Neo Geo CD Conversion Project.

Amano Jacu

Charles Barkley
Joined
Sep 11, 2001
Posts
8,594
Most likely it's a fake or mistake, KoF 03 wasn't released on DC or NGCD (and it can't be "converted" to NGCD). The only way to play it on DC would be emulating the ROM, but that is highly unlikely.
 

dogtoy

Haomaru's Blade Shiner
Joined
Nov 24, 2003
Posts
689
Amano Jacu said:
Most likely it's a fake or mistake, KoF 03 wasn't released on DC or NGCD (and it can't be "converted" to NGCD). The only way to play it on DC would be emulating the ROM, but that is highly unlikely.

It's probably just KOF02 or completely fake then. Could even be something like Capcom vs. SNK.

-DT
 

ShinAkuma

n00b
Joined
Jul 3, 2005
Posts
2
HEM!? cd or K7!!!

dogtoy said:
It's probably just KOF02 or completely fake then. Could even be something like Capcom vs. SNK.

-DT

nforce with FAKE !???

I think that is probalby a NEOGEO ROM... like dogtoy said that is impossible to have it converted to neogeo cd!!!!
 

dogtoy

Haomaru's Blade Shiner
Joined
Nov 24, 2003
Posts
689
ShinAkuma said:
nforce with FAKE !???

I think that is probalby a NEOGEO ROM... like dogtoy said that is impossible to have it converted to neogeo cd!!!!

Actually Amano Jacu said that, but he was quite correct.

cheers,
-DT
 

Gshep

n00b
Joined
Oct 25, 2005
Posts
4
KOF ON DC

dogtoy said:
This could just be KOF 2003 released for dreamcast. I'm not sure that it is, i know KOF 2002 was released on dreamcast.

KOF ran from 2 ver of 99 (Evolution and Dream Match) through to KOF-2K2. I have been compiling lists and researching and getting it whittled down. I should have at least a 80% FULL RELEASE list for the DC very soon. ------ not sure when I will be ready to post any where.

At any rate I was poking around anfigured I would put in my 2 cents

G
ANY ONE WANA HELP WITH MY LIST ? :help: ? :help: ? PM me, please ?? :help:
 

Gshep

n00b
Joined
Oct 25, 2005
Posts
4
ADD to last my post reply ::

All the KOF's that were released on the CDZ system are as follows:

King Of Fighters 94 (SNK)(1994)
King Of Fighters 95 (SNK)(1995)
King Of Fighters 96 (SNK)(1996)
King Of Fighters 96 NG Collection (SNK)(1997)
King Of Fighters 97 (SNK)(1997)
King Of Fighters 98 (SNK)(1998)
King Of Fighters 99 (SNK)(1999)

And this was taken from the "Master" list here on this site sa a matter of fact.
Sory I just found it after I posted.
G
 

greedostick

Obsessed Neo-Fan
15 Year Member
Joined
Aug 11, 2003
Posts
4,473
Yep, it's not neo geo without Miracle adventure. Glad some else realises this game is the shat.


ORPHEUS said:
This is tits.
fucking tits I tell you.

Top priority makes that need to be ported are:

Spinmasters
Ghostlop
NITD
Money Puzzle Exchanger



Others would be:

either of the puzzle de pon games
Captain Tomoday
Ganryu
The Irritating Maze
King of the monsters
Super Dodgeball
Zupapa!


and if it is even possible (since they are higher meg games):

Kizuna Encounter
Prehistoric Isle 2
Sengoku 3
Strikers 1945
Shock Troopers

I can only dream.
 

genjuro1

Ninja Combat Warrior
Joined
Sep 11, 2004
Posts
547
dhowerter said:
"ok dont spend more cds...... it seems they dont work in real hardware but it works in dreamcast emulators."


Well, working on the NEO CD on DC emulator (on Dreamcast) is better than only working on PC emus -_- or not at all...

Keep at it :) We apprecviate your effort :buttrock:

Excuse me if I haven't been keeping up. But has the NEO CD on DC emulator been fined tuned to work right? Last I checked, there were a lot of problems with it.

If it is finally working right, can somebody direct me on where to get a hold of it?
 

vintage

Quiz Detective
Joined
Nov 5, 2004
Posts
85
re

why go through all the trouble of converting? neocdlx emu for the xbox works perfect with the orignal or cdr if you have a samsung dvd drive in your box?

kof 2002 was the last release kof on dreamcast
of note the dreamcast cannot emulate neo-geo games to full speed limited by the 20mb of ram, however everything is emulated on the xbox and works at full speed:buttrock: thank god for finalburn xxx pro:kekeke:

also of note kof neowave has been released for the ps2 and xbox the ps2 version looks sweet:tickled:
 

RENT-A-HERO

Krauser's Shoe Shiner
Joined
Sep 5, 2004
Posts
230
This thread is still alive! Whoaaaa! There are news about Neocd conversions? 'cause the links before are dead!
 

Fakk2

Crossed Swords 2 Bootleg Artist.,
Joined
Mar 8, 2004
Posts
1,548
Vintage, I want the Neo-Geo CD Conversions for use on my CDZ unit. I have not bought an Xbox for anything. I have no intrest in Xbox or its 2 popular games, or its Emulation. The PC has those 2 games and its better on the PC anyways, and so is Emulation for that matter. :P
 
Last edited:

NeoCverA

RevQuixo. Who He?,
20 Year Member
Joined
Aug 7, 2002
Posts
6,687
Anyone try these conversions on the PSP NeoCD Emulator?

which conversions have been confirmed working on PC EMU?
 

Murray

Akari's Big Brother
Joined
Aug 16, 2005
Posts
2,533
Has anyone donated there recently and gotten a link? That page hasn't been updated in ages so I've been a little hesitant to throw money at it.
 

EddyIori

New Challenger
Joined
Sep 23, 2005
Posts
66
ANDRO DUNOS

I would love to play Andro Dunos on my Front Loading Neo CD but need to know if someone do have this converted game and if it is complete if works with no problem. I can´t afford to waste money...
 

cdoty

n00b
Joined
Feb 18, 2005
Posts
47
Working.

I still send our links, but I haven't converted any more games.

I am looking into converting Nightmare in the Dark.
 

kingbuzzo

Zero's Secretary
Joined
Feb 14, 2006
Posts
150
genjuro1 said:
Excuse me if I haven't been keeping up. But has the NEO CD on DC emulator been fined tuned to work right? Last I checked, there were a lot of problems with it.

If it is finally working right, can somebody direct me on where to get a hold of it?

http://www.dreamcast-scene.com/index.php/Main/Neo4All (neo geo cd)

http://www.dreamcast-scene.com/index.php/Main/Neo4All-AES (neo geo mvs)

Both these emu's have seen some hefty updates. Many games run fullspeed, especially neo geo cd games. However, cdda seems to be an issue, and real discs don't seem to work most of the time. You'll need to burn a backup.
 

Sly DC

n00b
Joined
Aug 9, 2006
Posts
10
Mini-FAQ on How-To port MVS to a real NGCD!

Hi Folks!!

Just slammed together a mini-faq on how to port MVS roms to play on a real Neo-Geo CD system (and it really works!!):

MVS to CD Conversion How-To:
----------------------------

Here's a quick "How-To" to port Neo Geo MVS roms to a real Neo Geo CD system.

Iq_132 has made a quick step-by-step with tools to port MVS roms,
here's his details (taken from a page at the NeoSource Forum):

----------------------------------------------------------------------------

First, you must make sure that you are dealing with a very tiny neo-geo rom or
you will end up having to cut a lot of precious data out and will end up with
a glitchy game.

The "P" (M68K program) rom must be less than or equal to 2 Megabytes
The "S" (text) rom must be less than or equal to 128 Kilobytes
The "C" (sprites) rom(s) must be less than or equal to 4 Megabytes total
The "M" (Z80 program) rom must be less than or equal to 64 Kilobytes
The "V" (samples) rom(s) must be less than or equal to 1 Megabyte total

If the roms above are larger than this, you will have to remove and discard part
of the rom.

Now, onto the actual conversion:

M68K Program (P):

1. Byteswap the entire rom (swap byte 1 with byte 2, byte 3 with byte 4, etc..)
2. Swap two sets of bytes at address 0x66 and 0x6A of the program
3. Name your output prg.prg (Can be different)

Sprites (C):

1. Read two bytes from your C1
2. Byteswap the bytes from part 1
3. Read two bytes from your C2
4. Byteswap the bytes from part 3
5. Repeat steps 1-4 until your new rom is 4 Megabytes in size
A. Your output file may be smaller if your roms are tiny
6. Save the ouput file as spr.spr (Can be different)

Text (S):

1. Make sure your S1 rom is within the size-limit boundaries
2. Rename your S1 rom to fix.fix (Can be different)

Z80 Program (M):

