SS3 is underrated

CHRiZ-77

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Originally posted by Deuce:
<strong>SS4 is a pile of garbage. What should have been a refinement of the good-but-flawed SS3 turned out to be a kludgy, ugly hack job. Animation cuts, moves lost, worse control (where SS3's is absolutely dead-on perfect), washed-out palettes, hit inflation galore, dumbed down joystick commands, recycled and uglified stages, less music, not to mention that it's even more poke-friendly than SS2 (and that's saying something).

And all this "less" in a higher-meg cartridge.

SS4 is the absolute bottom of the Samurai Spirits barrel. :p

-Deuce</strong><hr></blockquote>

"Disagreed" <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />

You should buy one for yourself! Play it first, then rate it! :)

SS4 is like Diamonds and Pearls... *hehe*
 

Deuce

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"Play it first, then rate it?" That's pretty funny. :rolleyes: <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />

<a href="http://www.gamefaqs.com/coinop/arcade/game/3586.html" target="_blank">Do your homework, kiddo.</a> Take note of the names. Feel free to read. And I don't see you actually trying to refute anything I said.

Ah, the naive days of my youth, before it truly dawned on me how bad SS4 was. To think I once defended that piece of crap to EX Andy. ;P

-Deuce

[ January 02, 2003: Message edited by: Deuce ]</p>
 
M

MrMonk

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Samurai Shodown is a great series, and I like all four of the games.

My favorite is the original however, it had pretty much everything right and lacked nothing.

Beautiful graphics, animation, gorgeous and varied music (near CD quality), tight control, great gameplay, a nice diverse roster of original characters, wit, it was really the best of the series.

All the followups lacked in many of those areas.

SSI > the rest. :p
 

EVIL NICK

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Originally posted by Deuce:
<strong>SS4 is a pile of garbage. What should have been a refinement of the good-but-flawed SS3 turned out to be a kludgy, ugly hack job. Animation cuts, moves lost, worse control (where SS3's is absolutely dead-on perfect), washed-out palettes, hit inflation galore, dumbed down joystick commands, recycled and uglified stages, less music, not to mention that it's even more poke-friendly than SS2 (and that's saying something).

And all this "less" in a higher-meg cartridge.

-Deuce</strong><hr></blockquote>

The first thing you forgot was the shitload of characters (including the return of Charlotte,Jubei,and Tam Tam, and the introduction of Kazuki and Sogetsu )...

Animation cuts I agree with, although SS4 moves a lot faster than SS3...

Moves lost? I don't get this one, then again I haven't played SS3 much...

Washed out palletes, ok I agree with this one too, but still prefer SS4's palette...

Hit inflation galore? What do you mean by this?
Dumbed down joystick commands, all to make the game easier to play...

Recycled and uglified stages, ok true as well, but I still like the burning town stage...

Less music? The music for Galford, Nako and Rimmy are the best versions of all...

Poke friendly, I can't dispute that, not having played SS3 enough. It's not as poke friendly as SS2 though...

Overall, SS4's engine feels more fluid than SS3's ( but then again, I haven't played SS3 much. I gotta get my cab fixed so I can fire this up)

Bottom line : SS4 is not without it's flaws, but to call it absolute shit is going too far...
Is SS3 flawless? ;)
 

FeelGood

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If they didn't make Jubei and charlotte fat and useless pendant periperal characters I guess you could include them into the argument. Tam Tam was just a joke with good air priority. He was dropped from SSII because he was too stupid looking. See, SS2 was all about getting serious, and as SSII moved to SSIII it became very obvious that they wanted to take the series into a more serious path. But then you see, as too short says, the stupid dialogues introduced in SSIV, and then realize how uninspired the entire game was... SNK just wasn't trying.

I see the hit inflation, and it doesn't quite bother me, as much as the 1 motion for all desperation moves - the dumbing down of the move list as a whole, and the fact that many moves lost all their 'umph' (see ukyo's musouzankouka for indisputable proof).

