SouthtownKid said:How can you say that? MotW has no line changing at all, has running instead of dashing, has combo-friendly generic qcfx2 DMs instead of real FF-style DMs, and it has more KOF-style comboing than FF3-RB2-style combination arts. It's a totally different feel. You can like it better (most people do), but that doesn't make it more Fatal Fury.
RB2 feels different than FF2 for example, but it changed gradually from game to game. RB2 built from RBS, which built from RBFF, which built from FF3, etc. Take any two consecutive games in the series and you can see how they got one from the previous one. But how the hell do you go from RB2 to MotW? There's no progression; it's just a different game.
RB's have a 3 button layout for attacks and 1 button for background movement. this was never the case with the older fatal furys. RB's have a chain combo system, this wasnt in the older original fatal furys, just introduced in FF3 and perfected in the RB's. as you can remember FF2, FFS and FF3 have a system far more similar to MOTW than any of the RB's. only difference between the older FF's and MOTW is that they took out background movement and replaced it with just defend. simplefied super movements and superbar more similar to SF Zero, without unlimited supers in red energy. they could have made this game a perfect 10 if they added a few more charas fomr the older FF's like yamazaki and a few others.