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Thread: Daily Check: What shooters are you guys playing ATM?

  1. #7551
    Cheng's Errand Boy

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    @ the two above GRELBIES.
    because i can, and why do you care?
    also, if i wanted to 'cheat', i would max out all the shit then post the picture, IF the emulator had an actual save state that worked, don't think for a moment i haven't looked.
    so, what shooting games have you played today?
    [edit]
    keys.
    Last edited by amiga1200; 04-06-2018 at 07:18 AM.

  2. #7552
    Crossed Swords Squire

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    I've been playing 1944 a bit, interesting game. Not quite what I expected.
    Last edited by rvls; 04-08-2018 at 11:00 AM.

  3. #7553
    N00b of Syougi Geekman1222's Avatar
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    Been working on DDP DFK again after a few years of not paying it. I have gotten far better so far finally got a 1all more than a few times and have made it to 2-2 ura loop about 4 times now

  4. #7554
    The Chinese Kid Kid Panda's Avatar
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    Quote Originally Posted by Geekman1222 View Post
    Been working on DDP DFK again after a few years of not paying it. I have gotten far better so far finally got a 1all more than a few times and have made it to 2-2 ura loop about 4 times now
    Ura? You sure it's not the omote loop?
    Quote Originally Posted by Skillzguy View Post
    I sometimes wish I didn't have Aspergers as I feel game related collecting would be a mild hobby rather than an obsession.

  5. #7555
    N00b of Syougi Geekman1222's Avatar
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    Quote Originally Posted by Kid Panda View Post
    Ura? You sure it's not the omote loop?
    For everyones reference is Ura Path second loop i dont even enter ura path (if thats even possible) because im still getting my hands dirty learning

  6. #7556
    Krauser's Shoe Shiner
    Gaston's Avatar
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    IMG-20180413-WA0005.jpeg

    Cleaning up and came across these titles that I never gave a shot. Let's see if they're any good (the ps2 versions I mean - obviously I love espgaluda and ibara)
    Last edited by Gaston; 04-14-2018 at 11:51 PM.
    Neo Geo AES JP serial #108523 | Super Neo AES JP serial #081188 | Rpi3b+ serial #000FUCK00YOU001 | 5Kg potatoes

  7. #7557
    The Chinese Kid Kid Panda's Avatar
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    Quote Originally Posted by Gaston View Post
    IMG-20180413-WA0005.jpeg

    Cleaning up and came across these titles that I never gave a shot. Let's see if they're any good (the ps2 versions I mean - obviously I love espgaluda and ibara)
    What do your score tables look like on Luda and Ibara? Got 1cc scores?
    Quote Originally Posted by Skillzguy View Post
    I sometimes wish I didn't have Aspergers as I feel game related collecting would be a mild hobby rather than an obsession.

  8. #7558
    Krauser's Shoe Shiner
    Gaston's Avatar
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    I suck at danmaku games, but still have a blast playing through them though
    Neo Geo AES JP serial #108523 | Super Neo AES JP serial #081188 | Rpi3b+ serial #000FUCK00YOU001 | 5Kg potatoes

  9. #7559
    Insane Neo-Freak
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    I'm pretty much illiterate, but I have a blast reading through my rare novels. My book snob friends always ask if I have any thoughts on what I've read through and I tell them it's just for fun.

    Kid Panda kind of reminds me of them, they can slag off, and so can he!
    Last edited by andsuchisdeath; 04-15-2018 at 09:44 AM.

  10. #7560
    Benimaru's Hairdresser
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    How are you feeling about Psyvariar 2? I picked that one up on, oddly enough, original Xbox. Going into that one blind was probably my shortest STG credit ever lol.
    4-slot Big Red (revision 3)

  11. #7561
    Krauser's Shoe Shiner
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    Quote Originally Posted by Jeneki View Post
    How are you feeling about Psyvariar 2? I picked that one up on, oddly enough, original Xbox. Going into that one blind was probably my shortest STG credit ever lol.
    Honestly - I am blown away by the depth in gameplay. I started out figuring I would get the hang of it, but resorted to an online explanation of the systems in place. Man, once you get it - it's like heroine!
    In other words; I love this game!!


    Buzz:
    The action of a shot ("cartridge") passing through your mecha's Buzz Field. The field is the orb around you, that's the range you have to catch shots so take time to learn it and the size/position of the hitpoint. The hitpoint is only a few pixels dead centre of the orb. Each time a shot or object passes through the field it counts as 1 buzz. The key to Psyvariar is to learn how to interact with the shots and surf them rather than avoiding - you have to un-learn a lot from playing past games. Buzzing shots increases the Neutrino gauge explained next:

    Neutrino:
    This is key to the core gameplay of Psyvariar, the Psyvariar 2 gauge is more precise than the previous games and is variable in fill rate. You Buzz shots to fill this gauge, when the gauge fills it resets to 0 and a shield will be activated - Learn how long this shield lasts. It will pulse from the hitpoint, fill the buzz field, then reduce to nothing - it's dead when it reduces to your hitpoint. You can activate a shield before the last one finishes - this is a shield chain and it should be just about constant when you get into it. The rate the gauge fills is down to the Neutrino colour, red is least active while blue is most active - the higher the rate the more levels you gain.

    Rolling: (2 types)
    Rolling increases the rate that Buzz occurres. Instead of triggering a Buzz when the object leaves the field, when rolling you get a Buzz everytime something enters or leaves the field. Rolling is triggered by opposing movements on the stick, up/down, left/right or any of the diagonals. To trigger 1 Roll the motion is just 2 positions up/down for example. The 2 types of rolling affect your movement and are both very useful. Soft Rolling: This is when you trigger the rolling action quickly then hold the stick in any direction, the rolling will only stop if the stick is returned to neutral so you can move freely still. Hard Rolling: Is an art and something you REALLY need to get down to get good at Psyvariar, you keep the opposing movements going while moving - this increases your speed and the jittery moth-like movement is better for catching shots within your field. There is a small buffer between the opposing movements so it's actually possible to spin on the spot, I cant stress to you how much of a difference spinning on the spot makes and would recommend you get a DC arcade stick for the best tool for the job. I can use up/down or left/right to spin on the exact spot now using my stick without any effort, it's very difficult on a pad.