You know, then there's the backgrounds - what happened to making new stages that might be as brilliant as Genjuro's field under the Neo Geo moon, or Basara's abandonded shrine, or Galford's waterfall, or Kyoshirou's incredible kabuki theater in SSIII with all the superb details hidden on the screens that change during gameplay? Seriously, SNK didn't care. 1996 was all about just pumping out games, regardless of quality. Take a non-SNK fan that might not know the sword series too well, and have him/her play SSIII, SSIV, and then Last Blade 1 (as the 1995, 1996, 1997 movement) - I bet he'd say that SSIV was the 1995 game. It look that shitty.

Fuck, look past the joke $200 price tag. It's not a good game.

If you like the waterdown palettes, the lackluster music (I can only listen to genjuros theme, and even that was just a slight revision of his SSIII theme), and the larger character lineup (enhanced with fucked up versions of characters that if alive would wish they were dead) then so be it.


Originally posted by EVIL NICK:
<strong>

The first thing you forgot was the shitload of characters (including the return of Charlotte,Jubei,and Tam Tam, and the introduction of Kazuki and Sogetsu )...

Animation cuts I agree with, although SS4 moves a lot faster than SS3...

Moves lost? I don't get this one, then again I haven't played SS3 much...

Washed out palletes, ok I agree with this one too, but still prefer SS4's palette...

Hit inflation galore? What do you mean by this?
Dumbed down joystick commands, all to make the game easier to play...

Recycled and uglified stages, ok true as well, but I still like the burning town stage...

Less music? The music for Galford, Nako and Rimmy are the best versions of all...

Poke friendly, I can't dispute that, not having played SS3 enough. It's not as poke friendly as SS2 though...

Overall, SS4's engine feels more fluid than SS3's ( but then again, I haven't played SS3 much. I gotta get my cab fixed so I can fire this up)

Bottom line : SS4 is not without it's flaws, but to call it absolute shit is going too far...
Is SS3 flawless? ;) </strong><hr></blockquote>
 

EVIL NICK

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Originally posted by EvilWasabi:
<strong>If they didn't make Jubei and charlotte fat and useless pendant periperal characters I guess you could include them into the argument. Tam Tam was just a joke with good air priority. He was dropped from SSII because he was too stupid looking. See, SS2 was all about getting serious, and as SSII moved to SSIII it became very obvious that they wanted to take the series into a more serious path. But then you see, as too short says, the stupid dialogues introduced in SSIV, and then realize how uninspired the entire game was... SNK just wasn't trying.</strong><hr></blockquote>

Ok, so they removed Charlotte, Jubei, and Tam Tam because they weren't serious enough ( I don't really care about Tam Tam, and thank heavens they didn't include Cham Cham in neither 3 nor 4 )...
How about Sieger? Or Wan-Fu?
Why did they have only 12 characters? Removed so many characters and added less...

<strong>
I see the hit inflation, and it doesn't quite bother me, as much as the 1 motion for all desperation moves - the dumbing down of the move list as a whole, and the fact that many moves lost all their 'umph' (see ukyo's musouzankouka for indisputable proof).</strong><hr></blockquote>

What is hit inflation?

<strong>
You know, then there's the backgrounds - what happened to making new stages that might be as brilliant as Genjuro's field under the Neo Geo moon, or Basara's abandonded shrine, or Galford's waterfall, or Kyoshirou's incredible kabuki theater in SSIII with all the superb details hidden on the screens that change during gameplay? Seriously, SNK didn't care. 1996 was all about just pumping out games, regardless of quality. Take a non-SNK fan that might not know the sword series too well, and have him/her play SSIII, SSIV, and then Last Blade 1 (as the 1995, 1996, 1997 movement) - I bet he'd say that SSIV was the 1995 game. It look that shitty.
</strong><hr></blockquote>

Around here, nobody played SS3... It was a flop in the arcade... Unlike SS4... Last Blade was a bigger hit than any SS , anyway...

