Can anyone finish AES Sengoku without a memory card save?

evil wasabi

The Jongmaster
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I've tried and tried and the game just seems too hard. I've found that the secret to success is to switch between your other alter-egos when you have a power up since the power ups usually result in some type of projectile attack...fighting the later bosses with melee attacks is suicide. However, if I don't use a memory card save, the best I can get is stage 5 on one set of continues.

Is there a secret to finishing this game or am I going to have to resort to memory card saving?
 

pogus

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hi there i have sen 3 jap version, i think i have neary finished it, no 1 put it on easy, or the finger sore way is this,use falcon first , first two levels brasil and easy level,then use kongoh next , that should get you onto next two levels usa next on use byakki as he is the main dude . hope this helps if ya want give us a blast in pogus members neogeo com.
 

evil wasabi

The Jongmaster
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Actually, I'm referring to the original game (1991 Sengoku).

But thanks for the Sengoku3 tips. I plan on getting that game soon.
 

Dolphin

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The bottom line is that the original Sengoku is as tough as nails! I've never managed to beat it without resorting to memory card cheese, either. I recently sold my JPN paper box edition (can't stand those) and have a very mint vinyl box US version on the way. Once I get it, I'm going to give this game another go...
 

evil wasabi

The Jongmaster
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Originally posted by DolphinLord:
<strong>The bottom line is that the original Sengoku is as tough as nails! I've never managed to beat it without resorting to memory card cheese, either. I recently sold my JPN paper box edition (can't stand those) and have a very mint vinyl box US version on the way. Once I get it, I'm going to give this game another go...</strong><hr></blockquote>

Paper boxes are awesome! In fact, I am currently buying as many of those editions as possible! Anyway, I have the US vinyl box edition and it is too hard.

The main gripe is that I can't tell how many continues I have remaining. Nowhere can I see a credit display on my screen. Some of the battles seem to be based on pure luck...theose katana-brandishing samurai will be easy and then suddenly you'll come across two who cut down your entire life bar with three swings of their sword!

When you get the game again, here are some tips to get you started. Use the ninja dog's spinning jump attack any of the bosses/large enemies who jump alot. Use the sumarai ghost/and white Ninja and keep them powered up (powerful projectile attacks)for boss encounters. Melee attacks on all but the first 2 or 3 bosses are pure suicide . Jump kicks with the human are USELESS! You'll hit the enemy and 9 times out of 10 he'll still be standing when you land only to hack your player to pieces.

That's about all I can think of for now, but if anyone else has any tips or bugs on this great game, please let me know!
 

Jotaro

Marked Wolf
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Yes! I have beaten it and I don't even own a memory card
but I was playing 2p with a friend and he was really good :D
 

pogus

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hey guys the retro king is open, wana chat about IKARI WARRIORS/OP WOLF/ DOUBLE DRAGON/ GREEN BERRET/SWIV/ROLLING THUNDER/ROBO COD/SPACE INVADERS/DARRIS 2/PLAYING GAMES LIKE HALLO /BUFFY/SMACK BRO/GTA3/XBOX/PS2/GAME CUBE/PC/I WILL ALLWAYS LOOK BACK AT GHOST PILOTS/SEN 2 AND 3/NINJA COMBAT/MD/CD32/AMIGA 500 SNES/NES/MS/C64/SPEC 48 128K/ATARI 2600/NEO AES AND NGP/I MEAN WOW PLAYING PAC MAN/JAP GHOULS AND GHOSTS,GAME PLAY WAS FINE NO FLASH MOVIE STARTS I KNOW BUT GAME PLAY WAS HARD MOST OF YHE TIME,YOU REALLY GOT PULLED IN, NOW I HAVE MIXID FELLINGS WITH MOST GAMES,PLAYING MS 1 AT A ARCADE I FOUND ON VACATION IT WAS WELL COOL EXCEPT RUNING ABOUT FOR CHANGE,RAMBO ON THE MEGADRIVE WAS COOL,ON A UPDATE NOTE PLAY STAR WARS ON GAME CUBE ITS COOL AND HARD TO PLAY, TO ANY RETRO DUDES GALS OUT THERE, AT A TIME OF HIGH PRICES FOR GAMES TO BE SOMTIMES FININISED IN A DAY OR TWO IT SUCKS?SEE YA. PS SORRY ABOUT GROUND ZERO HE NEEDS TO HANG SOON.
 

ShikiMikoto

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Originally posted by pogus:
<strong>hey guys the retro king is open, wana chat about IKARI WARRIORS/OP WOLF/ DOUBLE DRAGON/ GREEN BERRET/SWIV/ROLLING THUNDER/ROBO COD/SPACE INVADERS/DARRIS 2/PLAYING GAMES LIKE HALLO /BUFFY/SMACK BRO/GTA3/XBOX/PS2/GAME CUBE/PC/I WILL ALLWAYS LOOK BACK AT GHOST PILOTS/SEN 2 AND 3/NINJA COMBAT/MD/CD32/AMIGA 500 SNES/NES/MS/C64/SPEC 48 128K/ATARI 2600/NEO AES AND NGP/I MEAN WOW PLAYING PAC MAN/JAP GHOULS AND GHOSTS,GAME PLAY WAS FINE NO FLASH MOVIE STARTS I KNOW BUT GAME PLAY WAS HARD MOST OF YHE TIME,YOU REALLY GOT PULLED IN, NOW I HAVE MIXID FELLINGS WITH MOST GAMES,PLAYING MS 1 AT A ARCADE I FOUND ON VACATION IT WAS WELL COOL EXCEPT RUNING ABOUT FOR CHANGE,RAMBO ON THE MEGADRIVE WAS COOL,ON A UPDATE NOTE PLAY STAR WARS ON GAME CUBE ITS COOL AND HARD TO PLAY, TO ANY RETRO DUDES GALS OUT THERE, AT A TIME OF HIGH PRICES FOR GAMES TO BE SOMTIMES FININISED IN A DAY OR TWO IT SUCKS?SEE YA. PS SORRY ABOUT GROUND ZERO HE NEEDS TO HANG SOON.</strong><hr></blockquote>

............huh?.......
 

Fran

today forever
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sengoku 1 is simply I-M-P-O-S-S-I-B-L-E

i can complete part 2 with one credit

but part 1...took me like 20

madness
 

DangerousK

MotoGP and Formula 1 Freak
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Originally posted by Fran:
<strong>sengoku 1 is simply I-M-P-O-S-S-I-B-L-E

i can complete part 2 with one credit

but part 1...took me like 20

madness</strong><hr></blockquote>

It can't be impossible.

Every video game CAN be beaten.

You need more practice. <img src="graemlins/glee.gif" border="0" alt="[Glee]" />
 

evil wasabi

The Jongmaster
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I played through this game last night and made it to stage four. The good part is that I now have a working memory card so I'll be able to start from there the next time I play.

I must finish this game! It was one of my favorites back when I was Neo-less and when I had to resort to playing it on the neighborhood MVS system!
 

Deuce

Death Before Dishonesty, Logic Above All,
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Feb 13, 2002
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Four words:

Ikari Warriors for NES.

Im-@#$%ing possible (without continuing). I don't believe it's ever been done. Prove it to me and I still won't believe it. ;)

-Deuce
 
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done!

based on the marp mame replay done by P21.

this game gets quite enjoyable once you know the engine.

mtSGK1cc1.jpg


mtSGK1cc2.jpg


mtSGK1cc3.jpg


played on NGH with romset 1 game cartridge.
 

BBH

1cc my ASS!,
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good shit metallizer!

I still don't find the game all that enjoyable though. It's pure memorization. Gotta know when and where to position yourself for each wave of enemies on the later levels, gotta know which form you need to transform to ahead of time, etc... it's hard to just "wing it" and play without knowing every single facet of the game.

P21 is a beast at beat-em-ups.
 
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BBH said:
good shit metallizer!

I still don't find the game all that enjoyable though. It's pure memorization. Gotta know when and where to position yourself for each wave of enemies on the later levels, gotta know which form you need to transform to ahead of time, etc... it's hard to just "wing it" and play without knowing every single facet of the game.

P21 is a beast at beat-em-ups.

+ you have to know how to kill the enemies.

the samurais are the easiest enemies to kill if you know how to do it.

this game looks impossible, it´s nice to know it can actually be done.

P21 has a perfect score on the game with romset2.
 

Falkentyne

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I know I'm going to sound like I'm on a high horse, but I was the ONLY person (back in 1991) who could beat the Arcade version of Sengoku (the original one) on one quarter, at my local arcade, and I don't know a single player who was able to beat the game at that time (most simply considered it too hard, and if they played, they pumped quarters...)

The game was actually NOT that hard. It just required a LOT of technique AND stalling. Magician Lord was actually much harder (though I beat that game on one credit as well, several times, but I couldn't do it repeatedly, because it required TOO precise play). Besides important tactics like chopping up the enemy samurai's sword as the human, and then IMMEDIATELY moving on TOP of him so he cant kiick you, while punching him and changing direction to KEEP him on top of you (this was critical; you could kill all of the red samurai this way without needing a morph), the trick to this game was knowing the boss patterns, and conserving /recharging your change time. If you knew how to stall, the game stopped being impossible.

I recall that the blue samurai's swords could NOT be broken easily, I think, while the red ones just required you to keep your distance and mash the A button, and when they got close, you would break their sword, and then hug/punch them to death on top of their sprite...I forgot how to handle blues....

As far as the change time issue went,
the game had a "hurry" counter (like TMNT, another game that I routinely beat on 1 quarter), but you could stall it by creep jumping. You did this by pressing jump, and holding the joystick forward while jumping straight up; this made the game think you were moving, while making you go as slow as possible. This was very important, because it gave you extra time to recharge your change time. This strategy was needed on all levels.

