a great fighter
LoneSage said:
How does AVG compare to Asuka 120% BFL? I really like BFL, despite the majority disliking it.
Not sure which Saturn group you've been talking with, coz everyone I talked to had nothing but great compliements for Asuka. No one I know has really bashed it before, only a few who's been indifferent to its spazzy "scrub-friendly" gameplay.
And how does AVG compare to Asuka?
Well...
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The last game we observed was an all-gal fighter in Advanced V.G. Now we look at another all-girl brawl-for-all...
ASUKA 120% BURNING FESTIVAL LIMITED
Marvel Super Heroes, MSH vs. SF, X-Men vs. SF, and Astra SuperStar... if you can match the intensity and combo juggling of these games, you're mighty impressive. And Asuka does just that. This is a COMBO FEST. It's juggle city. It's counters and super specials galore.
I know a lot of games we've looked at so far have been given the "something to maybe get off to the side" well I'm glad to say that Asuka is definitely a game that may shoot right to the top of your list... for it is quality through and through.
It's not going to be for everyone, however. The juggle factor may turn off "old school 2D fighting" fans, but if you like the crazier 2D fighters, you've come to the right place.
It's amazing to me how Asuka goes unnoticed, for this is one of the coolest craziest games on Saturn! A lot of people are after Astra SuperStars and I can see why, but for a much cheaper bang for the buck, check out Asuka.
It's like Street Fighter, but then it's not. (Moves/Commands)
It's like some SNK fighters, but then it's not. (You get "Ippon!" for first match won like SS, it scales in and out in a similar manner to SS)
It's like Darkstalkers, but then it's not. (Chaining weak into strong attacks)
It's like the Capcom VS. games but then it's not (You get the down-up super jump from Capcom games starting with X-Men, and some later. You get "air combos" from MSH and later Capcom games)
It's like SF III but then it's not (You can block an attack with a correctly timed attack of the same power... a bit like a SF3 parry I guess, but it's just a button press)
It's like Mortal Kombat but then it's not (double tap commands)
It's like Pocket Fighter but then it's not (zany cheery atmosphere)
It's like Astra Superstars but then it's not (easy super specials and super specials a-plenty)
Basically Asuka is like a ton of fighters, but manages to stand on its own two feet. You can do anything in this fighting game you've ever seen from other fighters (counters, air combos, juggling, cancel, etc.) except air-block. Everyone I've talked to in the past who has played Asuka has said nothing but great things about it.
So what more do you need to know? Again, it's not going to appeal to everyone, but it's a quality game no doubt.
AVG vs. Asuka -- no contest. Asuka wins hands down. It's much more "modernized" and it's much much crazier and overall just the better fighter.
AVG uses four buttons of strength, while Asuka has just two (weak, strong). At first this may catch you a little off-guard but like Real Bout Special soon it becomes second nature.
Every character has the same commands. There are no charge moves, and only one character who uses the Dragon Punch command. Every character has a Hadoken command (and a fireball as a result, except for the She-male character) and a double tap down command (which produces either an anti-air attack or a rushing attack). Some have Hurricane Kick command (which produces usually a Hurricane Kick type move)
Super Specials are done by Hadoken, Hurricane Kick or double tap down commands with the button C (which configures to A+B).
The bar works like this: when it flashes 100 you can use one SS, but then the bar depletes itself. If you get to 100, and connect a few more hits, or receive them -- the bar jumps to 120%.... what this does is... you can do multiple SS's. Sometimes up to four or five, depending on how fast you can get it off. As you can see, super specials are a crazy part of Asuka's gameplay. The screen just explodes into an impressive fireshow.
When I first played this it took me back how much LITTLE energy is taken off when you're hit by a normal or special move. The energy bar looks kinda small compared to other fighters, but when you see the damage you might be shocked. But it all becomes 2nd nature before long.
Not really sure what the story is but it's a bunch of High School looking girls battling. Many have a theme. i.e. baseball, tennis, chemical student, etc.
Here are the characters:
HONDA ASUKA
Has a fireball that scorches her opponents and makes use of combusting chemical capsules. All of which can be done in the air. Her SS fireball connects 7 times
TOYOTA KARINA
A bizarre fighter who uses her pet friend Froggy in battle. Frog acts as a projectile, and her two SS's involves Froggy. One she launches a stampede of frogs at you and the other Froggy charges you, chucks you high in the sky and drops you down in one burning slam.
OKUBO KUMI
Leg jump attacks and has some crazy ribbon attacks, including a SS that makes her go ribbon-insane.
OWADA NANA
Fights with a fan.. tossing it and such.
SUZUKI MEGUMI
A most charming character, this cheerleader puts her pom pom's to good use. It acts like a boomerang so her opponent has to watch out it doesn't hit them on the way back! Has a 7 hit Pom Pom Punch that reminds me of Sagat's 7 hit Tiger Uppercut. Her SS is a wild 20 hit combo that finishes with the Pom Pom Punch.
YAMASAKI RYUKO
Sliding fist attack and a devastating backbreaker (OUCH!)
CATHY WILD
I swear she and Jeffrey McWild are perfect for each other. Only character to NOT possess a projectile. She's all throws and rushing knee/fist attacks. Her SS is a 10 hit screen-shaking wrestling headache.
MITARI KIYOKO
I like how her name rolls off the tongue, haha. A baseball player -- exactly -- OUCH! Has one mean giant baseball swing. Tosses wicked energy baseballs.
SHINDO TAMAKI
Sports the tennis racket. That's bad news if you're fighting her. Has a Racket Uppercut and lobs fire tennis balls at you. She's an INSANE character. Has also a charging racket attack that produces energy waves "V" on screen.
HOJYO TORAMI
Shoots out multi blue fireballs and possesses a variety of longing kicks. All of which can be done in air as well.
KAWASAKI SHINOBU
Sweet sweet Ryu-type character that has a mean energy fireball, a nice Sakura-like DP, and a Dan-like Hurricane Kick. Her DP and fireball SS's are simple beauties to behold.
Other notes:
-3 stars difficulty, sorry no typical SF 1-8 difficulty levels
-Story (Arcade) mode
-VS mode
-VS. CPU mode
-Ranking mode
-Long intro that has anime-like quality, lots of JP voice in intro
-Number of hits in combos flash on screen with the word RUSH in front (i.e. RUSH 21)
-Decent loading times
Overall Asuka is a flat-out wicked fighters, and it has appealed to fighting and non-fighting fans I've known over the years. When I first played it I never got into it. I shelfed it but recently picked it up again and learned the kinks... and it indeed is a very solid game.
I would highly recommend it to fighting fans.
Good graphics, control, sound/music, everything is better than AVG significantly. The PSX got 2 versions but the Saturn version is by far the best. They reupped the graphics for the Saturn version. Big sprites! Lovely sprites. Lots of color. It's only too bad there are static backgrounds, but the backgrounds are nice with lots of people. It doesn't really take much away from the game. The onscreen action in the foreground is crazy enough.
Asuka -- a winner is you.