<strong>
Fuck, look past the joke $200 price tag. It's not a good game.</strong><hr></blockquote>

I'm looking at $40 at most for SS4 , and $25 for SS3. I'm in MVS... ;)

<strong>
If you like the waterdown palettes, the lackluster music (I can only listen to genjuros theme, and even that was just a slight revision of his SSIII theme), and the larger character lineup (enhanced with fucked up versions of characters that if alive would wish they were dead) then so be it.
</strong><hr></blockquote>

Galford's theme sucked?
Bust Jubei is great ( ok , so he has one really useless move - the hit guard move - but aside from that, he's great ) just for example...
How "fucked up" is Charlotte?

What are all the moves missing from SS4, anyway?

I think I know what it is :

SS3 is better for people who play single player against the comp. ( like KOF '96 or '97 )

Me , I like SS4 because I don't look much at backgrounds, don't care much for graphics, I look at the fighters engine, the characters ,etc. ...

Just wait until I get a chance to pick apart SS3 as a pure fighter. The last time I tried to play SS3 it was more like a chore than fun. And yes I've played all the SS games, if only I've played SS3 less than any of the others... ;)
 

FeelGood

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Actually SSIII is my pick for THE versus SS game.

I'm not saying that galford's theme sucks, it's basically the same tuna as in SSIII.

Take a look at Jubei in SSIV - fat and slow. How fucking sad the way they tooled him from the powerhouse he was in SSII.

Charlotte was a complete departure from her style in SSII.

Galford had been completely screwed around with in SSIV, such that he'd still be very strong, but his style of play feels way too limited after you play him in SSIII and know the power of his armed and unarmed forward+AB or down-forward+AB, comboed off a few quick A slashes from a toss-around. Sure - bust galford can fuck you up in SSIV, but it's just as fun.

It's like you drive a viper for a year and get all used to the power and control, and then someone somehow modifies your viper to be automatic instead of stick. Sure, you're still powerful, but you know you should have more pow but you can't get it because you've been fucked over.

Honestly, I miss Gen-An, Seiger and Nicotine, but I never missed Tam Tam, and I really don't miss Earthquake either. But between Tam Tam and EQ - I'd rather have EQ, as EQ had something to do with Galford and Hanzo.

At the arcades I played at, I had a healthy dose of versus play from SSIII and SSIV - it's not like either games was "unpopular" - you probably just have a shitty arcade, and no offense, but Canada you know, does not offer the same Mecca that NYC's china town fair has, sorry.

It's really clear that some of you just can't grasp it. And that's fine, because all you rebels against SSIII are part time SS fans anyways.
 

ShikiMikoto

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You know what, I've been holding my tongue for too long. I didn't want to say this for fear of getting bashed or flamed. Here goes:

SS3 sucked.

Yes, you heard me. I thought it was frustrating and tedious. The gameplay was rigid and the controls were stiff. The game was hard at any mode. The music really did stink. The stages were mostly okay. The quotes and theme were pretentious, but the same could be said for any game. And the game's atmosphere was cold and BORING. Who wants to face themselves TWICE?! Once with Kuroko in his boring stage, and your character once more?

However, with SS4, I enjoyed playing it LOTS more, I was into it, it wasn't BORING, the atmosphere and theme were better, and the music was better, too. Call me crazy, call me stupid, WHATEVER, but my solid opinion is:

SS4 IS FUNNER THAN SS3.

The only thing I probably do admire about SS3 is how one must use strategy, that's what makes it bearable to me when I'm looking for a challenge and there's no one around.

That's my two cents, go ahead and pound me, EW.
 