    Bodily crush:
    This is where attacking power comes from - during a shield if you ram into an object it will be destroyed or in the case of bosses very heavily damaged. This is the best way to kill enemies during the stages, you need to create a routine where you sweep across and ram things as you buzz but not sacrificing buzz by destroying things too early. If the technique you use to ram enemies makes you miss a little buzz - change it or dont use it! The shield has a simple attack property - it's initial pulse is VERY powerful then the power weakens to near nothing as the shield dies. There is a tactic needed where you buzz the origin of huge attacks - as the entire thing is hitting you, you level up and survive.

    Point Blank Buzz:
    This is a major gameplay change over Psyvariar Revision - now you get a massive Neutrino boost if you Buzz an attack at point blank. The Neutrino gauge doesnt even have to be near maxed - it can be done nearly anywhere. The first good place to do it is stage 0 boss, you see the red orbs it fires? On green or blue Neutrino you can roll in the boss' face at point blank and level up multiple times as the shots all hit you at once. The rule of point blank is that if done right you get a shield as soon as the shots contact your field so you are in no risk or death.

    Cartridge Break:
    This is where if you run over a shot "Cartridge" it's destroyed, during the game I make sure I avoid it to maximise buzz, but there is somewhere you NEED it! So keep it in mind.

    Stage Difficulty Gates:
    Area 1, Area 2 and Area 3 are split into 3 difficulties. The better you do through the earlier Area the more Buzz will be made available for you in the next, after a couple day's worth of play Easy and Normal become distant memories:

    -------------NOR----HARD
    AREA-1 ↑ LV24 ↑ LV35
    AREA-2 ↑ LV48 ↑ LV64
    AREA-3 ↑ LV88 ↑ LV120

    Transformations - your ship will evolve at these levels:

    LV28 → LV118 → LV288 → LV348

    The way you get Area 6 is to make sure you get the Final Transformation by the end of Area 5, you can only transform once per Area so even if you are levelled past 2 transformations you take them one at a time.

    When I play I Transform at:
    Area 0 - LV52
    Area 1 - no transformation
    Area 2 - LV 180ish
    Area 3 - LV 300ish
    Area 4 - LV 400ish
    (so I've already evolved far enough for Area 6 by the end of Area 4)
    Area 5 - no transformation, already have access to Area 6.
    Last edited by Gaston; 04-16-2018 at 05:03 AM.
    Neo Geo AES JP serial #108523 | Super Neo AES JP serial #081188 | Rpi3b+ serial #000FUCK00YOU001 | 5Kg potatoes

  12. #7562
    Belnar Institute Student
    Pretty Amy's Avatar
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    Got the 1CC on Carrier Air Wing! Shamefully I had to use autofire. While I can make it to the final mission without it, the last mission is so flipping hard and long that I really needed the autofire to reduce the length of the boss fight. Might go back later this week to try a few more times without.

    Fun game overall, but not as good as UN Squadron:

    • The game is a bit too long. Some of the stages feel like slogs, especially the arctic level that starts all pretty and has no background art by the end.
    • I hate the fuel system. Just give me the normal health bar from the first game.
    • The cycling weapon power-ups can kill an attempt if you grab the wrong one at the wrong time (e.g. just before a boss).
    • I kind of miss the anime characters (but Sean Connery is a nice consolation prize).

    Music is definitely tits. Going to rock out to some covers now:

    https://krieger.bandcamp.com/

  13. #7563
    Insane Neo-Freak
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    Quote Originally Posted by Pretty Amy View Post
    Got the 1CC on Carrier Air Wing! Shamefully I had to use autofire. While I can make it to the final mission without it, the last mission is so flipping hard and long that I really needed the autofire to reduce the length of the boss fight. Might go back later this week to try a few more times without.

    Fun game overall, but not as good as UN Squadron:

    • The game is a bit too long. Some of the stages feel like slogs, especially the arctic level that starts all pretty and has no background art by the end.
    • I hate the fuel system. Just give me the normal health bar from the first game.
    • The cycling weapon power-ups can kill an attempt if you grab the wrong one at the wrong time (e.g. just before a boss).
    • I kind of miss the anime characters (but Sean Connery is a nice consolation prize).

    Music is definitely tits. Going to rock out to some covers now:

    https://krieger.bandcamp.com/
    Don't be ashamed!

  14. #7564
    Formerly Giltygear
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    I'm playing Truxton 2 and sucking pretty hard at it.


  15. #7565
    Mai's Apprentice
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    Quote Originally Posted by FilthyRear View Post
    I'm playing Truxton 2 and sucking pretty hard at it.
    I'll give you credit for trying it is way beyond my skill, fuck that game. I can't believe how long the game is I watched a 1cc video of it, don't know how he managed to do it really. Shame to the game is just amazing, graphics & music.
    **Are you a "GRAILER"?**

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  16. #7566
    BESTEST Buttrider in chat.
    Officially No.10 at Schmups.
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    Chempop's Avatar
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    You have to be a sadist to get any pleasure from Truxton2/Tatsuijin-ou. Stage 5 is the most asinine shit I've come across in any shooter.

  17. #7567
    Genam's Azami Sharpener
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    Tobe! Polystars. Gotten to the stage 3 boss on one continue. Not bad considering I’ve only had it for like four days

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