Daily Check: What shooters are you guys playing ATM?

Fuckwit1200

NAM-75 Vet
Joined
Jan 29, 2018
Posts
1,017
@ the two above GRELBIES. :p
because i can, and why do you care?
also, if i wanted to 'cheat', i would max out all the shit then post the picture, IF the emulator had an actual save state that worked, don't think for a moment i haven't looked.
so, what shooting games have you played today?
[edit]
keys.
 
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rvls

Crazed MVS Addict
Joined
Oct 9, 2011
Posts
130
I've been playing 1944 a bit, interesting game. Not quite what I expected.
 
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Geekman1222

Kula's Candy
Joined
Jun 26, 2017
Posts
290
Been working on DDP DFK again after a few years of not paying it. I have gotten far better so far finally got a 1all more than a few times and have made it to 2-2 ura loop about 4 times now
 

Kid Panda

The Chinese Kid
Joined
Jun 13, 2010
Posts
12,514
Been working on DDP DFK again after a few years of not paying it. I have gotten far better so far finally got a 1all more than a few times and have made it to 2-2 ura loop about 4 times now

Ura? You sure it's not the omote loop?
 

Gaston

Mature's Make-up Artist
Joined
Jan 15, 2003
Posts
1,352
IMG-20180413-WA0005.jpeg

Cleaning up and came across these titles that I never gave a shot. Let's see if they're any good (the ps2 versions I mean - obviously I love espgaluda and ibara)
 
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Gaston

Mature's Make-up Artist
Joined
Jan 15, 2003
Posts
1,352
I suck at danmaku games, but still have a blast playing through them though :)
 

andsuchisdeath

General Morden's Aide
20 Year Member
Joined
Oct 2, 2003
Posts
7,576
I'm pretty much illiterate, but I have a blast reading through my rare novels. My book snob friends always ask if I have any thoughts on what I've read through and I tell them it's just for fun.

Kid Panda kind of reminds me of them, they can slag off, and so can he!
 
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Jeneki

Enemy Chaser
Joined
Jan 22, 2013
Posts
1,164
How are you feeling about Psyvariar 2? I picked that one up on, oddly enough, original Xbox. Going into that one blind was probably my shortest STG credit ever lol.
 

Gaston

Mature's Make-up Artist
Joined
Jan 15, 2003
Posts
1,352
How are you feeling about Psyvariar 2? I picked that one up on, oddly enough, original Xbox. Going into that one blind was probably my shortest STG credit ever lol.

Honestly - I am blown away by the depth in gameplay. I started out figuring I would get the hang of it, but resorted to an online explanation of the systems in place. Man, once you get it - it's like heroine!
In other words; I love this game!!


Buzz:
The action of a shot ("cartridge") passing through your mecha's Buzz Field. The field is the orb around you, that's the range you have to catch shots so take time to learn it and the size/position of the hitpoint. The hitpoint is only a few pixels dead centre of the orb. Each time a shot or object passes through the field it counts as 1 buzz. The key to Psyvariar is to learn how to interact with the shots and surf them rather than avoiding - you have to un-learn a lot from playing past games. Buzzing shots increases the Neutrino gauge explained next:

Neutrino:
This is key to the core gameplay of Psyvariar, the Psyvariar 2 gauge is more precise than the previous games and is variable in fill rate. You Buzz shots to fill this gauge, when the gauge fills it resets to 0 and a shield will be activated - Learn how long this shield lasts. It will pulse from the hitpoint, fill the buzz field, then reduce to nothing - it's dead when it reduces to your hitpoint. You can activate a shield before the last one finishes - this is a shield chain and it should be just about constant when you get into it. The rate the gauge fills is down to the Neutrino colour, red is least active while blue is most active - the higher the rate the more levels you gain.