ShikiMikoto

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and I absolutely hate Galford, too. I'm glad you think they screwed him up in SS4, EW. He's pretty fucked up to begin with. Stupid and unimaginative... <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />
 

EVIL NICK

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Originally posted by EvilWasabi:
<strong>
Honestly, I miss Gen-An, Seiger and Nicotine, but I never missed Tam Tam, and I really don't miss Earthquake either. But between Tam Tam and EQ - I'd rather have EQ, as EQ had something to do with Galford and Hanzo.
</strong><hr></blockquote>

That I agree with 100%

<strong>
At the arcades I played at, I had a healthy dose of versus play from SSIII and SSIV - it's not like either games was "unpopular" - you probably just have a shitty arcade, and no offense, but Canada you know, does not offer the same Mecca that NYC's china town fair has, sorry.
</strong><hr></blockquote>

And this is where I can end my argument , since you prefer SS3 according to your experience playing versus in the arcade...
Which makes it cool with me. ;)

BTW, we do get some excellent players over here downtown ( international student attending U of T )

<strong>
It's really clear that some of you just can't grasp it. And that's fine, because all you rebels against SSIII are part time SS fans anyways.</strong><hr></blockquote>

Even if I like SS2? ;)
And I don't rebel against SS3, I would say that I just don't "get it"... :(
Which hopefully soon, might change - as soon as I can play on my cab again... I could fire it up on the Saturn, but I don't think that would give it justice. ;)
 

FeelGood

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Originally posted by EVIL NICK:
<strong>

Even if I like SS2? ;)
</strong><hr></blockquote>

Everyone likes SSII except a few shaved apes.
 

ForeverSublime

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Originally posted by EvilWasabi:
<strong>

Everyone likes SSII except a few shaved apes.</strong><hr></blockquote>

Damn, I guess that puts me in a league with Makismo.
EDIT: Man, I'm full of shit posts tonight... this year... last year...

I dig SS3 as the best (of the 2d games). It's where the series really stopped being like every other fighting game out there and became a "shodown". I have to say I liked the fast load times it had for the CD too, heheh.

That game really just fits my tastes the best - sit back and wait for the perfect time to strike. It's all about patience. I am disappointed with the lineup, though. I don't like Haomarou at all - Ukyo is okay - Genjiro is cool but doesn't fit my bill. Well, I'll take that last statement all back. Maybe that's what I like about the game. With the short roster, you really just identify with one or two fighters. It makes your relationship with the fighter very intimate, and since each player has their own relationship with their character I suppose it's really like you are fighting your friends. I guess that's what sets that feeling in this game.

[ January 03, 2003: Message edited by: ForeverSublime ]</p>
 

Deuce

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<strong>Yes, you heard me. I thought it was frustrating and tedious. The gameplay was rigid and the controls were stiff.</strong>

Funny. I found SS3 to have the smoothest controls of any 2D fighter ever made. I've never had a single problem getting any of the moves to come out. And I've played one FUCK of a lot of 2D fighters.

<strong>The game was hard at any mode.</strong>

How come it's the only SS I was ever able to beat on one credit, then? ;P The AI is cheap, sure, but very stupid and very easy to trick.

<strong>The music really did stink.</strong>

You're on drugs. And not pleasant ones, either.

<strong>The stages were mostly okay.</strong>

The stages were stunning. Some a little too static, but they were all beautiful.

<strong>The quotes and theme were pretentious, but the same could be said for any game.</strong>

The quotes were badly translated. The theme wasn't overtly cartoony like the other games in the series. How is that "pretentious?"

<strong>the music (in SS4) was better, too.</strong>

What little music there was in SS4 was mostly bad remixes of previous games. Most characters didn't have their own themes. :p

<strong>SS4 IS FUNNER THAN SS3.</strong>

That's "more fun." ;P

<strong>The only thing I probably do admire about SS3 is how one must use strategy, that's what makes it bearable to me when I'm looking for a challenge and there's no one around.</strong>

SS4 is mildly entertaining in single player mode... in vs. mode, it's garbage. Ask Wasabi, he has ways of making anyone hate SS4 within 60 credits or less. ;P

-Deuce

[ January 03, 2003: Message edited by: Deuce ]</p>
 

FeelGood

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First of all, where are all the SS3 haterZ? Usually it's about 50/50, I should check the last "SS3 is cool" thread to see if there are any turncoats amongst us.

