Results 1 to 7 of 7

Thread: NeoGeo Programming Library by Jeff Kurtz

  1. #1
    Maxima's Barber

    Join Date
    Aug 2004
    Location
    France

    Posts
    2,366

    NeoGeo Programming Library by Jeff Kurtz

    Is Releaaaaaaaaaaaaaaased

    http://www.neobitz.com/

    Thank you Jeff !

  2. #2
    Mac's Bar Bouncer
    NeoCverA's Avatar
    Join Date
    Aug 2002
    Location
    Texas

    Posts
    5,741
    I dont know but this is a big deal. Neo Geo Homebrew scene may show some life now with this tool being released.

    Thanks for the info.

  3. #3
    New Challenger
    VinnkSensei's Avatar
    Join Date
    Sep 2004
    Location
    Oita-Ken, Nakatsu-shi, Japan

    Posts
    20
    It makes me wish I knew anything about programming. But I think this is very exciting. Though I do not posess the tools to run a homebrew game..

  4. #4
    Actual Musician
    Tung Fu ru's Avatar
    Join Date
    Aug 2002
    Location
    CA Bay Area...I know it's spelled Tung Fu Rue, but I shortened it

    Posts
    3,171
    This sounds cool. I hope that Neo fans with a knowledge of programing use this to make their own cool games for the Neo. I think that would be great. Sure a lot of the games might be rip-offs of others or just not very good, but you would like to think that some of the NEO-GEO fans would have a good idea of how to make a cool game. I'm interested to see what happens.

  5. #5
    Member larsoncc's Avatar
    Join Date
    Oct 2004
    Location
    Grand Rapids, MI

    Posts
    38
    I'd be curious to see if someone could port one or more game engines to the Neo. Specifically, I've been very impressed with the Beats of Rage engine (ported to the Dreamcast among others).

  6. #6
    Maxima's Barber

    Join Date
    Aug 2004
    Location
    France

    Posts
    2,366
    If you plan working on CD it should be easy to port anything SDL-based.

    If you plan working on Carts then you will have to do more low-level programming since the cart target of the SDK doesn t support malloc and such (so you will have to code them).
    may the schwartz be with you

  7. #7
    Timid Neo Newbie
    Mr.Pac's Avatar
    Join Date
    Aug 2004
    Location
    at home

    Posts
    5
    Quote Originally Posted by PinkPeach
    If you plan working on CD it should be easy to port anything SDL-based.

    If you plan working on Carts then you will have to do more low-level programming since the cart target of the SDK doesn t support malloc and such (so you will have to code them).
    By the way, you can use some libc which are specially designed for embedded systems. I ported the newlib to neogeo for myself and it works quite well :-)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •