What Neo Geo Game/s are you playing? Weekly/daily check.

F4U57

General Morden's Aide
20 Year Member
Joined
Feb 25, 2004
Posts
7,674
Had a big session of SvC last night. Iori all the way for me, starting to be really competent with cancelling his DP supers into one another while in max. Now just to be able to finish it off with a despo!! :glee:
 

RBjakeSpecial

Land of the Rising Bling:,
20 Year Member
Joined
Jan 17, 2002
Posts
3,699
Had about 3 good sessions of Matrimelee and beer this last week. Such an underrated game. I think Jimmy is probably the strongest character (besides the cheap boss) cause you can link his super really easy from any chain.

Also been way into Fatal Fury Wild Ambition. It plays like the long lost Real Bout game. Now I have to pick up the neogeo pocket game. MUST PLAY IT.
 

tsukaesugi

Holy shit, it's a ninja!,
Joined
Jun 30, 2002
Posts
6,933
RBjakeSpecial said:
Had about 3 good sessions of Matrimelee and beer this last week. Such an underrated game. I think Jimmy is probably the strongest character (besides the cheap boss) cause you can link his super really easy from any chain.

Yeah, I played Rage of the Dragons a week and a half ago, and gave the Jimmy / Sonia team a whirl. Still couldn't beat Johann though. Nevertheless, next time we meet...

My Jimmy's gonna kick your Jimmy's ass!
 

RBjakeSpecial

Land of the Rising Bling:,
20 Year Member
Joined
Jan 17, 2002
Posts
3,699
That was the most homo erotic thing I've ever read.
 
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tsukaesugi

Holy shit, it's a ninja!,
Joined
Jun 30, 2002
Posts
6,933
RBjakeSpecial said:
That was the most homo erotic thing I've ever read.

You liked that didja?

One of these weekends I'll bring over my copy of ROTD and we can have a seven hour Power Instinct / Noise Factory festival.
 

EvilMike

Guerilla Warrior
20 Year Member
Joined
May 7, 2002
Posts
1,731
Let us see this week on my own I played
Sam I

With my peeps I was playing.
Sam III
Sam IV
Twinkle Star Sprites
Real bout Special
Real Bout 2
Ninja Masters
Kof 2002
 

Superfamifreak

Kula's Diamond
20 Year Member
Joined
Feb 19, 2002
Posts
3,436
More Big Tournament Golf. Been playing really bad lately but still getting final scores of between -4 and -8 on all courses. I'll start off with a birdie on the first 4 or 5 holes, then play really bad from say, hole 6 or 7 up until hole 12 or 13. then end up getting birdies on the last 6.
 

roker

DOOM
20 Year Member
Joined
Apr 12, 2003
Posts
20,007
Last Blade

Moriya is killer

rather than just cheap my way through a speed combo (repeatedly tapping a or b) I've been trying to mix it in with some Glancing Blade New Moon and while in the air, if I can I try to get one more hit in with Glancing Blade Haze (a version)

this is probably the only game I could see my self mastering one day
 

ken_dong

Sakura's Bank Manager
Joined
Jun 16, 2004
Posts
742
2002 for now...

and I think I'll try neowave soon, cuz a friend of mine just got it ^_^

I wonder how they changed iori...
 

Superfamifreak

Kula's Diamond
20 Year Member
Joined
Feb 19, 2002
Posts
3,436
Popped Magical Drop 3 in the AES this morning and managed to complete the VS mode. OMG what a rush!! Sure beats the hell out of any other puzzle game IMHO. When it gets really frantic and you're hands and fingers are just a blur, setting up all the chains, it's just amazing. Definitly one to recommend. Shame no one will give me a 2 player game though :(
 

le geek

Haomaru's Blade Shiner
15 Year Member
Joined
Jun 25, 2004
Posts
683
Played a bit of League Bowling. (it was teh Romz :shame: ) Working on a Shockbox Insert...

Should be getting a legit MVS cart in mail soon :buttrock:
 

Riob420

New Challenger
Joined
May 21, 2005
Posts
66
Fatal Fury Special

Has lots of tight characters, also a very challenging game.
 

Magnaflux

Onigami Isle Castaway
20 Year Member
Joined
Nov 20, 2001
Posts
13,738
No time this week for games, but I always have time for teh drama.
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,464
Magnaflux said:
No time this week for games, but I always have time for teh drama.

I have time for that as well, but I managed to squeeze in some rounds of of Samsho 3, KoF97 and ASO II.

Oh, and I gave Ninja Master's another spin, but man, do I suck at this game.
 

chris1

POCKETBIKE NUT,
Joined
Oct 18, 2002
Posts
10,830
Late Night Samurai Shodown 5.

Damn I had the cab volume set high when I fired up the cab almost woke up my wife..

I just got my Ass kicked by some guy with a hammer(didn't catch his name)..He's got help as I'm being held and another character slides at me..
I really need to lower the level on this game as I can't seem to do much damage.
............I played this in an Arcade and did very well,yet I suck at home..

I have questions about this game reading about them here..(anywhere else?)
http://www.neogeoforlife.com/neo_reviews/samurai_shodown_5.php
 

Takumaji

Krautmin
Staff member
Joined
Jul 24, 2001
Posts
20,464
chris1 said:
Late Night Samurai Shodown 5.

Damn I had the cab volume set high when I fired up the cab almost woke up my wife..