Anyway, SS3 is definately a badass game and my second favorite in the series, but better than SS2? Lets not get carried away here!

First take a look at the SS2 cast of characters. That's pimp shit right there!

Then take a look at the huge jump it made from SS1, fucking amazing. Improved on EVERYTHING!

Then take a look at the graphics. Granted, the bright atmosphere can be nauseating but they are georgeous. Genjuro's stage brings a fucking tear to this gangsta's eye every time.

Now listen to the audio. A M A Z I N G !

After all that gets absorbed take a look at the actual game. The thing plays like a fucking chess match it's so deep. Poetry in motion motherfuckers! LIvE IT!

Now why do I like SS3 second best? Because it's badass that's why! People say it sucks but I say it is definately the coolest of the series. Nothing but a good BJ makes me tingle the way I do when both Samurai leap into the air with only a sliver of health each only to clash, the screen freezes, and both warriors begin to decend only moments later one of them splits in half and the other lands on his feet. I'll fucking kill someone with a toothpick to experience that shit.

Backgrounds are absolutely stunning. Everything is moving, everything can be interacted with. Atmosphere is unparalleled in any fighter on any platform, Basara is a fucking badass, even Shizu is cool, the graphical facelift is topnotch and the sound is the usual masterpiece.

So why isn't it the best? The cast is hurting with not enough fighters. Too many wierd glitches and the thing is just unfinished, plain and simple. The win poses need to be fixed and the little things like the select screen, win taunt screen, font and story needed some serious polish. Part 3 could have easily taken the crown but it just fell short.

3 is great, but give respect where it is due. Don't say it is the best just because it is the "black sheep". Take a closer look at 2 and it really is impossible to say 3 is the better game (though some will like it better, that's understandable. Shouldn't be this many though).

SS4 is by far the worst in the series. The game is a total hack job with bits and pieces of 3 watered down then thrown in there with a little fluff like new characters to hide the rest of the game that's missing. The cast is amazing though, by far the best in the series. That's about it though.
 

ShikiMikoto

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Originally posted by Deuce:
<strong>[qb]Yes, you heard me. I thought it was frustrating and tedious. The gameplay was rigid and the controls were stiff.</strong>

Funny. I found SS3 to have the smoothest controls of any 2D fighter ever made. I've never had a single problem getting any of the moves to come out. And I've played one FUCK of a lot of 2D fighters.

<strong>The game was hard at any mode.</strong>

How come it's the only SS I was ever able to beat on one credit, then? ;P The AI is cheap, sure, but very stupid and very easy to trick.

<strong>The music really did stink.</strong>

You're on drugs. And not pleasant ones, either.

<strong>The stages were mostly okay.</strong>

The stages were stunning. Some a little too static, but they were all beautiful.

<strong>The quotes and theme were pretentious, but the same could be said for any game.</strong>

The quotes were badly translated. The theme wasn't overtly cartoony like the other games in the series. How is that "pretentious?"

<strong>the music (in SS4) was better, too.</strong>

What little music there was in SS4 was mostly bad remixes of previous games. Most characters didn't have their own themes. :p

<strong>SS4 IS FUNNER THAN SS3.</strong>

That's "more fun." ;P

<strong>The only thing I probably do admire about SS3 is how one must use strategy, that's what makes it bearable to me when I'm looking for a challenge and there's no one around.</strong>

SS4 is mildly entertaining in single player mode... in vs. mode, it's garbage. Ask Wasabi, he has ways of making anyone hate SS4 within 60 credits or less. ;P

-Deuce

[ January 03, 2003: Message edited by: Deuce ][/QB]<hr></blockquote>

Wow...you are a bastard...

