- Joined
- Nov 18, 2006
- Posts
- 877
I'm probably the best O. Yashiro I've seen, one hell of a brag but it's trueSpike Spiegel said:Seeing this video was awesome, but it also got me asking a question that's been killing me for years... I've never played O.Yashiro, nor has anyone that's played against me used him. How is he so badass? Any tips/strats?
Follow LWK's advice, and I'd also add that his hcf A/C throw is probably the move with the most priority in the game. It will beat out anything if you use it correctly. And the mechanic of it also allows for some incredibly cheesy mind games.
Example: you knock down your opponent in whatever way, doesn't matter. Time the hcf A/C so that it comes out exactly as your opponent is standing up. The only way the move will not hit is if your opponent simply does not perform any action. And what do people do when they're getting up? Most likely they try to do some sort of DP move or they just block right? Well, even if they're holding back to block, that triggers the ability for the HCF A/C to connect right away, since they'll be moving backwards for a split second.
Some other shit you can do is, after the HCF A/C throw, jump and perform a D kick in mid air, that will make you and your opponent fall at the same time. Then time it so as you both land you hit him right away with a C, Fwd A. hcb F A/C, they can block that one, but you'd be surprised how often people don't block it. Yashiro's close C has some pretty decent priority too. Or you could simply perform another hcf A/C as you both land, if your opponent performs any action it will connect, see what I'm getting at here? It's all about the mind games.
And last but not least, you can time his qcf x 2 A/C SDM to hit as soon as your opponent is getting up from the hcf A/C throw, if you time it perfectly your opponent will get hit guaranteed unless they pull off a move like Iori's maiden masher for example (since a move like that has startup invincibility). Since his qcf x 2 A/C SDM is unblockable when fully charged, it will theoretically hit max charge and auto release itself as your opponent is standing up provided you timed the SDM correctly (you should do it a split second before your opponent comes crashing down back again into the screen), leaving them no option but to get hit for an incredibly chunk of their life.
The thing is however, that you need to practice a lot of different mind tricks and mix them up so as to not allow your opponent to predict what you're going to do. Mixing it up is the key to O. Yashiro.
I could record myself and put it up on youtube if you want, if you're having trouble understanding me.