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Thread: Hyper 64 rev2 images (large post)

  1. #1
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    Hyper 64 rev2 images (large post)

    Here are a few images I took of my new NeoGeo Hyper 64 motherboards. Sorry for the poor quality but its nasty and raining/hailing here today and the interior lighting of my house is very poor for taking pics. I will try finding a friend with a scanner to scan in the manual for me...unfortunatly I dont think my camera will take good enough pics...at least not today.

    General images of the board:





    The Jamma/MVS switches



    The random 4 dip switch I havent figured out yet and the description from the manual (note second manual image is just to the right of the first as if in another column)



  2. #2
    Banned billd420's Avatar
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    Do those inputs on the front interface with the neo candies?

    -Bill

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    Im not really sure what all the extra pins and ports are for yet...havent had a chance to try and track traces down to see if they intersect other known traces yet.

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    Good job Pas 4 posting the pics. Thx
    Had happy dealings with: JMKurtz, billd420 (before you know, lol), racecar, neo alec, asianxcore, CheapNeoGeo, Xian Xi, Dracula AD 1972, SNKJorge, BoyProdigy, bamarquez226, Ralf501, NeoCverA, DegenerateSkate, loegan43, DevilRedeemed, eastbayarb, werejag, BIG BEAR, NEgO MANIAC & channelmaniac

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    Quote Originally Posted by billd420
    Do those inputs on the front interface with the neo candies?

    -Bill
    Ya, so what are those molex connectors for?

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    Quote Originally Posted by Pas
    The random 4 dip switch I havent figured out yet and the description from the manual (note second manual image is just to the right of the first as if in another
    It says "Dipswitch: Unused."
    Indifference has led to boredom.

  8. #8
    Banned billd420's Avatar
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    Quote Originally Posted by Xian Xi
    Ya, so what are those molex connectors for?
    You mean Amp connectors. Those aint molex...

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    Quote Originally Posted by billd420
    You mean Amp connectors. Those aint molex...
    Ya sorry, I was shopping for Molex connectors at the time...lol

  10. #10
    Quote Originally Posted by billd420
    You mean Amp connectors. Those aint molex...
    You mean JST connectors. Those aint Amp...

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    haha you guys are funny. I just noticed that on the Rev 1 board those 4 dips are in the on position but on Rev2 they're off and they dont have any jumpers either.

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    Next time I have the board hooked up I will try switching the positions on the dips. I have read some rumers that they can throw it into some testing and option modes but it will be interesting to see if anything actually happens. As for the white plastic connnectors (not real important to me who made them ) I have not found any continuity with them and the jamma harness other than the grounds which of course are all linked. I am still trying to get a hold of a scanner to get the manual scanned....maybe it will shed some light on them.

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    Quote Originally Posted by MKL
    You mean JST connectors. Those aint Amp...
    I stand corrected... I always confuse the two...

    -Bill

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    The Molex / AMP / JST connectors aren't connected to anything. Also here's high-res pics of pages 5 & 6 from the manual, which covers those switches if anyone wants to translate.

    Page 5

    Page 6

    -Kickin' Wing
    NG Chat - The Truth is Out There..

    [08:26 PM] KagerouSama: There is no Sama conspiracy.

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    Here's your basic translation. All I have time for right now.

    1 - 3.96 pitch 56-pin JAMMA edge connector
    2 - Cartridge connector
    3 - Vs. harness connector
    4 - Lock lever
    5 - Volume
    6 - JAMMA/MVS Switch A
    7 - JAMMA/MVS Switch B
    8 - Non-functional
    9-12 - Expansion Ports
    13 - Dipswitch (unused)
    14 - Push Lever (press to remove cartridge)
    15 - Expansion Port
    Indifference has led to boredom.

  17. #17
    im guessing those extra connectors are for the driving and shooting games? for controls and other stuff.

    what about that hyper 64 vs cab with the little lcd and the camera, does that use the hyper to work?
    home cart serial #242177

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    Quote Originally Posted by not sonic
    im guessing those extra connectors are for the driving and shooting games? for controls and other stuff.

    what about that hyper 64 vs cab with the little lcd and the camera, does that use the hyper to work?
    There are 4 known types of Neogeo Hyper64 motherboard available;
    "Fighting" boards will ONLY play the fighting games, there are 2 revisions of this board, the second revision had a standard neogeo harness instead of a custom one.
    "Racing" boards will ONLY play the 2 racing games.
    "Shooter" boards will ONLY play Beast Busters: Second Nightmare.
    "Korean" boards will ONLY play the 2 Samurai Shodown games.
    If you put a game cartridge in a motherboard that does not support it, it will report a (MACHINE CODE ERROR). If you have the racing board and do not connect all of the analog inputs before bootup it will also throw up an error.

  19. #19
    Let DARK ANDY In Lets Gekiga In's Avatar
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    Man, I definitely know which board I would buy.

    Obviously the fighting one. I would like to try the racing games, but somehow I don't think it would be worth buying a board just for that.
    Diamantidis & Spanoulis

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    There was a Beast Busters on ebay about 1 week ago, I should have got it but cant be buying all kinds of stuff until I go back to work. It only went for about $40 too. Game and mobo.

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    Let DARK ANDY In Lets Gekiga In's Avatar
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    Quote Originally Posted by Xian Xi
    There was a Beast Busters on ebay about 1 week ago, I should have got it but cant be buying all kinds of stuff until I go back to work. It only went for about $40 too. Game and mobo.
    Holy fucking shit. Are they just not high in demand?
    Diamantidis & Spanoulis

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    Quote Originally Posted by Lets Gekiga In
    Holy fucking shit. Are they just not high in demand?
    No, that one slipped by because the title only said Beast Busters, only when you look at the auction you see that its for a Hyper 64.

    Here's the auction:

    http://cgi.ebay.com/ws/eBayISAPI.dll...m=170111900396

  23. #23
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    So Hyper 64 games and boards are highly sought after (probably more so games). I really wish there was a compilation of Hyper 64 games made for a current gen console. I would pay good money for that. Samurai Shodown 64, Samurai Shodown 64 Warrior's Rage, Buriki One, Fatal Fury Wild Ambition, those would definitely be good times.
    Diamantidis & Spanoulis

  24. #24
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    According to an interview with Falcoon a couple of years ago, SNKP would like to do exactly that, but the source code to all of the Hyper games was lost in the great shuffle of 2000, so it's sadly not possible.

    It sure would be nice to be able to play the SS64 games without having to lug out the Hyper system...
    Indifference has led to boredom.

  25. #25
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    Quote Originally Posted by Deuce
    According to an interview with Falcoon a couple of years ago, SNKP would like to do exactly that, but the source code to all of the Hyper games was lost in the great shuffle of 2000, so it's sadly not possible.

    It sure would be nice to be able to play the SS64 games without having to lug out the Hyper system...
    Man, that really sucks that they would lose something like that. I wish there was some way they could do it. Oh well.
    Diamantidis & Spanoulis

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