Rolling: (2 types)
Rolling increases the rate that Buzz occurres. Instead of triggering a Buzz when the object leaves the field, when rolling you get a Buzz everytime something enters or leaves the field. Rolling is triggered by opposing movements on the stick, up/down, left/right or any of the diagonals. To trigger 1 Roll the motion is just 2 positions up/down for example. The 2 types of rolling affect your movement and are both very useful. Soft Rolling: This is when you trigger the rolling action quickly then hold the stick in any direction, the rolling will only stop if the stick is returned to neutral so you can move freely still. Hard Rolling: Is an art and something you REALLY need to get down to get good at Psyvariar, you keep the opposing movements going while moving - this increases your speed and the jittery moth-like movement is better for catching shots within your field. There is a small buffer between the opposing movements so it's actually possible to spin on the spot, I cant stress to you how much of a difference spinning on the spot makes and would recommend you get a DC arcade stick for the best tool for the job. I can use up/down or left/right to spin on the exact spot now using my stick without any effort, it's very difficult on a pad.

Bodily crush:
This is where attacking power comes from - during a shield if you ram into an object it will be destroyed or in the case of bosses very heavily damaged. This is the best way to kill enemies during the stages, you need to create a routine where you sweep across and ram things as you buzz but not sacrificing buzz by destroying things too early. If the technique you use to ram enemies makes you miss a little buzz - change it or dont use it! The shield has a simple attack property - it's initial pulse is VERY powerful then the power weakens to near nothing as the shield dies. There is a tactic needed where you buzz the origin of huge attacks - as the entire thing is hitting you, you level up and survive.

Point Blank Buzz:
This is a major gameplay change over Psyvariar Revision - now you get a massive Neutrino boost if you Buzz an attack at point blank. The Neutrino gauge doesnt even have to be near maxed - it can be done nearly anywhere. The first good place to do it is stage 0 boss, you see the red orbs it fires? On green or blue Neutrino you can roll in the boss' face at point blank and level up multiple times as the shots all hit you at once. The rule of point blank is that if done right you get a shield as soon as the shots contact your field so you are in no risk or death.

Cartridge Break:
This is where if you run over a shot "Cartridge" it's destroyed, during the game I make sure I avoid it to maximise buzz, but there is somewhere you NEED it! So keep it in mind.

Stage Difficulty Gates:
Area 1, Area 2 and Area 3 are split into 3 difficulties. The better you do through the earlier Area the more Buzz will be made available for you in the next, after a couple day's worth of play Easy and Normal become distant memories:

-------------NOR----HARD
AREA-1 ↑ LV24 ↑ LV35
AREA-2 ↑ LV48 ↑ LV64
AREA-3 ↑ LV88 ↑ LV120

Transformations - your ship will evolve at these levels:

LV28 → LV118 → LV288 → LV348

The way you get Area 6 is to make sure you get the Final Transformation by the end of Area 5, you can only transform once per Area so even if you are levelled past 2 transformations you take them one at a time.

When I play I Transform at:
Area 0 - LV52
Area 1 - no transformation
Area 2 - LV 180ish
Area 3 - LV 300ish
Area 4 - LV 400ish
(so I've already evolved far enough for Area 6 by the end of Area 4)
Area 5 - no transformation, already have access to Area 6.
 
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Pretty Amy

Loyal Neo-Disciple
10 Year Member
Joined
Sep 15, 2013
Posts
840
Got the 1CC on Carrier Air Wing! Shamefully I had to use autofire. While I can make it to the final mission without it, the last mission is so flipping hard and long that I really needed the autofire to reduce the length of the boss fight. Might go back later this week to try a few more times without. :crying:

Fun game overall, but not as good as UN Squadron:

