples, so seek em out dude. For example, use terry and form a style that controls air and ground, he has many good footsie's, and dfC is a anti air, as well as rising tackle, even crack shoot is good to reset pressure for footsies. Terry's cB, cB, cB, sB, fwdA is great, also his fwdA standard is a good interuption, if they get countered and spin, you get a free burn knuckle.
How exactly would it be the same if I can react to things on seeing them? The instant someone jumps terry is nearly guarantee'd his rising tackle. Online after the 2nd patch, I gotta do it
ahead, and I hate not being able to do things last second. I literally gotta do my combos without confirmation of hits, and that right there is the end of a fighting game for me.
Goro can be used well, but I dislike the fact hes missing some things that are key to goro, I go with raiden in this game and my raiden isn't bad as far as grapplers go.
BTW, Leona is a total beast in this, shes guaranteed her super off practically any jump because her shortcut is easy, she has mix ups off her charge b/d, and she has godly anti air's and the like. I suggest playing this game like a fatal fury, its not really a kof. The appeal to me is that it reminds me in some ways of ff special.
kof xii has amazingly gameplay. If you have anyone to play without 22093784234 delay, then by all means go for it. I just know if I had some comp i'd be a brutal opponent because this game combines engine features that I have had past talent in, but there is no comp, and another year has gone by where nobody cares about kof.