DIX said:if someone cares about, I have tested the first 2 stages for both versions and found any difference in terms of gameplay: same enemy sequences, same points awared, same extend, same portion of energy refilled by same items, same enemies damage etc etc
What differs in the second version?SuperGun said:No doubt that several neo-geo games were indeed successfull enough that they had more then a single run made of them. And no doubt that changes here and there may have been implemented for the second runs. Games like the original World Heroes for example are among them.
Buffi said:I have the korean version of samurai spirits 2.
Saulabi Spirits it is called (notice the korean signs under the title also)
Apparently Saulabi is more or less a Korean Samurai so I guess it's a good translation
edit: Boards look legit btw... worth anything?
Well, my home version displays a gameplay demo in the demo mode, so you are right with your suggestions. I never recognized that there are different Nam versions - maybe I had to check this out. Probably you don't, but do you know, if there is any other differences between those 2 versions?BBH said:Is this for Burning Fight? I've always wondered what the differences were between the two romsets that have been dumped. There's a number of other games that have multiple romsets in emulators, and I don't know what the differences are between any of those versions...
And thinking about something that hasn't been dumped, I'm pretty sure there's two versions of NAM-1975 - one where the demo loop cuts off after the high scores (this is dumped), and one where after the high scores it shows a gameplay demo. At least, I'm pretty sure I've seen a version with a gameplay demo, or am I imagining things?
That is actually an intriguing topic with great archive values worth the risk of an elaboration...
Regarding Nam 1975, I could not find any verification on the Dr. R. Muckley matter. BBH is rather right, if he claims here ('02) that it's skill alone, that let's you see NAM's ending.
But here's the story so far...
1. Shito starts the topic of different romsets in '06: http://www.neo-geo.com/forums/showt...NeoGeo-games&p=1988059&viewfull=1#post1988059
It's mostly about Magician Lord, but also NAM get's two interesting remarks: the first by chrisr, concerning continues, second by Lord, nota bene two years later in '08, about a gameplay demo not present in one of the sets.
2. In '10, we have a comeback of the matter, again by Shito of course: http://www.neo-geo.com/forums/showt...-answer-this&p=2950919&viewfull=1#post2950919
Not much changes, as in Mag Lord still steals the show, but SG donates us another info about NAM's alternating continue issue.
3. In 2011 comes Shito's definite thread on this subject: http://www.neo-geo.com/forums/showt...ith-BIG-news&p=3135150&viewfull=1#post3135150
The NAM question though, rests unconfirmed.
4. Two years later, in 2013, we have another approach by James: http://www.neo-geo.com/forums/showt...ian-Lord-AES&p=3503226&viewfull=1#post3503226
There's also a theme related and congenial list on JNX worth checking out here.
5. Finally, a semi-related thread occurs the same year ('13) in regard of the unlimited continues problem in SNK games in general: http://www.neo-geo.com/forums/showt...rds-question&p=3601177&viewfull=1#post3601177
And here's the last relevant NAM remark, or rather, a sort of confirmation of what has been already suspected. I quote:
"If you play in MVS mode, then you can just keep feeding it with credits (the last boss of NAM-1975 being an exception)."
So, the lesson seems clear: We still need a definite confirmation of the differences of both NAM '75 romsets, if there are any, and yes, this is a shout out to all you SNK Otakus out here. Deliver some answers... please .
I even make sure to die and make my last continue right before the boss requires one last shot to crawl back into his chair and go into his house...
Wrong tactic. There's an extra life to grab in the last stage. I'm sure you're good enough to make Muckley's last change without getting hit and then this extension is invaluable. Regarding the confirming part though, I'll check on my NAM's today, thanks .
As this thread was brought back, I may add that I never had the chance to have an MVS copy of Fatal Fury until today.
Always had that game on AES.
After I popped up the cart on my MVS, I noticed the intro was shortened and there was also different tunes/sound loops.
I had to make use of the Unibios and put it back to AES mode just to make sure my mind wasn't playing tricks on me.
Never realized that there were differences between AES and MVS for this one.
Interesting. I didn't know this either. Any chance you can get a video showing the two?
Two World Heroes version in Light Kick damage (no held pressed):
1.Light Kick normal damage (MVS)
2.Light Kick (NeoGeoX ROM dump)
I can confirm NAM75 AES(eu) has set1 also.