1. Make sure your M rom is within the size-limit boundaries
2. Rename your M rom to z81.z80 (Can be different)

Samples (V):

1. You may only use one V rom, so if you have more than one, find a tool to
merge them
2. Make sure your (merged?) V rom is within the size-limit boundaries
3. Rename your V rom to pcm1.pcm (Can be different)


Lastly, you will need a few text files:

- IPL.TXT (This file is very important!)
- ABS.TXT
- BIB.TXT
- CPY.TXT

IPL.TXT is the most important, it tells the Neo-Geo machine which files to
load first, it usually contains something similar to this:

FIX.FIX,0,0
Z81.Z80,0,0
PCM1.PCM,0,0
SPR.SPR,0,0
PRG.PRG,0,0


----------------------------------------------------------------------------

After doing all that, you need to take the xxx.PRG file and open it up with
a HEX editor and change 14 bytes. I've checked the "conversion" of JoyJoyKid
of CDoty and found that he changed 14 bytes between 0x0042 to 0x0063, which is
part of the boot sequence (IRQ). I've compared it to the "L.PRG" file found in
"ADK World CD" and the changed bytes matches exacty except the 0x0063 which
CDoty replaced with the byte [E0] instead of byte [32]. The [E0] can be found
in any AES N0xxxx1A.038 ROM.

Here's the list of the bytes to change needed to boot on a real Neo Geo CD:

Adress: Original Byte: New Byte:
-------------------------------------------------------------
0x0042 04 05
0x0043 26 22
0x0046 04 05
0x0047 26 28
0x004A 04 05
0x004B 26 2E
0x004E 04 05
0x004F 26 34
0x0052 04 05
0x0053 26 3A
0x0057 26 F2
0x005B 26 EC
0x005F 26 E6
0x0063 (*) 32 E0
-------------------------------------------------------------

(*) = The 0x0063 can be changed to either [E0] which tells
the CPU that's the game is a AES version or with [32]
which tell the CPU that's is a MVS/CD version.

Now, with these changes, you will be able to boot any MVS-to-CD port.

----------------------------------------------------------------------------

About the JoyJoyKid porting of CDoty, here's all the details i've checked
with a Hex Editor and a "compare files" option after doing a port with
iq_132 tools:


CDoty version: MVS-to-CD port: Hex Compare:
----------------------------------------------------------------------------
021_S1.FIX 021_S1.BIN No difference!
----------------------------------------------------------------------------
021_M1.Z80 021_M1.BIN 336 additional bytes in the
021_M1.BIN (at the end)
----------------------------------------------------------------------------
021_P1.PRG 021_P1.PRG (onced 14 bytes differs. See above.
byteswapped with tool)
----------------------------------------------------------------------------
021_PCM.PCM 021_V1.BIN +
021_V2.BIN = No difference!
021_V01.BIN (merge the
the files with a hex
editor)
----------------------------------------------------------------------------
021_C1.SPR 021_C1.SPR (onced No difference!
byteswapped with tool)
----------------------------------------------------------------------------


Here's a list of port i've made which successely boots on a real Neo-Geo CD
game system (as of August 03, 2006):


Ports made by Sly DC:
-------------------------------------------
01) Andro Dunos (perfect!)
02) Puzzle de Pon [KaNeRyO port, fixed boot sequence] (perfect!)
03) Puzzle de Pon R (perfect!)
-------------------------------------------
04) Eight Man (Has a few sound issues)
05) King of the Monsters (has sounds issues)
06) Neo Mr. Do (Has a few sound issues)
07) Panic Bomber (has sounds issues)
08) Pop 'N' Bounce (Has a few sound issues)
-------------------------------------------
09) Blut Engel FRENCH (perfect!) [Translated for myself :) ]
10) Codename - Blut Engel BETA 050423 (perfect!)
11) Columns (perfect!)
12) Frog Feast (perfect!)
13) Poker Night (perfect!)
-------------------------------------------


PLEASE don't ask me for any of those ISO's, i won't release them. It's
only for learning how-to port games and for my personnal pleasure since
i'm respecting the works/copyrights of "Homebrewers" and the companies
whom released games for the NEo-Geo AES/MVS/CD.

This document may be copied, in whole or in part, by any means provided
the copyright and contributors sections remain intact and no fee is charged
for the information. Contributors retain the copyright to their individual
contributions.

The data contained here in is provided for [INFORMATIONAL PURPOSES
ONLY!]. No warranty is made with regards to the accuracy of some
informations.



Thanks for reading! :)

--- Sly DC ---
 
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