Jeez...go ahead, make me fel bad. I agree, my little rant up there was pathetic, but I was just pissed at how elitist most of you S3 worshippers were being.

So I enjoyed SS4 more. (MORE FUN than SS3) I didn't play it with discomfort, unlike S3, and strangely enough, during SS3, I felt tortured, really...and it wasn't the AI, it was just not pleasant. So what does that make me now? A wimp?

So I didn't like the music...and you reply is, oh so intellectually put, oh so refined and convincing, that I was on drugs. Despite that the music was high-pitched and a bit distressing, I really enjoyed it, but the mother-fucking cocaine kept me from enjoying the experience of canned morbid Japanese synthesized music. Oh how stupid of me!

You beat SS3 in one credit, then? I can't even get past my two fucking mirror matches without dying 900 times. What does that prove? Wow, Deuce is a fucking Samurai Shodown 3 god! And ShikiMikoto is nothing but a freak who can't beat SS3 without dying repeatedly. All hail Deuce.

I thought the theme and story and atmosphere was recycled from things I've seen a million times! I can't name them all,but I know that I've sen it before. To me, SS3 is BORING.

But I'm being a hypocrite, I can just say the same thing about SS4. And you, FeelGood and EvilWasabi can rub it in all you fucking want, but to me, your arguments are just elitist this-is-ten-times-better crap.

But then again, it's just a fucking game. A fucking game where you must slaughter opponents with a sharp object. And I, hell, we are just perfectionist gamers who always seem to want more, or less, or to just complain like human beings.

And in the end, all I say is that I was displeased and uncomfortable overall with SS3. Did even say SS4 is the best, no, I said SS4 is MORE FUN, although my conclusion I've already stated is that it's better.

Hell, I can't form a good argument for shit...damn...
 

Body rip

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I've said it 1000 times before, but I feel the need to say it again. SS4 is decent, definitely not deserving of all the praise it gets on this site, and absolutely not worth the $325 - $335 I laid down on it.

I personally find the actual gameplay in 4 to be great...you'll get no gripes from me in that department, but, as I said in the thread floating around in general somewhere "I've come to expect much more from the series other departments" - namely the visuals and the sound. I do not think that 4 holds true to the SS legacy in those areas.

I thought that a few of the characters in 4 were weakened, *lights a candle for bust Ukyo* but for the most part, everyone in that game could use a new move or two...upgrading in SS4 was non existent.

For the most part I respect the individual opinions of others, but to say the music in 4 was good, or to even rival it with the tunes found in 3 is asinine.

SS4 is very, very average...not as shit sorry as some in this thread make it out to be, but easily put to sleep when compared to 3, 2, or even 1, and again, not worth the high price tag it carries on AES.

Also, 4 takes the lighthearted nature of SS to ridiculous levels, (as I've said 1000 times before) really making the plot of the game seem like a joke.

I'll never get over these comments...

"This place stinks of death, and gym socks!"

"If you like life, be like a library and book!"

I only played 4 in the arcade once, very briefly back in '97 (with no sound). The initial impression it gave me was very enjoyable as I played against someone else, but after spending quality time with my own copy, it really has rubbed me the wrong way in many areas.

It's mega owned by SS3.

EDIT: I've come to see SS3 as a diamond in the rough. At its core, it's a kickass game, but there are elements that do indicate that the product was rushed as FeelGood said. Key instance being the lack of proper sound at the begining of a match...one character has sound priority, while another's movements or speech are muted.

The damage one takes is another element that has turned many people off to the game, though personally, I've come to appreciate the level of awareness that insane life loss brings, as many of us in this thread play SS3 with a high level of concentration, and strategy. This is a game that does not allow you to bullshit.

