SamuraiShodownSensei said:
I do agree those breaks in fighting are stupid, however so is a dial a combo system that offers little variety in use compared to SS64, and doesn't do any damage. Yeah it fills the rage meter, but it doesn't feel as satisfying to use as it's use in the first installment. Gameplay is also way to floaty, if I haven't played Asura Zanmaden for a while and approach it, takes a while to adjust to the pace again. There's also a feeling of lag when executing any moves. I can fairly consitently 1cc the game with Haohmaru just timing standing strong slashes/jumping slashes, with an occasional fqcf+P thrown in for good measure. I just feel that gameplay wise it's a fairly empty experience. WR2 maybe bare bones crap, but at least it's slightly faster.
1cc'ing WR is easy because the patterns are predictable. You're way more likely to get killed before you reach Yuga than by Yuga. SS64 had a more difficult Yuga. The Deku and Dekuina boss was also a lot harder than Asura and Shiki. I don't know. I didn't really feel it was slow.
I also didn't really get into the dial a combo system for anything other than juggles, which I think was CD+B+B+B.
I think the gameplay isn't empty at all - if you pick the right characters. Bust Hanzo, Enja, and Suija make the game worthwhile because there's so much shit you can learn and figure out, that might not even be mentioned in my faq yet. I mean, there's shit that I know is out there, but never learned how to do because the game was sadly underdocumented. There's a lot of shit out there in WR.
WR2 - what you see is what you get. That game is as barebones as you can get. Yeah, secret characters. So what? Other than Yuda and Seishirou Kiku, it's a dead game.