SS3 is underrated

MarrymeMai

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This game is beautiful! It's like interactive anime. Much nicer looking than SS2. And they finally took away the "equality" of the kicks. I hardly ever used them anyway. No more loosing synch in failing to press the two slash buttons at the same exact milisecond; "strong" finally has its own button. Interactive backgrounds, and a MUCH darker atmosphere than 2. This game owns 2, IMO.
 

k'_127

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I lost interest for the series since they made the C button for the strong slash and left one button for kicks . it was fun to slash your opponent by pressing A+B at the same time <img src="graemlins/drool2.gif" border="0" alt="[Drool 2]" />
and I didn't like how big the sprites were in SS3/SS4
 

Body rip

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We are probably going to get flamed to hell and back for this MMM, but I will agree that 3 owns 2. Much more beautiful game to look at, sound is equally good, (if not better) and no stupid doll moves to lighten up the game's pitch. I love SS2, but SS3 is officially my fav in the series now...fucked up handicap and all.

I said it for months now, it's a very underrated game.

I've been playing it (3) much more than any other showdown lately.

EDITED for spelling, and removed call to arms over fear of verbal assassination.

[ December 20, 2002: Message edited by: Body rip ]</p>
 

FeelGood

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I think III is underrated - but also underappreciated. Most people never give the game a good chance.

1995 was a good year for games.
 

Body rip

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Originally posted by k'_127:
<strong>I lost interest for the series since they made the C button for the strong slash and left one button for kicks . it was fun to slash your opponent by pressing A+B at the same time <img src="graemlins/drool2.gif" border="0" alt="[Drool 2]" />
and I didn't like how big the sprites were in SS3/SS4</strong><hr></blockquote>

I've got no idea how I overlooked this post...

You find it more "fun" to hit two buttons simultaneously than just tapping one!? The gameplay mechanics were simplified with the arrival of 3... I found it annoying in parts 1/2 to time the button presses for strong attacks, because often times, they wouldn't execute. All of that was remedied in 3.

And I don't know what to tell you if you've got a problem with big, pretty sprites...I also thought that was an upgrade from 2.

To each their own I guess...

It's comments like these that give me the feeling that people just say these things because of the nostalgia they feel with the earlier versions (primarily 2). It's like when you've grown so fond of one thing that when another comes, you totally push it back without giving it its fair run. You turn a blind eye to anything that differs from what you're accustomed...

EDIT: Just popped SS3 in! <img src="graemlins/glee.gif" border="0" alt="[Glee]" />

[ December 20, 2002: Message edited by: Body rip ]</p>
 

kernow

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I feel no nostalgia for 2, 1 takes that spot

as for 3? mmm its pwetty :)
 

Loopz

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I will admit that SamSho III is a good game in its own right that most people are not willing to give a real shot. I'm looking to pick it up on MVS meself. Despite that, it still doesn't hold a candle to II. I know it has many more frames of animation and more technically spectacular backgrounds, but the character roster is weak, and the new control scheme pales next to the original SS1&2 layout. I never have a problem pulling off A+B slashes or kicks. Having one button just for C slashes and only one kick button is making the game simpler. I also have no taste for the A+B+C character circling move...feels really spazzy.

As a fighting game of it's own, its cool and worth owning. It's just a letdown from III with its lame cast and simplified control scheme. I also prefer SSII's BG's on artistic merits. It's still leagues above SS4 though, that game really feels like a mess.
 

k'_127

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Originally posted by Body rip:
<strong>
To each their own I guess...
</strong><hr></blockquote>

didn't mention all the things I didn't like in SS3

and yes , to each their own :D
 

Body rip

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Originally posted by Loopz:
<strong> I know it has many more frames of animation and more technically spectacular backgrounds, but the character roster is weak, and the new control scheme pales next to the original SS1&2 layout. I never have a problem pulling off A+B slashes or kicks. Having one button just for C slashes and only one kick button is making the game simpler. I also have no taste for the A+B+C character circling move...feels really spazzy.

It's just a letdown from III with its lame cast and simplified control scheme. </strong><hr></blockquote>

A+B+C charges the character, the circling move is done simply by A+B dodging at an extremely close range. I liked the KOF philosophy of charging in that game...they should've ported that over to 4.

Why's an easier control scheme such a bad thing? You think it gives scrubs a better chance at competing? No way! It's usually the hack happy folk that are first to get axed, because the game has a higher emphasis set on defense with the quick dodges and counters.

And another thing: The next person I come across that relied on the kicking scheme in SS1/2 will be the first. They weren't really a big factor for me.

Weak roster? Why? 'cause there's only 12 people instead of 15? And with the exception of Rimu Ruru, Amakusa, (and maybe Nakoruru) everybody can hold their own in SS3. Lets not forget that Nakoruru has never been a top tier person.

The only thing I don't care for in the later games was the whole bust/slash shit. I never liked that whole double identity garbage.

You are right about 3 owning 4 though my good friend. Probably the worst $335 I've ever spent went to SS4...
 

EVIL NICK

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Originally posted by Body rip:
<strong>

A+B+C charges the character, the circling move is done simply by A+B dodging at an extremely close range. I liked the KOF philosophy of charging in that game...they should've ported that over to 4.
</strong><hr></blockquote>

I agree...

<strong>
Weak roster? Why? 'cause there's only 12 people instead of 15? And with the exception of Rimu Ruru, Amakusa, (and maybe Nakoruru) everybody can hold their own in SS3. Lets not forget that Nakoruru has never been a top tier person.
</strong><hr></blockquote>

What? I used to own the arcade with my Nakoruru , Bust or Slash...My other main character was Rimururu, I'm not kidding...
Maybe everybody else was a loser at my arcade. <img src="graemlins/annoyed.gif" border="0" alt="[Annoyed]" />

<strong>
The only thing I don't care for in the later games was the whole bust/slash shit. I never liked that whole double identity garbage.
</strong><hr></blockquote>

That's something that I like, I know, it doen't make sense, but it's still good strictly as a gameplay feature...

