Fists of Iron and Souls of Steel!
ZERO DIVIDE: THE FINAL CONFLICT
One of the many great things about SEGA SATURN MAGAZINE is all the good games they've opened my eyes to, either genres I previously dismissed, or games I once felt were so rubbish they were not worth a look at to begin with.
Zero Divide, a 3D robot brawler on the PlayStation 1, was such. I knew about a ZD game on Saturn, but had always said "Ah whatever" to it. After reading SSM issues #27 and #28, I did a complete 180. I learned that PS1 had Zero Divide and ZD 2: The Secret Wish. Saturn got the 3rd and final game, aptly titled ZERO DIVIDE THE FINAL CONFLICT.
And well, any game that gets a 4 page showcase from SSM, I can put my good faith into!
I have played the game now and can come to my own conclusions. Here are some quick notes:
-Great hi-res graphics
-Combos feel impactful and sweet to execute
-A way cool "dangle on the edge of the platform" system
-Armor can break off! Leaving a 'bot completely naked! Its black body pulsating in a fashion that does RADIANT SILVERGUN proud!
-60 FPS no slowdown
-Good character variety
Overall, I'm digging ZD TFC. I'm so glad SSM did their part to spread the word on this game, otherwise I would have gone on dismissing it as a crappy fighter. So Virtua Fighter fans listen up! Put Zero Divide on your wish list and get those thumbs ready!
Without further ado... here's SSM's take on ZD: TFC!
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Robots are great. They cannot be bargained with, they know no fear or pity, they don't feel pain or remorse, and they certainly don't have any problems when it comes to holding their own in the combat arena. No doubt Japanese coders Zoom are also keen on all things robotic, as they've taken fighters and levels from the two previous PlayStation versions of Zero Divide, and combined them to form this 'Special Edition' game. So let's take a look at the Saturn version of Zero Divide, the aptly subtitled "The Final Conflict."
CONSOLATION PRIZE
Those of you who are still upset at the lack of a Saturn version of Virtua Fighter 3 can take a bit of comfort from playing Zero Divide The Final Conflict -- the game completely copies the VF3 control system to perfection -- punch, kick, guard and evade are the four buttons players need to master, and it's pretty obvious that the programmers are big fans of Sega's VF games, as the gameplay is firmly rooted in the VF formula.
Most of the robots share some similar basic PPK moves, with special moves being accessed in the classic VF2 way -- towards, towards punch usually gets a result, and variations on PPPK and some A+B throw moves will make VF fans quickly feel at home.
ACCESSING DATA....
ZD is certainly well set up for fighting action. The game features ten initial fighters with a further three hidden robots, and they all play differently as well. Thanks to the weird shapes and styles of their mechanoid bodies, some truly strange moves can be pulled off. Cancer, one of the crab-like fighters, is quite spectacular -- due to his massive screen-filling size and plentiful supply of spare limbs to use, he can lunge across the whole screen to grab his opponent. In last month's preview we mentioned the similarities between ZD and VF2 -- and after another few weeks of playing it seems to have even more in common with Sega's classic beat 'em up! Hi-res fighters, 60 frames per second visuals, colorful backgrounds and rock-hard gameplay make Saturn Zero Divide one of the best looking 3D fighters we've seen.
LUBRICATING YOUR JOINTS
It really does look very good. Some of the stages are totally enclosed, some have walls around half of the arena while some are completely open and floating in space (more on those later). But that's not all -- the backgrounds are all incredibly colorful, and many feature pulsating colors and special effects. The fighters themselves look great and animate smoothly and well, with multi-limbed creatures rotating and scuttling around the battle zone, and armor plates being smashed off with every fierce move.
DON'T PUSH ME 'COS I'M CLOSE TO THE EDGE
Ooh, how exciting -- I've found an original feature! Some of the arenas have walls around them, while others have no borders at all -- they're just big floating platforms. This allows for some spectacular Ring Outs as robots plummet to their screaming death if they fall over the edge. There's also another cool feature here -- merely stumbling over the edge will often allow the falling fighter to grab hold of the ledge, and hang there trying to pull itself back into the ring. Particularly cold-hearted opponents will then stamp on their fingers so that they let go and fall off!
different characters have different "stomp" moves!
ANALYSIS MISTER SPOCK?
After an exclusive playtest, we can reveal that the Saturn version of Zero Divide is pretty damn good. It's not quite up to Dead or Alive standards, but Zero Divide could easily be described as "the 2nd best import 3D fighter, behind Dead or Alive." Which is quite high praise really. The graphics are there, the gameplay is there, but will the UK release date appear on Sega's calender? We can only wait and see. Sega's decisions are illogical.