I just got my Ass kicked by some guy with a hammer(didn't catch his name)..He's got help as I'm being held and another character slides at me..

He is called Sankuro Yorozu, and he's the mid-boss of the game.

Annoying bitch, eh... but thankfully, he's not very difficult to beat once you see the pattern in his attacks. He has three sidekicks whom he can call for help, two grapplers and one high/jumping attacker. The two grapplers hit/grab low, and Sankuro will call them whenever you are a) out of range of his hammer, b) standing on the ground and c) pulling off a special or normal move which has a long startup-time. He will call the air striker as soon as you're closing in for melee.

Rule of thumb: Don't let him fall into his annoying calling-sidekicks-eating-Sushi routine. When not in close combat, Sankuro will almost rhytmically call his sidekicks for help (pattern: grappler -> air attack -> grappler -> grappler -> air attack) to keep you away, then he'll produce a plate of Sushi and eat it which lets him regain a bit of energy, similar to Kensou's rice dumplings in KoF. For this to interrupt, you will have to do close combat = no Sushi for Sankuro-san.

Step 1 - Close in. Jumping at him will provoke him to call his air striker, so stay on the ground and keep an evade hop (b+D) ready to dodge the low grapplers or a Surprise Attack (BC) when close. If you're quick enough, you can jump over it and nail him with a jC, but pay attention to his air striker attack that he might pull off after you've landed. Block it high, then counter with a quick A or B slash or grab him with a close f+C grab, followed by a free Destroyer slash (press any slash button immediately after your chara releases the opp. from the grab).

Step 2 - His hammer attacks have a long recovery phase, so make sure you punish him after it. Better use an A slash or a quick special because Sankuro will try to pull off a sidekick special afterwards.

Step 3 - Counters are your friends. If you block one of his striker attacks, you have plenty of time to close in for a counter. Here, it comes in handy to know your fave characters' most damaging attacks, three or four of those block-and-counter attacks and Sankuro will be gone. He's not the most clever opponent out there, so if you "think ahead" and spoil his patterns, he can't do anything about it.

Step 4 - He sometimes falls for empty jumps. Simply jump at him but don't attack him, just land into a crouching position, wait until he pulls off one of his long-recovery specials and counter afterwards. Try not to land too close, tho.

Oh, and if you're tired of loosing against him, use Suija or any other character with air specials, stay in air most of the time and strike down when he stupidly pulls off one of his striker attacks.
 

kernow

Superior Being
25 Year Member
Joined
Sep 1, 2001
Posts
38,831
30 Minutes of SS4
20 Minutes of KOF99

I was drunk, :shame:
 

chris1

POCKETBIKE NUT,
Joined
Oct 18, 2002
Posts
10,830
Awesome!!!!!!!!!!!!

Takumaji said:
He is called Sankuro Yorozu, and he's the mid-boss of the game.

Annoying bitch, eh... but thankfully, he's not very difficult to beat once you see the pattern in his attacks. He has three sidekicks whom he can call for help, two grapplers and one high/jumping attacker. The two grapplers hit/grab low, and Sankuro will call them whenever you are a) out of range of his hammer, b) standing on the ground and c) pulling off a special or normal move which has a long startup-time. He will call the air striker as soon as you're closing in for melee.

Rule of thumb: Don't let him fall into his annoying calling-sidekicks-eating-Sushi routine. When not in close combat, Sankuro will almost rhytmically call his sidekicks for help (pattern: grappler -> air attack -> grappler -> grappler -> air attack) to keep you away, then he'll produce a plate of Sushi and eat it which lets him regain a bit of energy, similar to Kensou's rice dumplings in KoF. For this to interrupt, you will have to do close combat = no Sushi for Sankuro-san.

Step 1 - Close in. Jumping at him will provoke him to call his air striker, so stay on the ground and keep an evade hop (b+D) ready to dodge the low grapplers or a Surprise Attack (BC) when close. If you're quick enough, you can jump over it and nail him with a jC, but pay attention to his air striker attack that he might pull off after you've landed. Block it high, then counter with a quick A or B slash or grab him with a close f+C grab, followed by a free Destroyer slash (press any slash button immediately after your chara releases the opp. from the grab).

Step 2 - His hammer attacks have a long recovery phase, so make sure you punish him after it. Better use an A slash or a quick special because Sankuro will try to pull off a sidekick special afterwards.

Step 3 - Counters are your friends. If you block one of his striker attacks, you have plenty of time to close in for a counter. Here, it comes in handy to know your fave characters' most damaging attacks, three or four of those block-and-counter attacks and Sankuro will be gone. He's not the most clever opponent out there, so if you "think ahead" and spoil his patterns, he can't do anything about it.

Step 4 - He sometimes falls for empty jumps. Simply jump at him but don't attack him, just land into a crouching position, wait until he pulls off one of his long-recovery specials and counter afterwards. Try not to land too close, tho.

Oh, and if you're tired of loosing against him, use Suija or any other character with air specials, stay in air most of the time and strike down when he stupidly pulls off one of his striker attacks.


Wow!!!thank you so much Takumaji....(I'm going to print this out so I can beat his butt today..
 

Riob420

New Challenger
Joined
May 21, 2005
Posts
66
World Heroes

Trying to get highest score possible with 1 credit, 1,451,600 so far. Also want to beat it with every character to see all of the endings.
 
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