For the most part, SS3 is a game that grows on you... I was too turned off by the things people perceive as negative in SS3 at first, with the exception of the limited cast...never an issue for me. After owning it for a couple of years however, and learning the do's and do not's, this game fuckin' owns all others in the series for free. A serious person such as myself could not be more satisfied with this game's tone, and I could not disagree more with the person who said the gameplay was stiff and rigid...very fluid execution gameplay wise, and visually for that matter.

Never thought I'd love anything more than SS2.

4 falls short in so many ways: Bad/stupid english, (Victoly?) lack of new moves, (was anybody really given a boost from previous installments in this game?) very nasty looking appearance for the most part, (the whites in this one can turn a man to stone, Haohmaru's and shizumaru's default outfits look like shit) and a very lackluster soundtrack for an SS.

[ January 03, 2003: Message edited by: Body rip ]</p>
 

Deuce

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<strong>Wow...you are a bastard...</strong>

No, I'm an asshole. I know who my father is, and am on quite good terms with him. ;P

<strong>So I enjoyed SS4 more. (MORE FUN than SS3) I didn't play it with discomfort, unlike S3, and strangely enough, during SS3, I felt tortured, really...and it wasn't the AI, it was just not pleasant. So what does that make me now? A wimp?</strong>

And there you have the core of why SS4 was so unenjoyable for me as well... only it was exactly the opposite of SS3. Where SS3 gave an initial reaction of "whoa, this is different" which gradually gave way to great enjoyment with familiarity and the buildup of skill, SS4 gave an initial feeling of cozy familiarity, only to be quickly squashed by all of the negative, most of which I've already mentioned.

Oh yeah, two other big strikes against the SS4. Stupid blocking scheme. If you're in the middle of blocking a multi-hit move (ie. Sogetsu's POWed up waterspout, tickticktick) and you stop holding back, you stop blocking and get hit. Which means you cannot buffer moves out of block stun.

And (I can't believe I didn't mention this either), jump-in combos have been almost completely removed. Unless you land a very deep jumping C or a jumping C against a crouching opponent, it is all but impossible to follow up the hit with anything else. Fatal Fury 2's combo system has more depth than that, if memory serves. They put in the CD combo system, which is apparently supposed to be some form of replacement for the air game, but it's a pretty weak notion. It wasn't until Asura Zanmaden that they got the CD combo right. (Still a better game than SS4.)

Hell, you know how they took out the ability to dizzy your opponent in SS4? All they did was comment out the dizziness animation/state. Sometimes when you hit with a really powerful combo in SS4, your opponent will just drop in the middle of it, from a hit that doesn't normally knock down. In most games (including SS3), that indicates that the opponent will be dizzy when he/she gets up. In SS4, this happens and he/she just gets right back up and continues fighting. Why not just take the whole thing out entirely? It's sloppy programming, pure and simple.

<strong>And ShikiMikoto is nothing but a freak who can't beat SS3 without dying repeatedly. All hail Deuce.</strong>

Oh, chill out. Stop taking the whole thing so personally. The point is that SS3 is not that hard once you get used to it. Did I say, "you sure suck if you can't beat SS3 on one credit?" No. And don't claim I was implying it either, because I wasn't. This discussion is not about you. :p

<strong>I thought the theme and story and atmosphere was recycled from things I've seen a million times! I can't name them all,but I know that I've sen it before. To me, SS3 is BORING.</strong>

And SS4's plot was recycled from SS2, which was only a slight modification of SS1, which was a rehash of a very, very common anime/manga storyline. What's your point?

If you prefer SS4, fine, that's your prerogative. But the only arguments you're giving are about "feeling," as opposed to anything quantifiable, which is not particularly convincing. Don't get so bent out of shape. After all, it is just a game. You had more fun with SS4. That's all well and good. But to claim SS3 "sucks," you'd best be prepared to come up with a better reason than "it just does."

