tsukaesugi
Holy shit, it's a ninja!,
- Joined
- Jun 30, 2002
- Posts
- 6,933
Today I stumbled on the Raiden 3 loketest at the Club Sega in Akiba.
I plunked down some coins and had a go at it for ten minutes or so. It was pretty fun- I enjoyed playing it (as opposed to Trizeal, which just bored me when I played it at its loketest). After two tries I was able to make it to the second boss on one credit.
I'm probably the wrong guy to be giving you a loketest report because a) I'm pretty bad at gameplay, and b) I've *cough cough* never played any of the Raiden games so far *cough cough*
That being said, here's what I thought / remembered:
-BG's and Sprites were all 3D. They were much more detailed than a game like Trizeal though, they were more like Zero Gunner or Shikigami 2. I liked them- I thought they looked great
-pretty old school system- only two buttons- shoot and bomb (although the cab I was playing on had a third button wired for full-auto). You move at the same speed whether you hold down on the auto or not
-three types of power-ups: red (vulcan); blue (laser); and green (proton beam). I'm guessing that these are standard for the Raiden series. Classic power-up system- the power-ups change colour, grabbing the power-up that matches your weapon powers you up a level, grabbing a different colour switches your weapon without leveling you up. Personally, I found the green proton beam really hard to use
-it seems that you get more points for destroying enemies quickly- if you zap something just as it comes down from the top of the screen you get a modifier
More info on the game here:
http://www.mossjp.co.jp/raiden/raiden.htm
I plunked down some coins and had a go at it for ten minutes or so. It was pretty fun- I enjoyed playing it (as opposed to Trizeal, which just bored me when I played it at its loketest). After two tries I was able to make it to the second boss on one credit.
I'm probably the wrong guy to be giving you a loketest report because a) I'm pretty bad at gameplay, and b) I've *cough cough* never played any of the Raiden games so far *cough cough*
That being said, here's what I thought / remembered:
-BG's and Sprites were all 3D. They were much more detailed than a game like Trizeal though, they were more like Zero Gunner or Shikigami 2. I liked them- I thought they looked great
-pretty old school system- only two buttons- shoot and bomb (although the cab I was playing on had a third button wired for full-auto). You move at the same speed whether you hold down on the auto or not
-three types of power-ups: red (vulcan); blue (laser); and green (proton beam). I'm guessing that these are standard for the Raiden series. Classic power-up system- the power-ups change colour, grabbing the power-up that matches your weapon powers you up a level, grabbing a different colour switches your weapon without leveling you up. Personally, I found the green proton beam really hard to use
-it seems that you get more points for destroying enemies quickly- if you zap something just as it comes down from the top of the screen you get a modifier
More info on the game here:
http://www.mossjp.co.jp/raiden/raiden.htm