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Alright here are the 10 fighters with comments from both SSM and me.
ZERO
Robot Rating: 8/10
Fights in a very similar way to Jacky and Sarah from VF. Which is a good thing. He's also got some very complex combo's in a similar style to Akira. One for technical fighters only. me: With his fist attacks reminds me a lot of Akira.
Most Complex Move: B, DF, P, F, P, B, F, P+K
TAU
RR: 9/10
The best looking and most aggressive fighter, Tau has some incredible moves using his claws to grab and spin opponents around his head, before slamming them to the floor. me: Tau is a giant crab-like creature, has a cool whip throw that is very dramatic and painful looking.
MCM: F, F, B, P+G
WILD 3
RR: 7/10
Wild 3 managed to sneak a gun past the bouncers. His chunky weapon can also be used as a close-range club, but Wild 3's lack of basic PK combinations stop him from being a contender. me: Cool looking humanoid 'bot. Has a beautiful pro wrestling suplex that will smash your opponent's armor! Throw from behind and it's a wicked snap back suplex, crushing their cranium into the canvas. His gun is lodged in his back pocket, which he can take out to shoot a blast Sagat style (high or low). Has also a quick resourceful gun shot that is amazingly fast, and when you're hanging on the edge Wild 3 will shoot down at your hands. When opponents fall down, he can shoot them while they're lying down. A fun mercenary type personality... after he wins he shouts "HASTA LA VISA PUNK!"
MCM: B, F, F, P, P, B, P
EOS
RR: 6/10
Eos is unique amongst the Zero Dividers. He has no PPPK moves at all -- instead he relies on his incredible arsenal of eleven different throws! One for diehard gamers only. me: cool looking 1 eyed brown bot with big fists
MCM: B, B, P, BD, P
IO
RR: 8/10
IO shares so many moves with Sarah from VF that I'm convinced Sarah herself is underneath the armor! Sarah's rising knee and flip kick are prefectly 'reproduced' here. me: Pink female 'bot. Cool assortment of kicks including a quick Flash Kick.
MCM: D, P+K, P, K
CYGNUS
RR: 9/10
Hey, who let him use the knives? Cygnus is very powerful indeed, and his extra weapons give him some powerful individual moves, and he has a simple to use nine hit PPPK combo! me: My favorite ZD fighter, this cool one-eyed humanoid blue ninja bot is just way too cool, he sports two energy knives, has a vicious 5-hit knife combo throw, and a devestating bulldog takedown from behind. Has a spinning heel kick effective for catching opponents off guard. Has his own Flash Kick variant where he flips forward AFTER flipping backward attacking with his two energy knives. Has a cool 2 hit low sweep just like Guile. Sweet easy combo I did with him was kick my enemy in the air, as they fell I did the two hit low sweep. They got up, I spin heel kicked them and they ring'ed out. SWEET!
MCM: D, P+K, K, K, K, K, K, K, K
DRACO
RR: 8/10
Tough sci-fi robotic dragon Draco looks great, with huge spiky scales and armor -- he can even use his tail as an extra limb for even bigger combos. Head butts his opponents as well! me: Impressive looking dragon. Mean headbutt move that would make Andre the Giant proud. Behind throw he absolutely OWNZ JOO! First he shoves you face first down, takes one foot and pounds it on the small of your back and the other foot down empathically on the back of your head -- ouch! Also has a cool multi-hit flame blast.
MCM: F, F, B, P+G
NEREID
RR: 9/10
Another PPPK specialist, Nereid also has some very powerful kick. Something to do with having huge, metal feet I suppose. Five different throws as well. Very tough. me: interestingly designed red killer of a 'bot... with extra limbs to place more blows in. He does have some very huge metal feet attacks.
MCM: F, P, B, P, P, P
PIXEL
RR: 7/10
Another chick robot, Pixel compares best to VF2's Pai. Speedy PPPP moves and quick escapes are definitely her 'bag', although she lacks any really damaging single attacks. Shame. me: agile yellow female 'bot... I didn't dig her too much.
MCM: DF, K, F, P, B, F, K
CANCER
RR: 9/10
An awesome crab-like machine, very big, very powerful and also very fast. He has a huge reach and loads of easy-to-use PPK combos and awesome throws, making him one of the best fighters. me: Cancer has missile projectile attacks to boot, in addition to his devestating "cruncher" throw.. ouch.