Another (easier) strategy was to stall on the areas where the jumping ninjas came out, when your change time was low. I think you could stall about two minutes at these parts, just dodging the jumping ninjas, but I don't remember if you needed 1 or 2 ninjas alive on the screen, in order to not get the death barrels sent at you.

When you learned how to do this, and learned the proper boss strategies, this game suddenly became alot easier.

Last boss was basically impossible to kill without dying, since you HAD to be the human, and I couldn't find a clear defense pattern to avoid his slashes. Basically, mash until he dies, and lose about 3 lives in the process. But if you had enough extra men from precise play, you would win on one credit.

Now, I haven't tried this game on MAME emulators yet, as I simply don't want to deal with this type of stalling when quarters aren't involved like the old days, but I'm sure with MAME's save feature (and memory card saves from other consoles), other strategies could easily be found that were more effective and faster.

Just remember that back in the arcades, you couldn't reload saves, and playing cost money. So experimenting was VERY expensive, so you cared about NOT dying and not messing around, so you don't go broke...
 

2D_mastur

Is he greater than XD Master?
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Holy shit. I had no idea there could be so much thought and skill put into this game. I usually just play this game mindlessly and sit back and enjoy all the weird things about it. Glad to see other fans. Seems like this game is tough as rocks for the hopeful 1cc'er.
 
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Besides important tactics like chopping up the enemy samurai's sword as the human, and then IMMEDIATELY moving on TOP of him so he cant kiick you, while punching him and changing direction to KEEP him on top of you (this was critical; you could kill all of the red samurai this way without needing a morph), the trick to this game was knowing the boss patterns, and conserving /recharging your change time. If you knew how to stall, the game stopped being impossible.

]I recall that the blue samurai's swords could NOT be broken easily, I think, while the red ones just required you to keep your distance and mash the A button, and when they got close, you would break their sword, and then hug/punch them to death on top of their sprite...I forgot how to handle blues....

What I did to kill samurais, both red and blue, as human is to sword break mashing :A: in front of them, retreat half a screen and charge a fireball (hold :A:) It should be enough time until the samurai charges against you to release the fireball that somehow hits in the opposite direction causing the samurai to go as far away from you as possible. You can control many samurais with this technique and it also does a nice stall to the game.

As far as the change time issue went, the game had a "hurry" counter (like TMNT, another game that I routinely beat on 1 quarter), but you could stall it by creep jumping. You did this by pressing jump, and holding the joystick forward while jumping straight up; this made the game think you were moving, while making you go as slow as possible. This was very important, because it gave you extra time to recharge your change time. This strategy was needed on all levels.

Another thing you can do by continuous jumping is delaying the powerups effect. You get a powerup and keep jumping, it stops the powerup animation that is done on ground. It lets you maximize the powerup life by jumping thru those long before fights animations that every single enemy in the game have. You will only start using the powerup when you´re ready to strike the enemy.

Another (easier) strategy was to stall on the areas where the jumping ninjas came out, when your change time was low. I think you could stall about two minutes at these parts, just dodging the jumping ninjas, but I don't remember if you needed 1 or 2 ninjas alive on the screen, in order to not get the death barrels sent at you.

Even easier to stall is the kong fu enemies that jump backwards if you mash :A: in front of them. You will be also killing them by fireball attack when you´re as far away from them as possible.

When you learned how to do this, and learned the proper boss strategies, this game suddenly became alot easier.

Last boss was basically impossible to kill without dying, since you HAD to be the human, and I couldn't find a clear defense pattern to avoid his slashes. Basically, mash until he dies, and lose about 3 lives in the process. But if you had enough extra men from precise play, you would win on one credit.

If you stand slightly below the last boss with the character´s head a little above the waist of the boss every attack will hit. You ´ll only be using one life to kill the last boss this way.

Now, I haven't tried this game on MAME emulators yet, as I simply don't want to deal with this type of stalling when quarters aren't involved like the old days, but I'm sure with MAME's save feature (and memory card saves from other consoles), other strategies could easily be found that were more effective and faster.

You should watch that perfect play of the game that i mentioned previously. It´s incredible.
 
Last edited:

Hewitson

Metal Slug Mechanic
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Mar 6, 2008
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2,198
It can't be impossible.

Every video game CAN be beaten.

You need more practice.
Actually, a lot of older games had no ending and either went forever, or crashed once you reached a ridiculously high stage.

Also, the NTSC version of Impossible Mission on the Atari 7800 was actually impossible due to a bug in the game!
 

BIGTIME

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Actually, a lot of older games had no ending and either went forever, or crashed once you reached a ridiculously high stage.

Also, the NTSC version of Impossible Mission on the Atari 7800 was actually impossible due to a bug in the game!

Also the original version of heavy shreddin for NES was impossible
 
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