<strong>
You are right about 3 owning 4 though my good friend. Probably the worst $335 I've ever spent went to SS4...</strong><hr></blockquote>

Each to his own, I guess. I prefer SS4, but maybe because that's the only one with the Kazama brothers...
 

Spike Spiegel

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The whole two slashes and you're dead thing... that doesn't bother anyone?

3 would be good if there wasn't 1, 2 and 4 in the series. If it were called something else, I can see people liking it more. However, I just feel that it's the least important in the series, and that's why it gets the least respect.

Spike
 

MarrymeMai

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Originally posted by Spike Spiegel:
<strong>The whole two slashes and you're dead thing... that doesn't bother anyone?</strong><hr></blockquote>

That's pretty realistic, actually. I hated it in Bushido Blade, though.
 

X-death

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SS3 is pretty damn good. I personally like SS4 the best out of all the Samurai Showdowns because of Tam Tam.
 

BeefJerky

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I don't understand why people call SS3 the "blacksheep of the series". It's damned fun!

In fact, I'm going to buy it after my b-day. If I can get a good price anyways... Runs about $75-$90 for a JPN cart right?

EDIT: SS3 ownz SS2 for free, 24-7, all year round, and 5 ways to Sunday. :D

[ December 21, 2002: Message edited by: Matt Semmel ]</p>
 

Loopz

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And another thing: The next person I come across that relied on the kicking scheme in SS1/2 will be the first. They weren't really a big factor for me.

<hr></blockquote>

I use the kicks A LOT. Genjuro has one of the best C+D kicks in the game. I call it Das Boot.
 

Atro

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The only factor where SamSho 3 stinks is the ridiculous AI of the CPU.

The CPU plays fucking cheap. I hate when they turn games too much cheesy.

Weakest point, just like AOF2. ;)
 

tsukaesugi

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The backgrounds were beautiful in SS3, especially Basara's. That was one reason I really liked the game.

It was interesting that of the four new characters introduced in SS2, only Genjuro made it to SS3. Personally, I'd have rather seen Seiger rather than Nakoruru. She just seemed to be a not very original take on Nakoruru.
 

FeelGood

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When you're doing 2 player, SSIII is much much better than SSIV. See, you can kill someone with 3 hits in SSIII (come on, steve. 2 hits? come on.) and you can kill someone with 4 hits in SSIV. Don't like dying that easy? Then don't get counter hit. The reason the damage can get so high is because you're probably using an attack that leaves you wide open for a hit x135%+ damage. Don't do it.

Don't do a C Kogetsuzan when you aren't inside a combo.

Don't do a C hit out of nowhere, when the opponent is likely to block and counter.

Don't do stupid things.

After enough play time, you start to see much longer fights, because both you and your opponent become wise to what works and what doesn't. And then it becomes a game of skill.

You can have all the skill in the world, and Slash Sogetsu will still fuck you up, down, and sidewise. To each their own - yeah. But you know, are you going to sit at Leslie M. Collin's table, or with me and the wise men that see SSIV as a big let down in the series that only earned marks because it has "Endings" (which held no bearing on the rest of the series, mind you). BTW - there are only two tables, smart ass.
 

BigFred

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Well, I'll agree it's underrated. It's one of my favourites for sure. I like the idea of there being a Bust and Slash version of each character, kinda prolongs the lifespan of the game. Can't say I've found something worth complaining about so far.
 

EvilMike

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Originally posted by kernow:
<strong>I feel no nostalgia for 2, 1 takes that spot

as for 3? mmm its pwetty :) </strong><hr></blockquote>

I couldn't agree more.
 

YeldellGW

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Originally posted by Loopz:
I use the kicks A LOT. Genjuro has one of the best C+D kicks in the game. I call it Das Boot.<hr></blockquote>

Kick user right here. I sure as hell miss my kick variations.

Maybe getting rid of Hard slashes would have solve the damage problem for the series. Making them easier to do sure as hell didn't.
 

EVIL NICK

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Originally posted by EvilWasabi:
<strong>
You can have all the skill in the world, and Slash Sogetsu will still fuck you up, down, and sidewise. To each their own - yeah. But you know, are you going to sit at Leslie M. Collin's table, or with me and the wise men that see SSIV as a big let down in the series that only earned marks because it has "Endings" (which held no bearing on the rest of the series, mind you). BTW - there are only two tables, smart ass.</strong><hr></blockquote>

I don't really know where to put this... :(

With all due respect, are you implying that somebody has to be like Leslie to like SS4? <img src="graemlins/ohno.gif" border="0" alt="[Oh No]" />
 

FeelGood

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Originally posted by YeldellGW:
<strong>

Kick user right here. I sure as hell miss my kick variations.

Maybe getting rid of Hard slashes would have solve the damage problem for the series. Making them easier to do sure as hell didn't.</strong><hr></blockquote>

Taking out the kicks was definitely a bad move in my opinion. I mean, it really doesn't feel right using kicks with Ukyo in SSIII or SSIV. I personally don't think the game needed 3 slashes that much. But then in Last Blade 1 and 2, I don't feel the need for kick variations...
 

BIG BEAR

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The ONLY Samurai Game that I can play with interest is III nowadays..
I don't consider IV apart of the series because it has no resemblence of the 1st installment.
If Playmore ever decides to release another Samurai Shodown game I would hope that they would pattern it exactly after III.The dark character designs and feel just plain RULE..
Samurai III serves as a teaser for how great a Samurai Shodown game can truly be.
-BB
 
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