Contrary to what you're probably thinking here, I'm not just talking out of my ass. I've played the SS series from the outset, gotten deeply into every single game released, studied up on the storyline and characters, and heavily evaluated each game. And while SS2 is a great game, one of the best in the Neo's catalog, SS3 will always be my favorite... because if nothing else, it is the most technical game in the series. Is it flawed? Certainly. The game was rushed, and the bugs and poor balance are fine examples of that (not unlike KOF2000). I've no problem with admitting that. But with SS3, they had a vision, and by the gods, they reached for it. Some folks didn't like it; that's to be expected. But with SS4, the whole thing had an atmosphere of "these people just want SS2 again... see if you can make SS3 more like SS2. I don't know, come up with something." Like they really just didn't care very much anymore. This is probably also why they stopped making 2D SS games.

Elitist? If you say so. But you're wrong. ;P

-Deuce

[ January 03, 2003: Message edited by: Deuce ]</p>
 

ShikiMikoto

Mature's Make-up Artist
Joined
Aug 27, 2002
Posts
1,351
Forgive me, I personally am not used to this sort of discussion, and snapped to the defensive. Well proven, Deuce. I have shown no true argument here and made a fool of myself. I have no need to further reply in this thread.
 

Deuce

Death Before Dishonesty, Logic Above All,
Joined
Feb 13, 2002
Posts
7,454
Hey, no problem. It's your right to prefer SS4. And I also apologize if I came off as overly acerbic.

On a brighter note, all this SS talk has gotten me wanting to play some Asura Zanmaden again. Maybe I'll finally make some more movies. ;P

-Deuce
 

ShikiMikoto

Mature's Make-up Artist
Joined
Aug 27, 2002
Posts
1,351
Originally posted by Deuce:
<strong>Hey, no problem. It's your right to prefer SS4. And I also apologize if I came off as overly acerbic.

On a brighter note, all this SS talk has gotten me wanting to play some Asura Zanmaden again. Maybe I'll finally make some more movies. ;P

-Deuce</strong><hr></blockquote>

Oh yeah, I was impressed by those vids, great stuff, man.

(there's goes my promise. oh well. :) )
 

Lupin

Krauser's Shoe Shiner
Joined
Aug 18, 2002
Posts
242
1st off, all the games in the Samurai Spirits series are great game. Samurai Spirits1-4 all have stuff that are great and unique to their specific game.

Alot of people like to crap on 3, but I loved it.
And I think 3 has the best soundtrack in the series, especially the arranged one(part 2 is a close 2nd). 3 had it's faults, but it's still a great game. New grafix style, very beautiful backgrounds, awesome music, and a smaller cast that made you really learn each character.

4 was awesome too. Only complaint I have w/ it, but it's not only Samurai Spirits 4, it's also in every KoF after 96, is that their are no more specific backgrounds and music that are unique to a specific character. I loved that aspect, especially in Samurai Spirits 2&3. It sorta added to each individual characters own personality. We lost that in Samurai Spirits 4.

SNK also did it in Last Blade 2, and every KoF after 96.

Other than that, and the other missing characters from part 2 that were left out, 4 is great.

Samurai Spirits, great series, all about atmosphere
 

BryLmoo

AES Contact Cleaner, Extraordinaire!!!,
20 Year Member
Joined
Aug 22, 2000
Posts
3,634
"horrible atmosphere"

lol
 

CHRiZ-77

Gal Ageise's Demon
Joined
Jun 8, 2001
Posts
2,051
I mean, people who prefer Part 1-3, specially SS2 insteat of SS4, maybe never played the fourth one!!! :D
 

Michael Yagami

I was wondering if I might get a rank with a Castl
Joined
May 1, 2002
Posts
5,928
I've been spending a good deal of time with 3 this past week and its quickly becoming one of my favorties of the Series, but I do have some gripes with it. First off, I think that the in game art is porbably some of the best in the entire series, the animation is tight and the game play is spot on. But, IMO, the damage is set too high (not to mention a little off balance) and the comp. is on crack. Still a solid game thru and thru.

Yagami
 
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