  • The game is a bit too long. Some of the stages feel like slogs, especially the arctic level that starts all pretty and has no background art by the end.
  • I hate the fuel system. Just give me the normal health bar from the first game.
  • The cycling weapon power-ups can kill an attempt if you grab the wrong one at the wrong time (e.g. just before a boss).
  • I kind of miss the anime characters (but Sean Connery is a nice consolation prize).
Music is definitely tits. Going to rock out to some covers now:

https://krieger.bandcamp.com/
 

andsuchisdeath

General Morden's Aide
20 Year Member
Joined
Oct 2, 2003
Posts
7,576
Got the 1CC on Carrier Air Wing! Shamefully I had to use autofire. While I can make it to the final mission without it, the last mission is so flipping hard and long that I really needed the autofire to reduce the length of the boss fight. Might go back later this week to try a few more times without. :crying:

Fun game overall, but not as good as UN Squadron:

  • The game is a bit too long. Some of the stages feel like slogs, especially the arctic level that starts all pretty and has no background art by the end.
  • I hate the fuel system. Just give me the normal health bar from the first game.
  • The cycling weapon power-ups can kill an attempt if you grab the wrong one at the wrong time (e.g. just before a boss).
  • I kind of miss the anime characters (but Sean Connery is a nice consolation prize).
Music is definitely tits. Going to rock out to some covers now:

https://krieger.bandcamp.com/

Don't be ashamed!
 

MCF 76

Vice's Love Slave
10 Year Member
Joined
Jan 21, 2010
Posts
2,172
I'm playing Truxton 2 and sucking pretty hard at it.

I'll give you credit for trying it is way beyond my skill, fuck that game. I can't believe how long the game is I watched a 1cc video of it, don't know how he managed to do it really. Shame to the game is just amazing, graphics & music.
 

Chempop

BESTEST Buttrider in chat.Officially No.10 at Schm
Joined
Oct 12, 2010
Posts
3,024
You have to be a sadist to get any pleasure from Truxton2/Tatsuijin-ou. Stage 5 is the most asinine shit I've come across in any shooter.
 

awbacon

Kyokughen Trainee
10 Year Member
Joined
Jan 28, 2009
Posts
4,220
Tobe! Polystars. Gotten to the stage 3 boss on one continue. Not bad considering I’ve only had it for like four days
 

Gaston

Mature's Make-up Artist
Joined
Jan 15, 2003
Posts
1,352
I'm playing Truxton 2 and sucking pretty hard at it.

Truxton 2's biggest fuck you is placing you back half a level when you fuck up. Hey congrats, do that shitty part all over again!!
Love the graphics and sound but it is way too relentless...
 

Joe T.

Crazed MVS Addict
10 Year Member
Joined
Apr 22, 2008
Posts
140
I've been playing a lot of Outzone recently. I hadn't played it in probably over a year. I'm getting hammered on stage 5.

I thought that I read somewhere that there was a noticeable difference in difficulty between regions of this board. Anyone know if that's true? My pcb is the European version and it seems hard enough.
 

TWE

Zero's Secretary
Joined
Apr 10, 2005
Posts
154
I've been playing a lot of Espgaluda 2, Akai Katana and Ketsui on my X360. Also Dangun Feveron on my PS4.
 

thermaltreasure

Ninja Combat Warrior
Joined
Apr 6, 2013
Posts
529
Currently juggling Gradius II arcade and PCE for a laugh. Gorgeous game, repeatedly trying to retain firepower and not die.

And they say Gradius III AC is even harder...
 

Spycee

Cheng's Errand Boy
Joined
Feb 1, 2006
Posts
119
Currently on Giga Wing on arcade, and Raiden on Arcade. I'd love to progress a bit on Giga Wing, it's my first time seriously playing it. Not good at all, sadly :(
 

awbacon

Kyokughen Trainee
10 Year Member
Joined
Jan 28, 2009
Posts
4,220
Silpheed The Lost Planet. Man the stage 3 boss is cheap af
 

Gaston

Mature's Make-up Artist
Joined
Jan 15, 2003
Posts
1,352
Dodonpachi. Trying to 1cc.
Currently getting to the end of lvl 4 before getting hammered.
 
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